Posts Tagged ‘yellow adornments’

Dethdlr’s Adornment Calculator – Adornment Names in Dropdowns

Written by Dethdlr on . Posted in Dethdlr's Dungeon, Itemization

Having used my adornment calculator for a while now, there have been a few times where having the short descriptions in the drop down lists instead of the name of the adornment has been frustrating.  Usually, this is when I’m trying to put in what I currently have adorned, rather than starting from scratch.  The descriptions work well when you’ve never adorned a particular slot, but there are times when you don’t need them and would rather see the adornment names.  For example, if I wanted to send a link to someone that shows my current adornments, I would first need to enter all the ones I’m currently wearing.  Sometimes that’s easier by using the short descriptions but a lot of times it’s easier to go by the name of the adornment.  Now, you have a choice.

You can now choose which way you want the adornment calculator to show the drop down lists.  And you can change it back and forth at any point without losing what you’ve already chosen.   Just click the radio button for “Adornment Descriptions” or “Adornment Names” just above the list of adornments.



Dethdlr’s Adornment Calculator

Written by Dethdlr on . Posted in Dethdlr's Dungeon, Itemization

I recently spent several hours researching what adornments I wanted to put on my new gear.  This required going to multiple pages on multiple sites and manually calculating all the information I needed to know about adornments.  This led me to think, there has to be a better way.

What resulted from that thought was Dethdlr’s Adornment CalculatorDetails after the break.

Velious: A Continent Divided by Faction

Written by Feldon on . Posted in Grouping, Itemization, Live Events, Raiding

When Velious was announced, lots of folks asked for Faction to matter. Wish granted! 🙂

Faction must be acquired with the Othmir, Snowfang Gnolls, Thurgadin, and Ry’Gorr to buy their adornments (unique to each faction) and gear, and it can be rather slow-going!

The Othmir, Snowfang Gnolls, and Ry’Gorr all have daily (18 hour repeatable) quests to kill overland mobs and gain faction. Crabs for the Othmir quests occasionally drop an item which provides an additional faction boost. Alas, Thurgadin faction must be gained by running dungeons.

A variety of rewards become available once faction milestones of 10,000, 20,000, and 40,000 are reached. After completing all of the solo quests in Velious, most folks will end up with at or above 7,000 faction with each so the first items should be available in just a few days, with the better rewards taking a couple of weeks to earn.

Public Quests drop Cloudy Velium Jewels which can be sold to any of the 4 factions for +500 faction. Also, mobs inside the contested Kael Drakkel can be killed for a small amount of faction gain as well. If you’ve only done the Othmir quests at the arrival point in Velious (Great Divide), you’ve only gotten half the story (and are missing a good chunk of faction). Head to the Eastern Wastes once you’re done.

Thurgadin also has their own crafting faction, the Forgemasters of Thurgadin and you’ll want to befriend them if you are interested in acquiring the Coldain Prayer Shawl. And there are plenty of opportunities to work on Far Seas Supply Division faction, as well as Order of Rime faction if you are one of those people. 😉

UPDATE: This article has received a substantial rewrite since its original publication and is now part of a series of articles about Faction in Velious.

After the jump, we talk more about what else you can get for your hard-earned faction in Velious…

Destiny of Velious Yellow Adornments by Slot

Written by Feldon on . Posted in Expansion News, Grouping, Itemization

This is PART TWO of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY SLOT.

Yellow (Group) Adornments are LEGENDARY, either level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. Yellow Adornments are available for 11 slots:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.

UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected, as well as adding the Legs slot.

Destiny of Velious Yellow Adornments by Faction

Written by Feldon on . Posted in Expansion News, Grouping, Itemization

This is PART ONE of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY FACTION.

There are four major factions offering Adornments, Armor, Jewelry, Weapons, and House Items in Destiny of Velious:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Yellow Adornments are LEGENDARY, level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold.

UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected.

News Rollup for March 14-20, 2010

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding

The previous Thursday and Tuesday hotfixes have brought some itemization changes, specifically with the increase in the number of items holding Red Adornment slots, the introduction of Yellow Adornments for heroic gear, and the addition of Resists to Legendary and Fabled gear (previously, players were expected to run around with 2-3 pieces of Mastercrafted jewelry).

