Ever wondered what goes into making a quest in EverQuest II?
Emily “Domino” Taylor walks through the steps of planning and creating a new tradeskill quest in this Twitch highlight video. Note that this is an unofficial video done with permission of SOE and is all shown with Google Docs and in-game, not using the development tools like Designer Dashboard, etc.
very cool. ^_^ And I love the new questline. Well done! ^_^
BTW, is there any way we could get a video of how a house is made, or how a zone is made into a house?
I did the Raffik questline on Beta last weekend – really enjoyable – almost like a Qho part 2 but without all the harvesting – and the rewards quite useful, not too shabby at all.
This was a really enjoyable insight from Domino, hope she does some more EQ2 stuff, but I suppose theres only a limited amount of EQ2 related vids she can do on her personal stream from home. I believe she’s also done some house tours lately on her stream too.
I know it wouldn’t be everyones cup of tea – but I think a lot of people – myself included – would love the ability to create quests at some point down the road, for use in our Dungeon Maker dungeons or even personal houses.
I haven’t played it, but I understand Star Trek Online has something along these lines.
Obviously the parameters would have to be very limited and somewhat restricted from the capability the devs have with quest creation (just watching Domino’s stream its clear there is a lot of work that goes into even the most simple of quests)..
And it would obviously have to have an easy to use GUI / front-end built into the EQ2 game client. But it would be great to have the ability to drop an NPC questgiver into one of our homes / dungeon maker dungeons, give him / her a name, choose their race, choose their appearance / clothing, design their dialog tree and potential replies, and give us some options for what to happen during our quest (which would obviously have to be far more restricted than the devs have access to), so maybe either kill x amount of these, collect x amount of those etc, kill a certain name, or find and speak to 3 or 4 NPC’s and report back. And maybe you could chain a handful of quests together.
Maybe give a very small token amount of personal status out as the end reward, and maybe only allow the quest to be run once per character to minimise exploiting an easy quest. And also perhaps not reward any XP of any kind. So largely for fun and perhaps a little bit of personal status.
Perhaps also allow instanced versions of existing zones / areas in the game. For example, it would be great to be able to use an empty instance of somewhere as big as Antonica for instance, and then have the ability to place down a named NPC that you have to find and destroy, or drop down 3 NPC’s spread out over the zone who you have to track down and talk to, or collect 10 particular clicky items in the zone.
I can see Kander and other devs shaking their head in absolute horror and saying ‘No’ right off the bat lol.
There could be a front end similar to the house rating system to find quests and participate and then rate / leave feedback.
But nothing is ever impossible these days – its just a case of dev time and resources I suppose. With all that time being saved on new zone creation maybe something like this isn’t quite the piped dream it once might have been.
I know it’s no small feat – but I would wager it would be technically possible and think it would turn EQ2 up to 11.
Star Trek Online has something along these lines.
Sure does,and some of them are really fun.If they are too easy,you get nothing from them,rewards wise.
Yeah I thought I’d seen a video or a Twitch stream once of somebody running that stuff in Star Trek Online – it looked interesting.
If something like that was done in EQ2 it would expand that player generated content that EQ2 does so well with housing and dungeon maker, the icing on the cake for EQ2.
But probably a mammoth development undertaking that probably won’t happen now. One can hope though.