27 thoughts on “Daybreak Games Sunsetting Legends of Norrath, Planetside 1 on August 17

  1. Any chance you can find out if the “open and claimed on your character” means your LON rewards currently listed on your EQ2 /claim or just that you have to have claimed them within the LON client?

    1. I too need to know this urgently, I have _lots_ of stuff redeemed in LON but sitting waiting to be /claimed on my account in EQ2, mostly cos I kept forgetting to /claim it when on the right alt :/

      1. On the forums, RadarX confirmed that it only needs to be in your /claim (moved from LoN to EQ/EQII):

        RadarX: “As LON will no longer be available it will be imperative you claim any of your loot to the game of your choice before it’s closure. Once it’s in the games there shouldn’t be an issue.”

        And in response to a request for clarification:

        RadarX: “Yes they must be in your claim window. Legends of Norrath will no longer be available to claim them so they must be moved to one of those games by the closure date.”

        (Folks have been pointing out that the confusion comes from using the word “claim”; in LoN, it’s “redeem”.)

        Source: http://forums.daybreakgames.com/eq2/index.php?threads/legends-of-norrath-closure-notification.570660

  2. I didn’t catch it the first I read it either saber, but when I re-read it, it does state that its the loot rewards within the LON client:

    All loot rewards and packs in the Legends of Norrath client will need to be open and claimed on your character prior to when the servers close to ensure that your loot rewards are available in EverQuest and EverQuest II.

  3. Well blast. I knew this was headed our way, just makes me mad yet another perk taken away from us gold members. I wonder what they are going to do to compensate us for the loss of the long cards. We used to get 5 packs, We should get extra dbc coins not to replace the loss of the fee cards. Just my thoughts.

    1. I’d be happy with a monthly free LON loot lottery item from the marketplace instead of the five packs. Or some number of them that’s similar to the value of five packs. 🙂

    2. As far as I can tell, jack squat.
      Sure LON will not be there, so the 5 free packs won’t exist, nor the game to play them in… but honestly… who claimed their free packs for the cards? I just wanted the houses, honestly. XD

      But yah, the incentives to be a subscriber would be nice to keep at value. Maybe a free loot crate in game each month? (Yah, keep dreaming… I know.)

  4. @sabershadowkat I would think that “opened and claimed” would be ‘available in the EQ2 client’ on the /claim window, since it’s already in EQ2 as an asset. You wouldn’t want it sitting in LoN when that server goes down, as they’ll disappear.

  5. Would like to be very wrong, but little things like this point to the housekeeping/repackaging done to a company before it’s resold. Give or take around the two year mark.

    Of course this can be completely wrong. After all Jason Epstein, a Columbus Nova Senior Managing Partner, bought/owns Harmonix (Guitar Hero). A property that’s ongoing with him since 2010.

    Then again check on the state of Columbus Nova’s other property, Chat Republic Games.

    Daybreak Games 2017 should be interesting.

    /*

    http://www.forbes.com/sites/erikkain/2015/02/02/sony-online-entertainment-sold-to-investment-firm-now-daybreak-game-company
    “Sony Online Entertainment, newly rebranded as Daybreak, is a great addition to our existing portfolio of technology, media and entertainment focused companies. We see tremendous opportunities for growth with the expansion of the company’s game portfolio through multi-platform offerings as well as an exciting portfolio of new quality games,” said Jason Epstein, Senior Partner of Columbus Nova, in a press release. “The recent Early Access launch success of H1Z1 is just one testament to the talent and dedication of the studio’s developers to create great online gaming experiences.”
    February 2015

    http://www.polygon.com/features/2015/4/28/8503731/daybreak-games-sony-online-entertainment-history-future
    “Cynicism is easy, and a cynic could look at public proclamations about making games “with ambition and passion to inspire and bring together lasting communities” and feel their eyes roll out of their heads. “We take our relationship with our players and each other seriously,” another part of its multi-part mission statement reads. “The conversation is open and focused on the pulse of our players and of the industry.”

    But speaking with those behind Daybreak, that idea of embracing communities — building roofs — feels sincere. It’s what Daybreak thinks is right, for its business, for its employees, for its games, for its communities.

    The strategy is nothing new. Of course, it’s practical, too. Daybreak makes games that demand dedicated communities. If it fails to serve its players, it will be no more. But Daybreak’s leaders really do seem to believe that measuring success is more than just making games. Building communities around its games is an extension of how Daybreak sees the world and how it understands its place in it.”
    April 2015

    https://hbr.org/1998/11/how-venture-capital-works
    “The idea is to invest in a company’s balance sheet and infrastructure until it reaches a sufficient size and credibility so that it can be sold to a corporation or …”

    1. The frightening term “chop shop” comes to mind, has ever since SOE was bought. I’m actually surprised we’ve lasted this long. Kinda had my hopes up EQ would be the “kept heifer” XD Still do have a little bit of hope… but not going to set my hopes to high with this “$20 worth of product priced at $350/$400” nonsense. That screams desperation. 😥

      1. Going forward I think the most practical thing any of us can do is limit the amount of money we spend on EQ2. If I continue to play I am going to stop all marketplace purchases and pay my sub on a month to month wait and see basis.

  6. Even though I was never a fan of LoN, I gotta say that I would have done the complete opposite. I would be promoting the game right now if I was DBG. Card based games seem to be the latest craze right now. Every since Hearthstone came out. But then again DBG/SOE was never very good in the advertising department.

    1. It is a game from a different era.

      It came out to compete with MTG (which still doesn’t have good online play), and the WoW TCG and as such is more complicated slower game with strongly developed resources. It is generally boring to watch and takes a while.

      It was also hampered by having people pay physical card pack prices for virtual cards.

      Hearthstone has packs for like a dollar, faster more spectacle based game play and similar.

  7. I wonder if we are just going to lose forever all of the customer rewards that were given out at the higher ends of the early mission chain things. The arasi dreams painting and golden cockatrice come to mind as examples.

    It would be nice if they added them as purchasable but I expect they will just disappear only to be available to those that either worked hard or got luck enough to get them..

  8. This was poorly managed from the beginning. It would have been a cash cow if it added relevant in game loot instead of stupid fluff crap.

    Typical Sony / Daybreak fail. No surprise here.

    1. “Relevant game loot”?
      If LoN rewarded raid quality gear, I’d have deleted EQ2 and never looked back. The uproar was huge when they awarded items almost as good as Ward of Elements x2 gear.

      If you have to put powerful items in game B to manipulate people to pay game A, game A sucks.

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