10 thoughts on “Reitemization Coming Down to the Wire

  1. The sentiment behind most of GU61 is good.

    It’s great that they are re-itemizing the rest of the game to match the mechanics changes they implemented six months ago. (It’s ludicrous that they would make a global mechanics change in the first place without updating everything to match, and I think the mechanic change (a move to archetype-focused itemization and single primary stat) was terrible, but hey…)

    It’s good that they’re revisiting AAs and at least getting rid of the ‘web’ approach for subclass aa trees.

    It’s good that they’re adding dynamic dungeons, a house rating system, and some lore for the beastlord.

    Unfortunately, the implementation has been about as slipshod as anyone could have feared. Very little communication from devs on the official forums. Changes being made at the last moment that will go straight to live servers since they aren’t being made in time to be pushed to test. Tomorrow is going to be a disaster, and it’s one that is going to take a very, very long time to unravel, given the scope of what is changing. Business as usual, I guess.

  2. I have a sinking feeling they are pushing this live in an unfinished state.

    If this is correct, and this is a mass of bugs, I cannot expect the results to be good…for anyone.

    I suspect they are about to make a huge mistake.

  3. I think it’s pretty obvious that many features won’t be fixed, even with a 2 day delay. However, one thing in this article that perked me up was the reitemisation including SF. Now if they’d just include TSO dungeons too we’d have loads more content to do at max level.

  4. Lots of bugs are only to be expected, but even 1000-2000 serious ones could be fixed in a week I guess with the size of EQ2’s dev team.

    What still concerns me more is the inflation in power that seems to be hinted at for the lower levels, while I see some stats are being lost like +CA damage things like crit bonus can more then make up for it. I can see the lower level dungeon finder being a unused feature if players can solo the dungeons.

    The other thing that is a mess is this requirement to put a little bit of every stat on each piece of gear, while not put just 3-4 stats and leave it to players to mix and match, 8 or so blue stats on a average item is a bit silly imo.

  5. > Stats previously only seen at level 88-90 will now trickle down to gear as low as level 30

    That’s not so great news. I love that in EQ even appearance is so gradual. It takes time to get to the good stuff. To see low level tier items with loads of blue stats on them is just wrong.

  6. “The question on everyone’s minds is, will the itemization be ready by tomorrow?”

    That’s not the question on my mind,or of every other player I talk to. The real question is “Why the F is SOE wasting valuable dev power on itemizing stuff that does not matter in the least?” Seriously, level 20-80 gear? Taking this from the lowest common denominator you may have first time players who want to take their time and enjoy the 20-80 ride, the great thing is that the game has been dumbed down and made so easy that you can realistically walk around naked and never get killed leveling up, certainly the existing quest rewards are more than enough for someone leveling up and going thru the soloquest grind and also doing all the group zones available at the appropriate level. I’ve leveled several alts the old fashioned way, no power leveling but just doing the quest timelines and an occasional group for the heroic zones and with the quest gear I’ve never noticed a mob that did not die in 2 or 3 swings or that made me fear for my life. At best the re itemization will make it easier for players to solo heroic zones, although I’ve never noted a problem with any character when doing this mentored down.

    I just don’t get it, there are so many things that need attention. I would think with such a top heavy game that 80-90 gear would get the focus. Once again this is not to take away from the guys who truly want to enjoy 20-80, but business is business and the majority of players are at end game.

    With that said the other thing against this itemization is this complete homogenizing of items which started in DOV and looks like it’s staying with us. You can tell exactly where an item dropped by it’s stats, hey I just got a 5.2cb/pot bracelet, I can’t wait to go to the x2 and get my 6cb/pot bracelet, and I’ll dream of going to a x4 and getting my 6.2cb/pot bracelet, come on SOE have we gotten to the point where you guys need to put in stats into a statgrinder and accept what comes out? It’s a shame because I remember when for example a battlepriest could wear melee/fighter items and really create something unique and very cool.

  7. While I agree with Rick777 that the endgame does need some serious attention, and rightly so as he mentioned, but I do think the itemization is appropriate to include for 20-80.

    One of EQ2’s strong suits is that it’s been around for 7 years. 7 years of fairly rich content. What are we going to do with it? Say, “Who cares about that crap, just get to 90 and PST for RW invite”? No. Because there is a, although smaller, group of players that do quest and group at the appropriate levels to enjoy content at which is was designed for.

    Is this the majority of players? No, most will level to 90 to catch up to their friends.

    Does this change affect the players that want to just level to 90 (or are at 90)at all? No, other than the fact that they’re not the center of attention of devs :p

    How can we “re-vitalize” older content with a declining server population at the appropriate level?

    Well, let’s reitemize or “fix” older content to put it in line with the new two primary stat system. Introduce some new scalable dungeons to allow characters of all different levels to enjoy _together_. While we’re at it, let’s introduce Merc’s too!

    I do like the fact that this upcoming change should (hopefully) make TSO/RoK, and even SF content worthwhile to do. As it stands now, why bother with void shards @ 80, when you can just grind a few more levels to do DoV content and get gear that’s in some places 2x as better and easier to get? What happened to the classic RPG gear progression curve?

  8. Have to agree with Rick for the most part. in almost every game I max out a toon and then enjoy the ride on the alts, but EQ2 has been dumbed down so much that even with the 45 days of free time they gave players, I just could not get back into the game. You used to have to make choices on your gear: Do I want more STR for attack or should I be using more WIS to resist that mage boss that does massive aoe. This single primary stat is, as someone else mentioned, a total crap move, but this is the direction it’s been heading for a while.

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