Author Archive

Servers Back Up! ProfitUI Updated

Written by Feldon on . Posted in Game Updates & Maintenance

What was expected to be a 4 hour upgrade got done in about 1 hour, 45 minutes. All EQ2 Servers are back up!

ProfitUI

There are a lot of folks who run ProfitUI add-on for EQ2. I use some of the plugins from ProfitUI, but not the whole package.

As you may know, gm9 stepped down as ProfitUI developer in April. Others have stepped in to keep it going, although I have to say I wish it were more clear just what is going on with the project now. If I go to the ProfitUI project page, the last download is from April. And if I go to the ProfitUI forums, it’s very chaotic without structured announcements of the future, what to download, when updates are available, etc.

I posted a suggestion on EQ2Interface asking them to clean up the site and make all references point to ProfitUI Catalyst which is the new name for ProfitUI Reborn.

Anyway, use the ProfitUI Auto-Updater and you’ll be able to use the updated Quest/Achievements window as well as the AA/Racial Traits window.

   

Shards of Destiny (Game Update 53) Gets a Time

Written by Feldon on . Posted in Game Updates & Maintenance

Kiara has given us the news we’ve been waiting for…

As you know, Shards of Destiny is going live tomorrow (Sept 23).

The US servers will be coming down at 6am PDT for the update.  We estimate about four hours of downtime and anticipate having the servers up and running again about 10am PDT.  We’ll keep you all updated should the times change for any reason.

For Runnyeye and Splitpaw, the servers will come down at 9pm PDT (5am in London Sept 24th) and should be back up and running about 1am PDT (9am in London).

Thank you for your patience and happy gaming!

Shards of Destiny (Game Update 53) Summary

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Live Events, Raiding

Shards of Destiny (Game Update 53) goes live tomorrow, Wednesday September 23rd.

Most notably absent from the Game Update 53 notes are whether the Avatar Gear changes are going live, and whether the Racial Traits received any changes based on the significant feedback posted on the forums.

If you want to read the full Gu53 Update Notes you can read them by clicking right there. I did some significant cleanup for readability and a few clarifications. It’s worth a read, even if you’ve read the official notes.

HOWEVER… we do understand that the full Update Notes are a lot to read and some folks might want just the key points. I can’t guarantee it’s much shorter, but maybe it’s more pleasant to read. So we present them here…

Shards of Destiny (Game Update 53) Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Raiding

UPDATE: Servers will go down September 23rd from 6am to 10am PDT.

And you can read the complete update notes from EQ2Players. However you might want to read my revised notes…

NOTE: I have gone through these notes and slightly improved them for readability specific to issues I’m familiar with. If that bothers you, go and click on the EQ2Players link above.

Double StationCash

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash

If you meet these criteria:

  • Live in the U.S.
  • Have access to a big-box store or games store.
  • Desire some item or items on StationCash.

then you may be interested in the retail-only “Double StationCash” deal cooked up by the EQ2 Marketing Department.

Head to Wally World, Buy More, etc. and look not for the 30 day EQ2 cards, but the FreeRealms-branded 500, 1000, or more SC cards. If you redeem them this weekend, you will get double credit. You can then spend those points at any time.

More Details at EQ2 Forums (and for a snapshot of what these FreeRealms SC cards look like — thanks Calthine)

There are always new appearance and furniture items being added to StationCash. This week if you are feeling particularly down in the dumps, you may feel that having a black cloud follow you around matches your mood:

sc_blackcloud

Details at EQ2Players

Talk Like a Pirate Day – Sept 19th – with Extra Monkeys

Written by Feldon on . Posted in Uncategorized

Note: No EQ2 Content

talklikeapirateday_crop

So what have I been doing instead of updating EQ2Wire? Why getting ready for Talk Like a Pirate Day. 🙂

How? By going back and playing the Monkey Island games of course!

Set in the Carribean, these hilarious point-and-click adventure/puzzle games started in 1990 and have continued since. The latest are Tales of Monkey Island, and the first adventure is available FREE as a gift on Talk Like a Pirate Day.

monkeyisland

The Secret of Monkey Island: Special Edition came out just this summer and was completely rebuilt from the original 1990 game with 1920 x 1080 HD graphics, awesome music, and full voiceover. If you played the original, it’s a revelation to see it in HD. If you didn’t, well, it’s just a fun point-and-click (no typing!) adventure and the humor is laugh-out-loud funny. Insult Swordfighting, ghost-slaying Root Beer, what’s not to love? They even added a Hint system so if you can’t figure out a puzzle, you can get a nudge in the right direction by pressing H, rather than running to GameFAQs. (Steam download for 10 bucks!)

