Fighting about the Fighter Rebalance

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance

The fighter rebalance in GU51 is coming, whether we want it or not. There is a lot of “The Sky is Falling” responses about it both Pro and Con.

Here are some useful quotes:

Originally posted by Aeralik:
Prior to this change, tanks relied heavily on hate transfers and hate gain/hate reduction while dpsing to gain aggro. Now the emphasis is more on the tank achieving this with their abilities…

Originally posted by Flaye:
NOBODY should be getting a “set it & forget it” hate transfer, if we’re ALL supposed to be playing more intelligently, paying more attention, & working to help our tanks hold aggro.

Originally posted by Kordran:
Once GU51 hits, the only parse for tanks (particularly plate tanks) that will matter is TPS, threat-per-second. That’s it. They’re going to be there to hold aggro and control the encounter, and that’s it. The era of offensive tanking and high DPS is coming to a close with this update; if you’re a fighter who wants to parse high, then you’re going to have to be in your offensive stance, and that means you’re going to be near the bottom of the threat list for the mob. Ironically, in offensive stance, fighters now have some of the best detaunts in the game (e.g.: Rescue will shed something like 12K hate and lower your threat position by 4). Although they’ve otherwise been nerfed heavily, the only plate tank I can think of that could really “stance dance” effectively is the Paladin, because Holy Ground + Restitution gives them the snap aggro that would be needed to (nearly) instantly put them back at the top of the hate list.

And, as another poster pointed out, in this new paradigm, tank auto-attack damage — which used to be significant, and a critical part of generating enough hate through DPS — is now a small minority of the overall threat generation. The great bulk of their threat is going to be generated through taunts and CAs which generate additional threat, not through the damage itself. Abilities which are going to be important for tanks will no longer revolve around damage output, but in things like increasing the base threat of taunts and the percentage chance for taunts to critical. I imagine we’ll also start seeing tank gear, either new or revamped, which has additional threat bonuses tied to it, instead of increases in double attacks or critical hits (e.g.: +2 to base threat, +3 to critical threat, +50 threat, etc.)

Originally posted by Kordran:
A tank will be a tank because of the damage they can take and the threat they generate, not the damage that they inflict. That’s not to say a fighter class can’t take a DPS role, they can. But it will be in offensive stance, and in that stance they have no real chance to hold aggro against any T1 DPS class because not only are their taunts turned into detaunts, many of their CAs will have a detaunt component to them (e.g.: high damage attacks with threat reducers tied to them, somewhat like scouts).

With GU51, a fighter can either be a meatshield or T2 DPS. They can’t be both.

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