Here are your update notes for today, January 17, 2012:
ANNOUNCEMENTS
- Extra Dungeon Mark Days are here from 17 January until 30 January! Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Visit the Dungeon Maker category in the Marketplace to spend your tokens on items to equip your play character, as well as items to enjoy and build more dungeons. Prepare to get your dungeoneering on!
GENERAL
- Fixed a UI bug on the mini-map window.
- Fixed a bug where if you had a single target maintained spell on a group member and logged out that the spell would still be there when you logged back in.
- Fixed an issue that prevented respec cards from working with beastlords.
POPULATION / ZONE PROGRESSION
Elements of War
- Decorin Bonewing should now drop treasure each time he is killed in both the normal and the challenge versions.
Befallen: Halls of the Forsaken
- Sir Loros Highgarden should no longer cast his flawless charge relentlessly.
Tower of Tactics [Challenge]
- Ambassador Grindstone will not cast bullseye on anyone with Council Judgment, nor will he cast Council Judgment on any player who has Bullseye.
MERCENARIES
- Fixed a bug where maintained spells on mercenaries would drop when zoning.
- Fixed a display issue with mercenary salaries when mentored.
- Raid leaders with a mercenary should now be able to properly add/remove players from their raid groups.
TRADESKILL APPRENTICES
- Tradeskill Apprentice priest belts now have a proc.
- The additional heal amount provided by Tradeskill Apprentice priest food now affects wards as well as heals.
ITEMS
- Gnomish Safety Hat can now be equipped by beastlords.
QUESTS
The City of Freeport
- Maldreya Darkheart’s conversation with Xolantan should no longer give players an examine box instead of a dialog node on rare occasions.
- The quest description for “Qeynos Bounty: Yewon Martrcle” should reflect Yewon’s new location in the Gorowyn Chancery.
- It should no longer be possible to accidentally kill the conspiring citizens while working on the Freeport human racial quest, “Purification.”
- The corpses that show up before the sewer entrance for “To Make or Unmake” quest in West Freeport should now disappear once the quest is completed.
- The quest “On a Boat” should now award items appropriate for the level of the character that completes the quest. If you have already completed this quest the rewards should be available on the armor and weapon upgrade merchant within Freeport.
Moors of Ykesha
- The Quest “Swabber the Deck – Stock the Loft” will once again grant the Deckhand Labor Boots as a reward.
Great Divide
- For the quest “It’s a Trap!” you can now re-arm the traps for the eastern and western fronts in any order.
Antonica
- For the Shining Metallic Robes heritage quest line, the time breach portal and cog in Antonica should no longer be visible after the portal has been destroyed.
Betrayal
- The Old “Switcheroo,” Party Crasher, Extracting the Defector, and The Captain’s Ring betrayal quests should again update properly.
Am I the only that knows about yellow weapon/range/charm yellow adorns are not working for beastlords? I petitioned it, got a response for it and still no update for it? Why are more people not complaining about this?
Maybe because they are so OP’d that people are trying to keep /petitions to a minimum?
Beastlords are only class in game that have a L90 Fabled weapon at this moment and they have to work harder than any other class to get it. Any possibility of being overpowered is how that class is played by the player based on how well he/she has learned the new beastlord advantage and primals system. Beastlords have no hate management, and require same as would an assassin in your group, so the Peaceful Links and Avoidance do and will help.
As for the yellow adornments, I have already put in /bug reports, not petitions. Don’t waste the time of GM’s by doing Petitions, use the /bug.
What ever happened to running the dungeons in your own characters instead of the avatars? Is that still in the works?
Do what I do with equipment fails. Feedback once a week. Then 50/50 chance they fix it within a year. Actually, I think the item devs have me on ignore. Stuff in the Items & Equipment Equipment Adjustment sticky haven’t been fixed since March 2011.
No, Mike, you’re not the only one. I’ve also feedback/petitioned/bugged it. Apparently that’s not a huge priority for people. /shrug.
@Greygore Running on your own characters now is apparently just a test server initiative according to this. http://forums.station.sony.com/eq2/posts/list.m?topic_id=513722
I dont get people’s reasoning for complaining about BLs being op’d..first of all, they suck at pvp…kill their pet and they are useless, and their monstrous dps only helps in grps/raids…so what’s the big deal just give us our yellow adorns
Which is THE GAME for some people.
For other people, the game is PvP, or crafting, or decorating.
Thanks for the link Lempo. I was hoping to get in on some of the extra mark action, but I just can’t stand using the avatars.
I’ve seen beastlords with Ry’Gorr gear and solo quest DoV jewelry come into Kraytoc easy mode and put up 130K+ DPS.
That is completely insane, and completely over powered.
Still don’t understand your complaint…