Posts Tagged ‘hotbars’

Hotbar Icons Replacement Issue

Written by Feldon on . Posted in Game Updates & Maintenance

As we posted earlier this week, players have been experiencing an issue with hotbar icons being replaced in random ways as they level. Abilities on hotbars have been replaced with different spells entirely, for instance a group heal being replaced by an apprentice combat spell.

After the jump, the latest update on this frustrating bug.

   

Hotbar Replacement Bug

Written by Feldon on . Posted in Game Updates & Maintenance

Game Update 57 added an interesting new UI feature. As you gain adventure levels, newer spells are now supposed to replace the previous tier’s spell on your hotbar. For instance, if you have Roped Shot III and you gain the requisite level, Roped Shot IV would replace it on your hotbar.

However two things are happening.

  • First, the new spells acquired from leveling are replacing random existing spells on your hotbars.
  • Second, Master spells are being replaced by Apprentice spells of the next tier. This is ok in the 30’s and possibly 40’s, but beyond this level range, Apprentice spells will almost always be a downgrade over the previous tier’s Master.

Here is Gninja‘s response on this issue:

There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.

I file this change under completely unnecessary and possibly more confusing than the old method. I’ve always sequestered new Apprentice spells into their own hotbar until such point that I can login my sage, alchemist, or jeweler to craft Expert (Adept III) versions of those spells.


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