15 thoughts on “EQ2 Panel #5 — Mechanics

  1. Q: 3D Stereoscopic question. The ocean and lighting have some problems.
    A: We saw this problem at E3 and have found a workaround for the ocean. There’s a glitch between game client and nVidia driver. Their next driver should fix it. The problem is the filename was EverQuest2.exe. Once you renamed EQ2 to another name it fixed the problem. So the driver is profiling the game incorrectly.

    Raids don’t go to tradeskill and art panels and ask a bunch of mechanic questions, keep your stuff to your panels and let the Mechanics and Itemization panel be about game mechanics. Especially when they’ve talked about changing all this stuff.

  2. They’re talking about being able to FD people in your group (single target). It’s a great ability to save healers on a wipe, or yourself. They need to not touch that spell.

    If you’re constantly FD’ing the wrong person “accidentally”, you’re doing it wrong.

  3. @isest

    Think it was just bad wording, think he meant turn off the ability to FD anyone in your group/raid and not just yourself.

    I miss when you could FD anyone with it, nothing like FD:ing another groups tank, though was even better when templars could “Odyssey” anyone without them having to confirm it 😛

  4. Agree that it would be stupid to remove the SK ability to FD the healer for example if a wipe was inc. Could never get the timing masterd on it myself as an SK but have seen some good SKs do it with great effect. This person was a buffoon to ask the question IMO.

  5. “There will be spell autoattack versions of the following Stats: DPS, Mulitattack, Flurry, Haste, AE Autoattack”, ect… What does this mean exactly? My coercer while auto(melee?)attacking will proc those stat boosts??

  6. Liftik,

    Mages and Priests will be able to equip a Wand or Rod in their Secondary slot that does “spell autoattack”. You’ll need Spell DPS, Spell Multiattack, Spell Haste, etc. to increase damage output. Spell Autoatatack 9s a toggle vs Melee Autoattack for scoutsl.

  7. Hmmm. Ok I think I understand. So will “Spell DPS, Spell Multiattack, Spell Haste ect..” be a whole new set of ‘blue stats’ attached to gear & adornments to boost this new caster ability (or more likely will the current stats: ‘DPS, Multiattack, Haste, ect… be expanded to accommodate casters & their spell version to traditional autoattack)

    So if I understand this correctly (& again, please correct me where I’m wrong), my coercer going in to battle will be casting his spells, but will also be “auto spell attacking” (which will be boosted by gear & adornments). What will determine the damage? On my Swash, the damage on his weapons determines (for the most part, excluding other factors) how much autoattack damage he does, will the damage on caster weapons determine how much autoattack spell damage is done or something on this new secondary rod/wand? Or is it based off something else?

    I’m very interested in this, thabk you kindly for your insight & keep up the great work Feldon!

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