Now, we are starting to see the second prong of these changes, intended to fix the itemization mess that Sentinel’s Fate launched with. Frizznik brings us:

Thanks for your patience with us as we look at items, spells, and combat arts.  We are reading your concerns and are trying to make adjustments where we can.  This week we have been hard at work on raid item changes.  Those changes should happen in the next hotfix, so please don’t transmute those drops, you may want them after the changes hit.  After the changes next week, we are going to be looking at resistances on Legendary drops and some other things as well.

Please understand, we have a lot to think about.  The expansion, battlegrounds, and the golden path added a lot of content that we have to keep an eye on.  The content team did an excellent job with the golden path and if you haven’t tried it, you might want to talk to a chronomage or roll a new character to check it out.  Battlegrounds are a lot of fun too, even if you don’t like PVP combat you might want to give it a shot because the cooperative team play is a lot of fun.  I am not trying to make any excuses, but instead I am trying to say that there are only so many hours in the day.

Defense/Parry — Useless?

An interesting thread, which I’ve been following, on whether the +Defense and +Parry skills have any utility whatsoever.


  • Frizznik and Xelgad are looking into the Crit Multiplier for Wards with regards to Shamans. They are currently falling behind Druids.
  • Ward of Elements (T3) Armor may become available without the prerequisite of T2 Shard Armor. (link)

Yellow Adornments

A handful of Legendary items from level 80-83 received Yellow Adornment slots, however Yellow Adornments were all initially flagged level 84.  This has been remedied in the March 18th hotfix, as they are now level 80 adornments.

Flurry, Double Attack, and AE AutoAttack

When you Auto-attack with your mainhand weapon each of the following has their own independent chance firing off in addition to that mainhand attack (from EQ2 Forums):

  • Flurry — results in 2 to 4 additional mainhand weapon swings. These swings do not proc additional procs.
  • Double Attack — Auto-attack the target a second time, this can also proc (trigger) off an offhand weapon swing
  • AE Auto Attack — Attacks up to 4 targets in front of the player, but cannot flurry or double attack

AE Auto-Attack is primarily an AA line that points can be spent in. Double Attack has a cap of 100% and now appears widely on gear of all kinds. Flurry is much rarer to find, and is mostly found in AA lines, but look for it on items.

Making Sense of Tier 2 & Tier 3 Raid Gear

Whether you are rewarded Tier 2 or Tier 3 raid gear is dependent upon which raid mob you are killing, and whether you are taking on the “easy” version of that mob, or the “hard mode” version of that mob. Hard mode mobs typically have more adds, more hitpoints, unique effects, stronger detrimentals, etc.

I have to tell you, even after reading this thread laid out by established raiders, I’m not clear on every single mob and Tier. 😉

Moonlight Enchantments

Don’t forget that Moonlight Enchantments start tonight!!

Itemization Puzzle Pt 2

We’re still working on part 2 of the Sentinel’s Fate Itemization Puzzle. SF Gear is still in a state of flux, and we now know that the “Tier 3” Sentinel’s Fate raid armor, which drops from the hardmode version of each mob are all being upgraded, loot tables adjusted, etc. so it’s hard to get an accurate picture of the gear at this point.


Fyreflyte, itemization lead for EQ2, has been conspicuously absent from the EQ2 Forums in the last couple of weeks. Further, Xander, Frizznik, and timetravelling have all been stepping in to answer itemization-related questions. It is unclear what, if any conclusions can be drawn from this.

Meanwhile, a former EQ2 developer, Aeralik, has been posting some of his perspectives on how the Shadow Odyssey expansion played out behind-the-scenes. He still holds forth that he fought the good fight for the players against the Fighter Revamp and other sweeping, ill-considered changes. EQ2 team members I’ve spoken to on the condition of anonymity dispute this viewpoint.

A Light at the End of the Itemization Tunnel?

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

If you’ve been thinking that the pieces of the Sentinel’s Fate itemization puzzle just have not fit well together, you are not alone.

While we have not spent a lot of time covering itemization in SF, it is because things have continued to be in such a state of flux during, and after the Beta.

The smooth progression of TSO gear was seemingly replaced by a scattershot approach, with some of the x2 raid items being the best in the game, the x4 Hard Mode gear being only 1-2% better than the x2 Easy Mode gear, and Battlegrounds gear the red herring, providing a confusing shortcut to skip instance gear altogether. In short, the “plan” has not been clear. Until now.

After the jump, check out what Frizznik has posted regarding the EQ2 Team’s itemization plans:

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