Monkey Island 2: LeChuck’s Revenge — Although it is now the only Monkey Island game not available with voiceover and updated graphics (it’s a VGA 320 x 240 256-color game), this game is quite deep and complex and the surreal ending cannot be missed. At the end, I promise you will be saying “What the hell just happened?” and wanting more.

Curse of Monkey Island — After Ron Gilbert (creator of the Monkey Island games) left LucasArts, the remaining team had the impossible job of picking up the Monkey Island storyline and trying to explain the bizarre ending of MI2. They stepped up to the plate and delivered a hilarious, epic game spanning two CDs that explained (almost) everything and even earned a nod from Ron Gilbert that CMI was “pretty good”. This is the first cinematic Monkey Island game, all hand-painted stylized 2D graphics and animated cutscenes. Just remember… We’re a band of vicious pirates, a sailin’ out to sea; and when you hear our gentle singing, you’ll be sure to turn and flee!

Escape from Monkey Island — This is the one I’m diving into today. It is the first Monkey Island game to feature any significant 3D, namely the characters. The backgrounds are still stylized 2D. I’ll update this as I get into EFMI. This was also released on the Playstation 2.

Tales of Monkey Island — After a 10 year gap in the Monkey Island saga, and after LucasArts dissolved their adventure game division, most of the staff moved on to form a new outfit — Telltale Games. They’d been wanting to produce a new Monkey Island game, and they recently got their chance. And Ron Gilbert is even involved, if tangentially. Rather than one large game, Tales of Monkey Island is a series of episodes, released monthly. The first two episodes have been released and three more are expected.

The first chapter in Tales of Monkey Island is free in honor of Talk Like a Pirate Day.

Note that Monkey Island 2, Curse of Monkey Island, and Escape from Monkey Island are all long since out of print and can only be found for aftermarket purchase on eBay. Until they go back in print, or get remastered in high definition (one can live in hope), a Google search for “complete Monkey Island Saga” may serve you well.

Gaming History

Before I started playing EverQuest II, I played a lot of adventure/quest type games. King’s Quest, Monkey Island, Silent Hill, Resident Evil, Eternal Darkness. These solo adventures that require solving puzzles and unlocking new areas is what got me into gaming (along with side-scrollers like Castlevania, and semi-RPGs like Legend of Zelda). MMOs are a very recent addiction for me.

Back next week with updates on Game Update 53 and other things EQ2.

Nagafen Server Goes 64-bit; Venekor merge delayed

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance

Some very good news for Nagafen players who have been experiencing significant performance issues with the server for several months now. However this news is bittersweet for Venekor players who have been anticipating this server merge for several months now. Brenlo has posted this news on the EQ2 Forums:

I know many of you are looking forward to the upcoming server merge.  Sadly, you will have to wait just a bit longer.  We are postponing the merge until October 20th.  So an additional month.  As many of you know, Nagafen has had continued issues with the Database and while those have subsided some in recent days, we are not satisfied with the performance levels.  We feel that moving more players onto the server in its current state would exacerbate the existing issues.

So we are going to take that month to upgrade the backend DB hardware and software on Nagafen.  When we are done it will have the best array in the stack, significantly better as a matter of fact.  We hope that this news softens the blow of having to wait a bit longer.  During the month we will have a couple of extra downtimes as we migrate, first the hardware, and then the software.  As we have dates for you, we will have Kiara post them.

Again I apologize for making you wait.

Alan “Brenlo” Crosby
Senior Producer – EQII –

This is not a decision that was taken lightly. Nagafen will be the first EQ2 server that is upgraded in hardware and software to 64-bit and the additional database memory that allows. This should substantially help with zone lag. Rothgar has shed some light in the same thread:

Just an FYI, we’ve been evaluating the DB upgrade for almost a year.  This is not something to take lightly.  We’ve had the new database version running in our QA environment for quite awhile.  Deciding to push this new version to a live server in under one month’s time has risks of its own, but we feel this choice is by far better than going forward with the merge on existing hardware and risking performance problems that make the game unplayable.

