Destiny of Velious Yellow Adornments by Faction

Written by Feldon on . Posted in Expansion News, Grouping, Itemization

This is PART ONE of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY FACTION.

There are four major factions offering Adornments, Armor, Jewelry, Weapons, and House Items in Destiny of Velious:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Yellow Adornments are LEGENDARY, level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold.

UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected.

Othmir of Velious: Yellow Runes (10,000 Faction)
Forearms
Rune: Lesser Accuracy
Effect: 2% Accuracy
Shoulders
Rune: Lesser Block Chance
Effect: 5% Block Chance
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Critical Chance
Effect: 5% Crit Chance
Shoulders
Rune: Lesser Spell Double Attack
Effect: 2% Spell Double Attack
Othmir of Velious: Yellow Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Discombobulate I
Effect: 2.0 times per minute, On critical spell or combat hit, decreases threat to target by 4037-4462, inflicts 2038-2252 mental damage.
Primary, Secondary, Ranged, Charm
Rune: Focused Destruction I
Effect: 2.0 times per minute, On critical healing, spell, or combat hit, increases ability modifier of caster by 540, duration 8 seconds.
Primary, Secondary, Ranged, Charm
Rune: Mending I
Effect: 2.0 times per minute, 16s duration, On healing spell, heals 951-1051 instantly and every 2s.
Primary, Secondary, Ranged, Charm
Rune: Stout I
Effect: Increases maximum Health by 1,000.

Snowfang Gnolls: Yellow Runes (10,000 Faction)
Shoulders, Forearms, Legs
Rune: Lesser Crit Bonus
Effect: 2% Crit Bonus
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Multi Attack
Effect: 5% Multi Attack
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Riposte
Effect: 10 addtional chance to riposte
Shoulders, Forearms, Legs
Rune: Lesser Sweeping Swings
Effect: 5% AE Autoattack
Snowfang Gnolls: Yellow Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Oracle I
Effect: 5% Resistability of all spells
Primary, Secondary, Ranged, Charm
Rune: Perpetual Flow I
Effect: 2.0 times per minute, duration 15 seconds, On a critical healing, combat hit, or spell, increases Reuse and Recovery by 10%
Primary, Secondary, Ranged, Charm
Rune: Sorceror’s Bore I
Effect: 2.0 times per minute, duration: 10 seconds, On a critical combat hit, or spell, decreases target’s elemental noxious and arcane by 1,497.
Primary, Secondary, Ranged, Charm
Rune: Uncanny Insight I
Effect: 4% Strikethrough

The City of Thurgadin: Yellow Runes (10,000 Faction)
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Ammo Conservation
Effect: 10 Ammo Conservation
Chest
Rune: Lesser Armor
Effect: 4% Mitigation
Shoulders, Forearms
Rune: Lesser Casting Speed
Effect: 5% Casting Speed
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Critical Mitigation
Effect: 5% Critical Mitigation
Shoulders
Rune: Lesser Flurry
Effect: 2% Flurry
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Hate Gain
Effect: 5% Hate Gain
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Hate Reduction
Effect: 5% Hate Reduction
Shoulders, Forearms
Rune: Lesser Potency
Effect: 2% Potency
Shoulders, Forearms
Rune: Lesser Reuse Speed
Effect: 3% Reuse
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Riposte Damage
Effect: 20% Riposte Damage
The City of Thurgadin: Yellow Runes (20,000 Faction)
Primary, Secondary, Ranged
Rune: Cerebral Destruction I
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s INT 134, 2,075-2,293 mental single target.
Primary, Secondary, Ranged
Rune: Waning Might I
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s STR 134, 2,075-2,293 disease single target.
Primary, Secondary, Ranged
Rune: Velium Flames I
Effect: 2.0 times per minute, On critical combat hit or spell, 4,014-4,436 heat single target.
Primary, Secondary, Ranged
Rune: Panacea I
Effect: 2.0 times per minute, On critical healing spell cast, cures 113 levels & heals 4,755-5,255 target of heal cast.
Primary, Secondary, Ranged
Rune: Magnitude I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases crit bonus of caster by 10%.

