Procs. We’ve all seen them.
“On a successful healing spell.”
“On a successful attack.”
“On a successful melee attack.” (this one makes Rangers cry)
But how often do they really trigger? How big a part do they play in actual healing, spell damage, combat art damage?
Aidis, newly minted EQ2Wire contributor has crunched the numbers and found that one such special effect — Flash of Intuition — isn’t so special:
After a review of several healing procs, and how important base is for healers, many items that proc a temporary increase to base [for the players next ward or heal] have been sought after. However, there is a problem with Flash of Intuition. It effects other heal procs before main healing abilities.
After one test of 500 casts, Flash of Intuition activated 32 times. Out of those 32 activations only 3 were used by a main healing ability, as the rest were used up by other heal and ward procs. This is counter productive some say, and have tossed these items to their backpacks in hope of some fix to these procs effecting procs issues, while others continue to gamble on luck.
I like cool random effects, but I’d also question the sheer amount of them. I would much rather have 1 or 2 effects that I noticed then 5 or 6 that are effectively noise.
There are two bad effects with the current model, first we get server spam of trivial effects adding server load. Secondly we get a visual spam of numbers that make the numbers nigh on impossible to read, the log is especially bad, during a battle it cycles at a ridiculous rate!