This is not only a move to new hardware and a new database version, but also a move from 32bit to 64bit.  This will allow us to allocate a significantly larger amount of memory towards the database cache which translates to much better performance for you.

We know you want the merge to happen asap and postponing it was not something we did lightly.  We looked at every other option for insuring a smooth transition and felt that the other options could pose bigger issues.  It’s difficult to gauge what impact the merge will have on the database hardware but we know that Nagafen is already under a bit of strain.

When the merge is behind us and we’ve had a chance to see the new DB hardware in action, we’ll make a plan for migrating the rest of the servers.

Note that Game Update 53 (Shards of Destiny) which has some very nice tweaks and upgrades or PvP gameplay is still on schedule for the end of the month, regardless of server upgrades/merges. Kiara posted this on the same thread:

Shards of Destiny is a separate thing and won’t be affected by the postponement of the merge. We feel that the hardware upgrade is important… so you guys can actually PLAY when we get you merged…

I can certainly understand the frustration here from Venekor players who are on a server with a dwindling population, and perhaps something can be worked out to make this a little less painful. But the result should be a rock solid server that can handle any traffic that players want to throw at it.

Stat & Skill Caps

Written by Feldon on . Posted in Guide

This article is due for cleanup with the release of Sentinel’s Fate.

Some skills in EQ2 can be increased by practice. These include Slashing, Ranged, Piercing, etc. All others can only increased by Equipment, Alternate Advancements (AAs), buffs from themselves and other players and in some cases, racial traits. You can view all of these traits in the Persona window (press P).

Ranged/Piercing/Slashing/Parry/etc. Skills: Multiply your level by 6.5. This works out to 520 at level 80.

Double Attack/Ranged Double Attack: 100%.

Double Attack and Ranged Double Attack only affect Auto-attacks.

Casting Haste: 100%.

At 100%, the casting time of spells is half.

Main stats (STR, STA, INT, WIS, AGI): Multiply your level by 15 and add 20 (Level*15 + 20). This works out to 1,220 at level 80.

+Spell Damage Mod, +CA Damage Amt, +Heal Amt: 50% of the base max value of each spell, combat art, or heal.

A spell, combat art, or heal that does 700~1200 can never have a bonus of more than +600, making the new amount 1300~1800.

EQ2 uses a Diminishing Returns system, which means that you are graded on a curve. When you are increasing certain skills, there is a soft cap, beyond which you get less and less benefit from additional skillups. Eventually, you will reach a hard cap, beyond which, there is no further benefit.

Haste/Attack Speed: 200 (which equates to a 125% increase).

Only one Haste item is active, and then multiple Attack Speed items stack on top of that.

DPS: 200 (which equates to a 125% increase).

Spell/Melee/Ranged Crit Chance: 100% (125%)

This effect is scaled down if fighting an enemy of a higher level than you by 5% for each level above you the mob is. If you are level 80 with 50% ranged crit fighting a level 85 mob, you have an effective ranged crit of 35%. Having your primary crit at 125% is recommended to have the highest possible chance of critting. Melee and Ranged Crit affect Combat Arts and Auto-attacks.

Heal Crit Chance: 100%.

Due to rounding errors, it is advisable to have 105%.

Mitigation: Multiply level by 150. This calculates to 12,000 or 75% at level 80.

Source:
EQ2 Forums
More detailed Stats and Caps

Spell/Melee/Ranged Crit Bonus Explained

work in progress part (starting from a post by SageGaspar):

>> Gungo wrote:

>> crit bonus isnt garaunteed like base its a spread of max+1 to Max +(.3+ crit bonus)

That’s only true until your min*crit multiplier is bigger than max+1, and then it’s just a straight up percent increase. For a lock most spells, depending on your spell damage, have something like a 1.75 point to break even and all but one I believe by 2.0.

Just as an example to illustrate if a spell does 1000-1500 and you have the base 1.3 crit its damage range is 1501-1950 weighted more heavily towards the 1501 end.

If you have 1.5 crit mod its damage range is now 1501-2250. This is the breaking point where crit mod has now reached its maximum effectiveness. Everything after this is straight damage multiplier.

If you have a 2.0 crit mod the damage range becomes 2000-3000. You will not see a 1501 hit ever.

