21 thoughts on “Coming Soon: Scout Poison Fix, Weekly Group/Raid Gems, Heroic Spirit Stones, and New LADs!

  1. Glad to see update news about development on this game after hearing about SoE being sold and renamed. I didn’t NOT believe it when Brasse said development and current games would stay for now. I just thought a restructure in priorities to make money for this financial firm may have outweighed working on current content.

    Gives me hope!

  2. How on earth does it take 3 months to simply even notice this stuff being wrong? That is something I’ll never comprehend, do they just sit around eating hot dogs all day and watching tv? Accountability, it isn’t an ugly word. Oh, and in the end, they didn’t notice it…..they just read weeks and weeks of customers commenting on it.

  3. My issue with the coming changes to Scout Issues to dps (50%+ damage from AoE, another 20%+ from poisons) is, I’ve already chosen and set up my gear, spending hours getting raid gear, getting red gems spending my DKP, and setting up my character already a few months into the expansion. NOW they want to change things . . . am I going to be able to change my armor out? Or do I have to start from square one with the new changes?

    I’m getting tired of SOe . . . errr, Daybreak making an expansion which changes everything (which is fine, gonna have to re-gear anyway) then changing things again in the middle of an expansion and, for those that chose wrong . . .screw you.

  4. I remember back in beta they didn’t even give us higher tier armor until the last couple of days, most of us were running around in mastercrafted or TOV raid gear. Then they put the armor merchant out but locked him so all you could do was look so not a lot of testing or input was applied to this gear.

    Looking back it seemed like the dev team was MIA with the exception of hosting their pals in raid zones for testing which is why I would LOVE to see Kander and his gagglee get canned by Daybreak and a new team with fresh ideas brought in.

    I’m sick of 5 expansions worth of progression blocking with broken zones and gear, let’s get back to the TSO/ROK style where the only block was the players.

    1. Kunark also had 25 designers, multiple animators and character modelers, zone artists, a dedicated raid designer (Roger), etc. Right now we have 11 designers, 1 animator, 1 character modeler, zone artists, doing everything.

    2. My feeling is that they really need a change as well. There hasn’t been any real innovation in expansions for a while now. Everything is the same formula. Two overland zones that contain lots of dead space to make it seem bigger. A fairly over looked stat suddenly raised to the top of the food chain. A new set of tokens to grind if you want to be fully equipped. A signature line that has a somewhat muddled story and little else in the way of quests. However, very little that is new or different when you strip away the paint job. It just seems like their is a lack of real imagination as far as pushing game mechanics on the EQ2 team at this time.

  5. @Kruzzen … Then you did not read the rest of the change. They said they would be increasing scout abilities to compensate for the auto loss; therefore, everything remains unchanged except that now their large %age will be spread out across all abilities making the class look less lazy, still op. You should check the official forums more instead of partial posts here. 😀

    @Carnifex I play magi and I pay 1k-2k a week to maximize my dps. My guild split cant even pay for me to potentially maximize. With the lack of population on my server and all current content possible is killed, noone is around to buy loot.

  6. To think that mechanics choices are more to do with designer choices than decade+ old game engines demonstrates a profound level of denial, ignorance, or stupidity.

    My only desire to see our EQ2 devs leave is related to have them progress their careers. The amount of change and innovation they achieve (given what they have to work with) is amazing. Their biggest mistake is listening to very vocal fans who can’t separate what they “think” they want from what they actually enjoy playing.
    … and finally, to wish people would get sacked, then posting it, changes a personal opinion to douche

  7. @Oxy
    We only tend to get crashes on zoning when someone pulls in the raid while you’re still not fully loaded.

    Also ET seems to be causing some serious lag with moderately large encounters that occasionally crashes people.

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