4 thoughts on “Shaders 3.0 and Renewed Dedication

  1. take your time I don’t mind running this game on the lowest settings possible I just know that I’ll be buying a much more powerful comp really meant for my 3D modeling (Maya, Rhino3D etc.) but take your time I won’t be able to get a new comp that will be able to possibly run this game at better settings till GU61 or around that time I believe so having to wait for something good is fine by me.

    And many players want better systems for this game and there are a lot of other MMO’s out there but I just love this game from time to time I do have frustrations but I always keep sticking with the game.

    I’ll be looking forward to seeing these awesome new additions to the game whatever they may be just make sure y’all take your time so it’ll be worth the wait!

  2. Shaders 3 in it’s current state is ridiculous on Radeon cards, dirt paths look like waxed floors. Pillars of Flame isn’t intended to look like a waxed roller rink with polished walls. I haven’t complained though, it seems minor compared to other things that need attention.

    SJ came in with EQ2X and I pegged him as the axe man coming in to streamline things and cut expenses regardless of subscriber cost so they could fund their next project. He’s been sounding more and more like a reasonable producer trying to be helpful though, so we’ll have to see what happens.

  3. A few things to comment, firstly I believe Smokejumper is a great producer when it comes to managing the team, his team have delivered a lot of content/changes which is a hallmark of a well run developer team, so when he says he will move onto it in future I believe him.

    Secondly though I think shader 3.0 is critical to the future of EQ2’s graphical engine. Every development they make to it both increases the graphical quality (attracting new players/refreshing the game for current players) and graphical speed.

    The plan has to be to ditch 1.0 and move to 3.0 somepoint, because no hardware has been produced for 1.0 for ~9 years now.

    So I believe Smokejumper when he says he will move resources to the problem, but I just wish that higher up in SOE they reformed their thinking of their MMO’s in general and swapped from a business model that generates a series of one off MMO’s to the longterm brand style view that WoW and Eve have taken with their games where Eve is probably on Eve 3 of the game now, but with all the original players kept on.

    Essentially I think shader 3.0 isn’t a 100 person problem to solve, nor is it a 1 man project (which seems to have especially happened under Brenlo).

    Perhaps SOE can start moving their GPU specialists onto the problem after all these new MMO’s have launched, especially since the PS3 based MMO’s will have no graphical improvements possible to them since they’re running on 4 year old unchanging hardware.

    Meanwhile I’m looking forward to seeing what they are cooking up with the lighting improvements, there have been rumours of big performance improvements. But I do hope this isn’t another system that relies on the old shader 1.0 architecture.

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