The difference between stacking this and base damage? Base damage is hard capped, and base damage raises the amount of spell damage you can add if you’re capped already, otherwise you’d just stack whichever one was lower.

More Game Update 53 Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash, DGC Wants Feedback, Game Updates & Maintenance, Grouping, Itemization

While we wait the last 1 1/2 hours for the EQ2 servers to come back up, I thought some of you might like to check out a few more tidbits expected to come in Game Update 53 at the end of the month. I’ve focused on new features here. If you want, you can read the full EQ2 Test Update Notes courtesy of EQ2 ZAM.

GENERAL

  • Runic Deflection should proc slightly more reliably.
  • House layout files now properly save the scaling of an object.
  • The save_layout and load_layout commands now properly save and load positions of NPC amenities.

ACHIEVEMENTS

  • New crafting Achievements have been added.
  • Certain Achievements have had rewards added to them.
  • The Antonican Adventurer Achievement should now be able to be completed. The Achievement has been reset.
  • The Lavastorm Nomad achievement has been reset to allow completion.
  • Some Slayer quests will no longer be added back to your player after converting them to Achievements.
  • The guild event for members earning achievements will now show up in the event list.
  • Achievements can now be expanded even if they are completed.
  • Achievements that give rewards will now display the reward when expanded.  The rewards can be clicked to open an examine window or control-clicked to view in the dressing room window.
  • The Commonlands Colonist and Ykeshan Trekker achievements have been reset to allow completion.

CHRONOMAGIC

  • The Chronomagi Taskers (quest givers to complete older Norrath content) have moved to be near the Timeless Chronomages [article at EQ2 Zam] (causing them to change zones from Qeynos South -> Harbor and from Freeport North -> East. In Gorowyn and Kelethin, they simply moved)
  • When mentoring or chronolocking scaled down item bonuses will now be applied correctly.

ITEMS

  • Rare drops from Tradeskill instances (Deadly Mixing Spoon, etc.) have been flagged as LORE-EQUIP ATTUNEABLE HEIRLOOM.
  • A large number of the Station Cash and Legends of Norrath items are now HEIRLOOM.
  • House items placed in moving crates will now stay in those moving crates, even when you are not looking!

USER INTERFACE

  • Tooltips for Books inside of packing crates will now look correct.
  • The Threat window now resizes properly.
  • The Welcome Screen now displays the name and zone of the Daily Double mission.
  • Hotbar windows no longer have as much empty spacing around them making it easier to stack them close without overlapping.
  • There are now Save Layout and Load Layout buttons on the /house window to help make it easier to manage your house layout setups! You can save the location and size of all your house items, and restore it later (Frostfell setup anyone?)
  • The raid window has been put on a diet and is now slightly more compact.
  • The raid window progress bars are slightly larger and more readable.
  • There are now placeholder icons for the detrimental icons on the raid window.

WEDNESDAY 09.09.09 DOWNTIME

Written by Feldon on . Posted in Uncategorized

EQ2 is undergoing maintenance for a few hours, so here’s a free kitten

Kitten

Remember folks, EQ2 (and all SoE games) will be going down starting at Midnight (3am EDT) tomorrow for Server Maintenance (This is not Gu53). All games will be down for 12 hours (that’s 3pm EDT). [Read More]

However all is not lost, the Allakhazam EQ2 Chat on IRC will be up and running and you might see a few SoE folks popping in from time to time. Check it out!

mirc For instructions on how to connect to the chat using mIRC, Trillian, or other chat client, check out the fantastic instructions at EQ2 ZAM.
java If you are not able to run chat software at work, or you just want to jump into the chat through your web browser, you can chat here.

If you have been wanting to hit the Test Copy server, but the PvP ruleset makes you queasy, you’ll be happy to know that the server will be reverting to PvE ruleset after tomorrow’s downtime.

See you in the chatroom!

Hot Zones Schedule Forthcoming

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

Contrary to our last post, Hot Zones (increased chance of Fabled drops in level 80 dungeons) are on a rotation schedule. So far, we’ve seen all 3 Guk zones. It changes out each night at Midnight, so check it out tomorrow on Labor Day. 🙂

The rotation schedule will be up at EQ2 Wiki as soon as the entire rotation has been determined.

   

Hot Zones!

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

We’ve now got more details on the new “Hot Zones” feature. These have been active on the European servers since last week and will be hitting U.S. servers at 2pm PDT (5pm EDT). There is no server downtime expected for this feature to be enabled.

