From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice
- Corrected an issue that would occasionally prevent Tavekalem’s buff, Relentless, from decrementing to zero and wearing off.
- Added messaging explaining the bloodlust ability for Harin, Merig, and Gerid.
- Harin, Merig, and Gerid should give slightly longer time to react to their bloodlust ability.
- In the Harin, Merig, and Gerid encounter “Bloodlust” has been made more damaging.
- In the Harin, Merig, and Gerid encounter “Advanced Tactics” should no longer be quite as damaging.
- Orbs of Lethality in the Harin, Merig, and Gerid encounter should no longer require as much critical chance to get normal hit rates.
- Add corpses in the Harin, Merig, and Gerid encounter should disappear after they have been killed.
- Members of the Commanders Ring Event encounter should no longer lose their encounter targeting rings.
- Kigara and Kelana should no longer keep trying to apply their damage shield once one of the dragons has been slain.
- Kigara and Kelana adds should continue to summon the correct adds once one of the dragons have been slain.
Fabled Laboratory of Lord Vyemm
- The “Spiny Protection” buff from the Corsolander should now correctly apply ae auto-attack avoidance.
- The Corsolander should no longer attempt to engage already defeated players.
- Lord Vyemm and Alzid Prime are now part of the same encounter instead of two separate encounters.
- An achievement and guild achievement are now available for defeating Lord Vyemm and Alzid Prime.
The Fabled Mutagenic Outcast
- An achievement and a guild achievement are now available for defeating the Mutagenic Outcast encounter.
- Mutagenic bodyswarmers have had their health adjusted and should spawn slightly less often.
- The sludge that spawns in the Mutagenic Outcast encounter show now show up well before it starts damaging players.
The Fabled Three Princes
- An achievement and a guild achievement are now available for defeating the Three Princes encounter.
Fabled Heroic Dungeons
- An achievement is now available for defeating each of the last bosses of the fabled heroic dungeons.
- Population in the Fabled Vaults of El’Arad have had their health adjusted.
GENERAL
- Veteran time now goes off of base account age.
ITEMS
- Fabled Class hats now correctly refer to the sparkling gemstone that is used to upgrade them.
- Fixed a bug causing Riftblade and Riftblade II to gain the effects from primary attribute.
- Fixed a bug causing Aspect of the Dragon and Aspect of the Dragon II to gain the effects from primary attribute.
- Fixed a bug causing Virulent Wrath and Virulent Wrath II to gain the effects from primary attribute.
- Fixed a bug causing Cerebral Destruction and Cerebral Destruction II to gain the effects from primary attribute.
- Fixed a bug causing The Reaper’s damage effect to gain the effects from primary attribute.
- Eye of Bertoxxulous now drains the caster’s health at a slower rate.
- Sontalak’s Unstable Horn now only lasts for 90 seconds instead of 180 seconds.
- Jalkhir’s Orb of Power’s effects have been doubled and penalties halved. The duration has been doubled.
- Keplin’s Hardened Earstud’s penalty has been reduced to 400 mitigation per increment and the bonus has been increased to 2% Crit Bonus per increment. It can now only trigger once every 6 seconds, allowing more time for a tank swap.
QUESTS
- Killing Bloogly in High Keep: The Pickclaw Depths [Advanced Solo] will no longer also grant credit for killing Zorin for the quest, Delving Into the Depths.
- Down the Drain: Buying a Superb Noxious Remedy will now update the quest, no matter what zone you are currently in.
- Once in Life as Well in Undeath: Speaking with Rodcet Nife properly updates the quest, once again.
- Infiltrating the Sanctum: The Escape can once again be updated in Sanctum of the Scaleborn.
- To Speak as a Dragon: Examining the “Tablet of Draconic Runes” updates the quest, no matter what zone you are in, once again.
PVP UPDATES
General
- Critical Chance in PvP combat now works on a new curve. PvP critical chance is capped at 50% until your pve crit chance is above 400, and caps at 100% in PvP at 450 critical chance. This change should be on the currently available Beta build.
Items
- Procs and activatable effects have been disabled in PvP combat.
- The Sisters of War now have accessories with pvp stats available.
