7 thoughts on “EQ2 Talk #74 – The Ozman Cometh

  1. I do not long for the days of dead overland zones with pointless amounts of heroic encounters that didn’t drop any worthy loot.

    “raid mobs took weeks to figure out?”

    Lol took weeks? More like a couple of hours or at most a few days…unless you’re a special individual of course.

          1. While those early raid encounters might not have the scripted elements that modern encounters do – they did have their own challenges

            – access quests required to enter
            – bane-weapons
            – lack of instancing
            – 10 pulls before you were donning your secondary and not as powerful gear
            – resistance or outright mitigation to types of damage and attacks
            – travel to because of the lack of rally flags

            So perhaps those early encounters were less involved, but there were other aspects that made them challenging in a different way

          2. Those weren’t challenges. Those were tedious obstacles placed down as a way to artificially extend the lifespan of game content.

            Instancing did exist except they’re weren’t persistent. Back then if you were kicked out of the zone via server shutdown, disconnection or w/e then that was it for the week.

            Travel isn’t an issue because most of it was just bell clicking. Take the docks to TS/NF then hop over to Lavastorm, Everfrost, or Feerrott. Not to mention two major end game raid instances were located right off of Commonlands and Antonica. EQ2 didn’t have immense traveling, unless you count the amount of loadtimes via bells as traveling.

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