6 thoughts on “Drinal: Raid Design on an Unforgiving Stage

  1. The ignoring scripts part is complete bullcrap. The 14% reset was much more likely the spirits killing someone as they spawned, and the double curses on the bottom was a flat out bug, double curses (/bubbles) on the top can happen at any time regardless of how many adds are up or how long you’ve been up top.

  2. Wow I love the comment on the transfiguration:

    Yes, this can currently happen to the tank that is about to get the Transfiguration buff. The player that gets the transfiguration buff also gets a large amount of added hate given to them that is added to combat arts so it should be relatively easy to get aggro fairly quickly providing you are doing more than just hitting positional snaps and praying. The failure condition of this effect also does not kill the tank that failed so it does not cause a full wipe if the tank can get aggro back quickly thereafter.

    I have personally had this bug happen while I was transfigured and there’s zero time to pick up the memwipe on 23 positions. Agreed the series of events doesn’t “always” lead to a full raid wipe but it can cause a confidence buff on the named given the number of fighters in the raid that is very detrimental. What the implication is, is that a raid better have some fast rezzes and rebuffs of those tanks because there will be another transfiguration script check in 30sec. The memwipe mechanic ought to be at the top of the elevator, not the bottom when there is a tank swap mechanic i.e. transfiguration already that works.

    Yes … raiding guilds can deal with the mechanic as it stands, but I find the Drinal encounter to be a difficult fight with this “luck” factor of “please please don’t memwipe off me or any other tank during transfiguration” because that’s exactly what is going on in my head.

  3. Some players will never be happy and bitch about everything, but that does not mean there are not legitimate complaints. Devs use the “they’ll never be happy” excuse to not engage and not take complaints seriously because frankly they are too lazy or egotistical to spend the time filtering the noise and look at real issues brought up by real players, and this includes forums outside SOE Live.

    Devs cannot give everyone what they want, and games will always have issues, but they also need to remember that we are their CUSTOMERS and should not be ignored, even when we don’t act in the way they wish they would. As someone who has managed large customer service organizations I know you cannot control the quality, maturity, professionalism, or quantity of customer complaints/issues, but you can’t ignore the ones you don’t like. They just get louder.

    I have no doubt that there are some devs that are hard working people who love this game and value the customer base, but the easy attitude of “whats the point of fixing/changing it? The players will just keep complaining” is unacceptable and one of the many reasons this game has fallen on such hard times.

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