Every day, a level 80 dungeon will have an increased chance of FABLED loot drops. This is on a rotation like the Daily Double. The selected zone will change for all U.S. servers at midnight. Read the Announcement at EQ2 Forums

Just as you have been able to determine the Daily Double by looking in the Welcome Screen, you’ll also be able to determine the Hot Zone by checking in the same place. Type /welcome_info in-game or better yet, Ctrl-L. You may have to switch zones for this window to update once Hot Zones go live.

After running Crucible twice, Emperor’s Athenaeum three times, and Runnyeye 2 in the past 3 days and getting nothing but Ornate chests, I know I am looking forward to this new feature!

EQ2HotZones

12 Hour Database Maintenance WED SEP 9

Written by Feldon on . Posted in Commentary

It’s time for a server defrag. From the announcement at the EQ2 Forums:

There will be maintenance on the Session databases across all games on Wednesday September 9, 2009.  It will begin at 12AM PDT and is estimated to last until 12PM PDT.  All game worlds will be unavailable for the estimated 12 hour maintenance, as well as the Station Store and all commerce avenues.  This may affect the performance of the forums and any or all accounts’ abilities to log in.

We apologize for the inconvenience and will update the information as we are able.

The Community team will provide updates via twitter for anyone who follows us:
Grimwell | Naylie | Kiara | Virrago | Zatozia | Soffrina | Momochii | Ashlanne | Gnobrin | Amnerys | Raijinn | MinervaSOE

You can also follow game twitters for updates:
Free Realms | EverQuest | EverQuest II | EQOA | VanguardSOH | Planetside | PoxNora

We apologize again for the inconvenience and thank you for your patience.

Racially Motivated

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance

I have to admit, I have not dedicated as much thought to the races I play in EQ2 as perhaps others have. My Ranger was human because that was my first character and I guess I didn’t want anything too fantastic (in hindsight, I’d go for the wood elf). My Guardian was born around the introduction of Kunark, so is naturally a Sarnak. And lately I’ve been having a lot of fun developing my Ratonga Dirge.

While I’ve never chosen a race because of the benefits, I have really enjoyed the unique (but not overpowered) traits of the Sarnak (fire breathing AoE), and extra de-taunt on the Ratonga (Pitiful Plea). They’re not over-the-top or game-breaking, but they add some color, some flair, to the races which I have integrated into my gameplay.

So I am growing dismayed to see that the baby is being thrown out with the bathwater with the forthcoming Racial Traits revisions currently on Test. A few races have been overpowered (Dark Elf) for quite some time now. There has never been an argument there. However, rather than some subtle changes that would smooth out any truly overpowered abilities, and adding in a few more colorful, interesting traits to each race, the Racial Traits we seem to be looking forward to in Game Update 53 are just bland and unimaginative.

Some of these changes are just downright nonsensical. Trolls now seem to be classed as Priests. Ratongas will only ever succeed as Scouts.  Scout-specific abilities like Disarm Trap, Tracking, and Safe Fall have been given out willy-nilly to all kinds of races.

You know, I think some of us were excited to see Frizznik coming back to the EQ2 team after a 2+ year hiatus, but it seems his first project has already been so completely derailed by Aeralik, why bother? I hate to say it, but this whole thing just seems cut-and-paste and unencumbered by the thought process.

It is possible to add something interesting, something unique, without making it overpowered. It’s not easy, but that is the job of an MMO designer. Let’s try it again guys.


There are a lot of ideas being thrown around for how to fix Racial Traits for Gu53. Unfortunately the “details” at that beginning of that thread, and then endlessly copied and pasted throughout the thread are incorrect. (Please see my Racial Traits guide).

I would like to see the unique traits of most of the races come back, but receive adjustments if necessary:

Ratonga:

  • Pitiful Plea – deagro
  • Poisonous Bite – poison DoT

Human:

  • Bayle’s Strike – extra melee attack

Sarnak:

  • Fire Breath – AoE

Wood Elf:

  • Faydark’s Champion – +2% Range Crit, +5 Ranged,+2% Heal Crit, +5 Ministration

I would also like to see some shuffling around of the “Packages” as they are being called to offer more variety and less pigeonholing of certain races into Priest, Scout, Mage, especially when those changes are the opposite of how the races are currently aligned. It should not be necessary for folks to have to buy a Racial Change just to stay as effective at their class as they are now.

