I saw the most terrifying quote today from the mechanics developer of EQ2, Aeralik.
this is the first part of trying to get people back into their core roles so to speak. Tanks take the brunt of it now but we realize other classes are doing high damage when they shouldn’t be while some others don’t have the utility to match their role. Some may even pick up new roles down the line. So while we are currently tweaking the fighters we do have things in mind for the others albeit probably not as dramatic as the fighters( at least I hope not ).
I would respond to it, but I cannot think of better words than some of the quotes from other players in that thread:
Maroger said:
Is this rewriting of the game some form of job security? I really don’t see the point in overhauling a 4+ year old game that everyone but you seems to be happy playing. And the fact that you do not bother to answer question of why buff mergers, why nerfs to spells merely indicate that you honestly have no real justification for what you are doing. What you have just written seems like a job security description than a meaningful effort to improve the game.
Aeralik’s statement is truly scary. I cannot understand how he convinced some producer that what he was doing was the right thing and that he even knew what he was doing. Management should step in and stop him if they want to have a game with paying customer left when he is finished.
UntilitSleeps wrote:
Only when the last class is changed, the last decent raid loot is nerfed and the last bit of challenge is gone from that game you will realize that no playerbase = no money.
You are on your best way to destroying a game lots of people enjoy. I bet enchanters, bards, clerics and shamans can’t wait to be “balanced” by you.
The quoted statement makes me want to QUIT INSTANTLY.
STOP DESTROYING YOUR OLD GAME YOU NEVER ADVERTISED
BY PISSING OFF THE CUSTOMERS YOU HAVE LEFT.
Of course if there is one thing I can guarantee, Assassin DPS will not go down one point. 🙂
“I really don’t see the point in overhauling a 4+ year old game”
This poster fails to realize that the game didn’t release like it is in its current state. At release, tanks actually held agro with taunts and did garbage dps. The mechanic evolved naturally as level increases were added and dps grew exponentially and taunts only grew linearly. They are still going to do sweet dps when in offensive stance, so I don’t see why everyone is pissing and moaning. Grouping is going to going to be unphased negatively and will benefit so much from the changes since hate transfers won’t be necessary. The ONLY player in raids that will be effected will be the main tank; the other 23 people in the raid will be untouched by this change.
This is kind of a cool story that I’m not sure if you noticed yet or not; might make for a cool post. Remember the researchers who got a hold of the 60 TB of server logs, as presented at AAAS? Well this appears to be what they did with that data:
http://www1.umn.edu/urelate/newsservice/NS_details.php?release=090227_3941&page=NS
+1 Feldon.
The fact that KoS changed the way this game was running is irrelevant.
Since we got used and enjoyed the game as it has been for the last 3 years is what matters.
Trivializing tank job like aeralik wants to make it is the dumbest thing to do.
This guy doesn’t have a clue of what he’s doing (except saving his own class dps) which is just another evidence of how his player ago is mixed with his RL job for his only benefit.
Leave EQ2 untouched !