- Dreadnaught armor merchant now sells an armor cannibalizer which can convert any 1 gem Dreadnaught armor into a Dreadnaught’s Warrant. This will not return a Red Carnage Gemstone.
Spells and Abilities
Fighter
Draconic Shout’s heal component has been reduced to 10% in PvP combat.Brawler
Brawler’s Tenacity – Heal has been reduced in PvP combat.
Tag Team – Heal has been reduced in PvP combat.Crusader
Crusader’s Faith – Heal has been reduced in PvP combat.
Divine Aura – Damage threshold has been reduced to 15% in PvP combat.Bruiser
Ignore Pain – Heal has been reduced in PvP combat.Monk
Mend – Heal has been reduced in PvP combat.
Meditative Mending – Heal has been reduced in PvP combat.Berseker
Adrenaline – Heal has been reduced to 20% of incoming damage in PvP combat.
Persevere – Heal has been reduced in PvP combat.
Blood Rage – Heal has been reduced in PvP combat.
Battle Frenzy – Heal has been reduced in PvP combat.Paladin
Arch Heal – Heal has been reduced in PvP combat.
Devout Sacrament – Heal has been reduced in PvP combat.
Prayer of Healing – Heal has been reduced in PvP combat.
Lay on Hands – Heal has been reduced in PvP combat.Shadowknight
Reaver – Heal has been reduced in PvP combat.
Grim Harbinger – Heal has been reduced in PvP combat.
Tap Veins – Heal has been reduced in PvP combat.
Unholy Blessing – Heal has been reduced in PvP combat.
Unholy Hunger – Heal has been reduced in PvP combat.
Siphon Strike – Heal has been reduced in PvP combat.
Painbringer – Heal has been reduced in PvP combat.
Chaotic Blade – Heal has been reduced in PvP combat.Channeler
TruespiritDefiance- Heal has been reduced in PvP combat.
Channeled Transference – Heal has been reduced in PvP combat.
you didn’t fix bugs of the procs gaining from primary stats you pissed off players who spent a shit load of time grinding battle grounds and dungeons for those items
Apparently, they introduced a (not commented) change in cliky usages.
We used to be able to spam a macro with Equip+Use Item in order to stack clicky effects prior to combat.
It doesn’t work since this morning. Now, as soon as you used a clicky effect, you got a timer to reuse any clicky item from this very same slot. If you try to equip something else and use this item, you get a message :
Mystical energies are preventing you from activating item abilities from that equipment slot …
I haven’t read anything related to this on update notes, but I’m sure a dev knows about it 🙂
The clicky usage thing has been discussed by the devs on the forums. Link below. From what I read, it seems your clicky now only ticks it’s recast timer if it is equipped. I may be wrong. Not to say that it is a good thing, but it has been discussed on the official forums.
https://forums.station.sony.com/eq2/index.php?threads/clickable-charm-reuse-timers.545372/
Clickies are tied to the slot. That was explained at fanfaire last year but it was bugged until this patch. I’m sure there’s a thread about it somewhere.
If you find that the charm doesn’t cool down unless it’s equipped then I’m not sure that THAT is intended unless it was the only way to keep you from using an uber clicky by swapping charm slots and using it twice.
You are right.
Though the restriction isn’t perfect and you can still use pre-ToV clickies from the same slot.
Overall, I guess it’s quite normal to avoir 32 stacking charm effects (plus the macro spam associated).
Thanks for your responses
It doesn’t appear to be documented but I’ve also noticed a general drop in auto-attack dps across three of my characters.
I first noticed a signifigant drop in DPS in a TOV instance, which got me digging and comparing parses from a few days back vs today.
This is unrelated to proc rates or fabeld zones. These numbers come from training dummies in a guild hall.
When comparing parses taken very recently before this patch, against both heroic and epic training dummies, the min and max hits are roughly equivalent, but the median auto attack dps has gone down by 21-29%. This tells me the distribution is skewing more towards the lower (min) damage than before.
These are in fights lasting between 3-5 minutes so they represent sustained numbers.
Overall, since my characters aren’t proc-heavy on their total DPS, this has upped the time it takes to kill most TOV instance critters by +40% or so. Has anyone else noticed this? I’ve seen it on 4 different characters.
Check your melee skills.