Clan Ry’Gorr: Yellow Runes (10,000 Faction)
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Lesser Effectiveness
Effect: 1.5% Multiattack, 1.5% Crititical Chance
Shoulders, Forearms
Rune: Lesser Efficiency
Effect: 1% Ability Reuse speed, Recovery speed
Shoulders, Forearms, Gloves
Rune: Lesser Intimidation
Effect: +1.5% Hate Gain, 1.5% Block Chance
Shoulders, Forearms, Gloves
Rune: Lesser Power
Effect: 1% Potency, 1% Crit Bonus
Shoulders, Forearms, Gloves
Rune: Lesser Resilience
Effect: 1% Mitigation Increase, 1% Critical Mitigation
Forearms
Rune: Lesser Strikethrough
Effect: 5% Strikethrough
Shoulders, Forearms, Gloves
Rune: Lesser Vengeance
Effect: 5% Riposte Damage, 2.5 Additional Riposte Chance
Clan Ry’Gorr: Yellow Runes (20,000 Faction)
Primary, Secondary, Ranged
Rune: Aegis I
Effect: 2.0 times per minute, 30 seconds duration, On critical healing spell cast, casts Aegis I on target 4,000 ward for all types of damage.
Primary, Secondary, Ranged
Rune: Armor Chink I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, decreases mob’s physical mitigation by 1,497.
Primary, Secondary, Ranged
Rune: Cognent I
Effect: 3% Potency
Primary, Secondary, Ranged
Rune: Cyclical Battering I
Effect: 2.0 times per minute, 12s duration, On critical combat hit or spell, increases multi attack by 20%.
Primary, Secondary, Ranged
Rune: Overbearing Onslaught I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases potency by 10%.
Primary, Secondary, Ranged
Rune: Phantasmal Siphon I
Effect: 2.0 times per minute, On critical combat hit or spell, 2,075-2,293 poison damage on target, heals caster for 1,037-1,147.
Primary, Secondary, Ranged
Rune: Renewing Bulwark I
Effect: 2.0 times per minute, Wards caster 2,000 damage, refreshes 200 every 2 seconds. After depletion of ward the caster is immune to being ward again for 30 seconds.
Primary, Secondary, Ranged
Rune: Repugnant Cloud I
Effect: 2.0 times per minute, 16s duration, On critical combat hit or spell, 803-887 disease damage  instantly and every 2s.
Primary, Secondary, Ranged
Rune: Resolute Defense I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases Max HP by 2,542.6.
Primary, Secondary, Ranged
Rune: Restorative Counter I
Effect: 2.0 times per minute, 30 seconds duration, On critical healing spell, 5 triggers of reactive heal 1,372-1,517.

Special thanks to Yadri of Vox / Karith of Butcherblock for helping with this guide.

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Comments (9)

  • Feldon

    |

    Is it useful to have this guide available sorted by FACTION?

    Reply

  • Dune

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    Absolutely would be useful, DB system perhaps?

    Reply

  • Carpediem

    |

    Hey Feldon, I remember that the HM armor had both red and yellow adornment slots, but did the weapons as well?

    Reply

  • Karith

    |

    FELDON! You did an awesome job making my guide look ALLOT less messy. Thank you <3!!

    Reply

  • Feldon

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    Carpediem,

    I didn’t see any of the HM armor actually. If you have screens, e-mail me. ;)

    I’m looking at the Kael Drakkel Adornments right now. All 38 of them are Cloak, Waist, and Charm which tells me they are the War Runes we heard about. However I’ve also heard that they will change between now and live, so do I make a guide? Hmm…

    Reply

  • Lathain

    |

    Thanks for all those info

    While some of this look ok, i cant beleave they are adding this…

    +1000 hp seriously ? why not 100.000 ? that cant be true…
    And procs… Most of them are overpowered, and unbalanced.

    Seriously 30 sec immunity on ward proc ? Creazy… In fight 30 sec is forever. If it would have been 5 second i could understand but 30 !

    Reply

  • Feldon

    |

    I updated this article about Yellow Adornments on March 8, 2011 to reflect changes from Beta to Live. Most procs that did direct damage were cut in half.

    Reply

  • Seliri

    |

    TinyUrl.com/yellowadorn <– this page
    tinyurl.com/yellowadornslot <– the other page
    tinyurl.com/redadorn <– the other other page
    tinyurl.com/redadornslot <— the other other other page

    Reply

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