Posts Tagged ‘gear update 60’

GU60: Surviving Drunder, Critical Mitigation is Serious Business

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

Drunder and Critical Mitigation

The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which rolled out Critical Mitigation to all group zones and even overland solo content.

The three new Drunder dungeons, new Citadel of V’uul x2 raid, and three new Drunder x4 raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content.

Adding to the concern is that while mobs can be examined to see their Crit Bonus buff, this number has been traditionally 30-50% lower than the amount of Critical Mitigation actually needed to survive their attacks.

The high Critical Mitigation needs of Drunder are hardly a surprise as there was a lengthy thread on the Testing forums. Now that the Drunder zones are live, the discussion is playing out in two threads on the EQ2 forums.

After the jump, Kander and Gninja respond to player concerns and indicate that the number displayed when inspecting mobs will be adjusted to show the real Crit Bonus amount that players will need to gear up for.

   


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