What Does 150 Shards Get You?

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance, Grouping, Itemization

So what exactly does 150 Void Shards get you these days?

So you were frugal with your void shards and hired a tradeskiller to make your T1 set [38 shards] and T2 sets [112 shards]. You traded in more shards for Jewelry, Charms, Cloaks, and Baubles. You needed a few more shards for that shiny new T3 pattern that dropped out of Ward of Elements. And after all this, you’ve still got 150 shards or more just burning a hole in your money purse? Have we got a deal for you!

As you may or may not know, almost every named in the 20+ Shadow Odyssey dungeons has rare and semi-rare Fabled drops. These items reward the fastidious, the lucky, the patient, and the rich, but so far, not those who have an overabundance of void shards.

Game Update 53 (appropriately named the Shards of Destiny) will be adding an eighth vendor to the already bustling Void Shard Outdoor Market on the Moors of Ykesha docks. This vendor will be offering some of the Fabled instance drops for a cost of 150 shards.  For folks who have been exceptionally unlucky with the random number generator (RNG), or simply have accumulated a ton of shards among multiple alts, this provides yet another opportunity to quickly gear up.

None of these are particularly rare. They’re not the best items from any zone, and the newer zones like Emperor’s Athenaneum and Kurn’s Tower, as well as the best Palace of Ferzul are not represented at all. None of this is game-breaking stuff folks.

moorsgu53_150shards

Edric Fyrecog <Elemental Treasure Hunter>

Speaking of… You may remember that one of the Order of Flame disciples never tires of hearing your triumphs over the Void Beasts and conquering the various Elemental Lords contained within the temples. Turns out, the Jewelry merchant on the Lavastorm docks feels that just 15 [Unbound Elemental Essence] will suffice for the wares he’s offering up instead of the previous 30 essences he expected you to part with. Considering you can cleanse 3 temples per day, that’s a mere 5 days to earn these items.

Awnya N’Kval <Najena’s Elemental Jeweler>

This is not a change in Gu53 at all, but just a reminder that if you have picked up any of the nicer jewelry in the Ward of Elements x2 raid, be aware that many of these items have upgrades available from Awnya N’Kval on the Lavastorm docks by merging them with other shard jewelry.

Breaking News: Account Linking, Heirloom on SC/LoN Items?

Written by Feldon on . Posted in Commentary, DGC Wants Feedback, Game Updates & Maintenance, Grouping

Some breaking news for you!

As we’ve reported, in Game Update 53, almost all LEGENDARY and FABLED instance dungeon/raid loot except patterns will be picking up the new  LORE-EQUIP flag which, along with the HEIRLOOM and ATTUNEABLE flags will allow instance Fabled and Legendary loot items to be looted and transferred to alt characters on the same account. timetravelling clarifies:

-We do not currently have plans to change the looting options (by adding an Alt Need option between Need and Greed). However, it is something to monitor and we’ll keep an eye on it.

-This change is intended to grab nearly all instance, overland, and contested loots. But not items you can only ever get once such as epics, quest rewards, armor gained from patterns, LoN rewards, Station Cash items, etc.

We would greatly appreciate any feedback y’all have of items that may have been missed or flagged and shouldn’t have been! If you hadn’t noticed, EQ2 has, um, kind of a lot of items and we’d like to be as thorough as possible! =)

I know I’m very excited about this, as are many others. It will streamline what is currently a very tedious logout/login/zone out/zone in/loot process we curerntly do to give loot to alts. However there have been two limitations worth discussing:

Many folks have more than one account. Whether this is husband-and-wife paired accounts, dual- or multi-boxing, or simply because 7 or 12 character slots is just not enough, this is something that has grown increasingly popular. However there is currently no means to transfer any items between accounts. Folks with shared accounts wouldn’t benefit from this new LORE-EQUIP flag.

Second, there is a small and growing market for StationCash and Legends of Norrath items. However these items have always been flagged NO TRADE. In the past, requests to make these items tradeable have not gotten an affirmative from the team.

timetravelling has posted some great news on the EQ2 Forums. Keep in mind that this is future planning and we should not expect any of this in Game Update 53:

Y’all have given some great feedback, and brought up two of the main issues internally and wanted to give you updates:

Linking accounts:  I spoke with several of our coders and while there are limitations that prevent us from implementing it immediately, they thought it sounded feasible. We will keep it in mind and hopefully add it at some point in the future. No timetable promises, but hopefully we’ll be able to get the feature in for those of you with multiple accounts. It may even open up the possibility of some other features as a cool side effect!

LoN and SC items: Ye hast swayed us! Or…in less broken english, I am going to be going through our LoN and StationCash items and–where appropriate–adding the Heirloom flag.

A couple of examples of “where appropriate”:

  • Items that have charges–such as the potions
  • Items that must be equipped–such as appearance armor
  • NOT items that can be used from your inventory–such as mounts

As always, stay tuned for more information about these late-breaking developments. 🙂

Tip of the Iceberg

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance

In a previous post, I postuled that the the EQ2 Achievements system is “just the beginning”. While it may be, when I checked out the Achievements listed over on Test for my account, I saw only the low numbers — 25 Werewolves, 20 Heritage Quests, etc. Turns out, these are just the lowest numbers in each series.  Rothgar has chimed in on the EQ2 Forums to inform us that the Achievements go up to 10,000 kills for Slayer titles, 50 Heritage Quests, etc.

The slayer quests do go up to 10k for all types.  Since the slayers are all part of an achievement line, you’ll only see the next one in the line that you’re working on.  Otherwise there would be 184 achievements in the “Slayer” category.  That would be a lot to sort through!

There’s no reason for a slayer poster now that you can just access your counts from within the journal.

There is a lot of info to absorb with Achievements, and I expect we’ll see consistent additions of dozens of them added each update going forward.

EQ2 Achievements Guide

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance

Kudos to Xalmat who worked overtime the moment Gu53 hit the Test Servers to create an Comprehensive Guide for the new Achievements system that EQ2 will be receiving.

As mentioned, this will be a way to track all kinds of in-game tasks such as killing 10,000 undead, completing 20 Heritage Quests, clearing Veeshan’s Peak, crafting 1,000 combines, Discovering all the locations in Lesser Faydark, etc. For some of them, the journey is the reward, for others there are more concrete rewards like Titles, Clothing, House Items, etc. This is also a replacement for the Slayer Title system.

P.S. This is the new Achievements system as part of Game Update 53 which will go live in late September. Not to be confused with the Alternate Achievements (AA) system which has a current limit of 200 points of character advancement points.

Lifting the Ceiling on Kelethin Housing

Written by Feldon on . Posted in Art, Appearance, Housing, DGC Wants Feedback, Game Updates & Maintenance

Within hours of our reporting on some drawbacks to the otherwise fantastic revamp of housing throughout Norrath, Haohmaru chimed in indicating that he agrees with some of the concerns folks had both with the size of the Qeynos addition, as well as the loss of space in the Kelethin acorn. He’s already posted screen shots of some additional changes he’s made on the EQ2 Forums.

The additional room in Qeynos is quite nice, and the changes in the Kelethin 3 room acorns should go a long way towards addressing some of the issues. Sorry I didn’t get this posted sooner, as the changes happened in a remarkably short time after Gu53 was pushed to Test.

The Acorn becomes the Tree becomes the Acorn (Gu53)

Written by Feldon on . Posted in Art, Appearance, Housing, DGC Wants Feedback, Game Updates & Maintenance

There have been mixed reactions to the additional rooms which have been added to housing throughout Norrath. They say no good deed goes unpunished. 🙂

Seriously, I do understand the plight of owners of 3-room acorns in Kelethin who took advantage of the unique geometry of these houses to craft some truly fantastic homes who are now affected by how the 4th room was added. Specifically, the ceiling was lowered, and a ramp was added where there was previously space. Fortunately, Art Lead Haohmaru has been quick to respond on the EQ2 Forums that this is something he will look into as it was not intentional to block areas which were previously open.

In other news, those who are lucky (or affluent) enough to have taken up lodgings in the 4 room Maj’dul housing (this requires warmly faction with one of the Courts) will notice some upgrades to their desert-based digs. Specifically, a skylight which provides a splendid view of the Tower of the Moon:

housing_majdul4

And as you may have already seen, the view from the windows in the Kelethin acorns is breathtaking:
kelethin_1room_window1_th kelethin_2room3_th

housing_kelethinoutside

– Shards of Destiny Housing Preview –


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