19 thoughts on “More Changes Coming to Overland Altar of Malice Named Mobs

  1. could you please also address the lackluster of weapons for scouts, why are players forced to have only 2 options atm either mc weapons or less powerful weapons like 2 and 4 seconds most scouts use 6 now a days and would like to see those 6 seconds more often

    1. I started a thread about the lack of 4 second fabled pierce scout weapons on the official forums under items and equip. Post there also! There was a reply that it would be looked at but that was a while ago.
      What’s worse is 2 out of the 3 existing 4 sec fabled scout weapons have poor stat options for scouts (reuse and recovery) no accuracy or dps mod, haste etc. Those 2 are raid acquired and I think the third is contested – not sure on that.

  2. if they would just make those mobs non agro they would not have to do the rest of the stuff and as far as making afk, what about us crafters who have it up to save us in a pinch lol.

  3. @Eric
    That might be the case if it was only pets and mercs, but it’s not.
    I’d love to see every named mob get an effect that randomly casts a stun/stifle/root that can only be removed by reading a captcha-like instruction from the screen (maybe an overlay image). It could be simple like to move a particular direction so you can keep your hands in play position. If the color, position and orientation are randomized it’d only be easy for a human player. Some people who have trained their cats to farm would hate it. :mrgreen:
    Do that then pets and mercs will be the biggest concern.

    1. My two cents..I would deplore a game that makes the enemy army a combatant that you can’t get around; yet when you get to face the real adversary (aka BOSS) and they’re nothing more than a toggle-able best friend/worst enemy.
      “Oh look I can /dance with you, /spit on you, /blink at you, /scoff at you,etc., etc.” — At least until I click “make mad”
      And honestly capatcha for bosses is even worse. I think I’d rather dial a 1-800 number and just select 1 to engage rather then type a randomized code every time I want to engage a boss.

    2. I respectfully disagree. I don’t want anything in a message on the screen unless it is red. I have a blue green color blindness, one that made it totally impossible to do the one instance where you had to determine if the post were green/red/blue. As far as making your merc go idle I am not for that either. Sometimes I am on a lower crafting alt, and need the extra help when I am wearing crafting gear and getting harvest or doing the weekly/daily mission that usually puts you having to fight a few mobs.

  4. To be honest if they fixed the crud that is dropping in solo/advance solo missions folks might spend more time doing some of those. The entire sorry loot that comes out of the solo/advance solo zones vs risk, to the risk/vs/reward of the overland boss mobs yea, and that is why they are being slaughtered out right.

    1. Solo and adv solo zones aren’t meant to give players great loot but to be used as a stepping stone to ready them for heroic content. Trying to balance quality of gear between solo, adv solo, contested, heroic and raid gear is no easy task I am betting. Oh and master crafted.

  5. A few ways to fix the issue:
    A. Have the named be non KoS.
    B. Make the weekly quest be for zone mobs not named.
    C. Make the Solo zones have the chance of dropping the same stuff the named do so that people don’t farm them as much.

    One interesting note, the other night a friend and I were working on the weekly in tranquil and I finished before him, he was able to kill the same named before the 2 hours was up, but I could not and I assume it was because he was still on the weekly quest.

    Part of everquest has always been farming and camping named, but now that the named have a quest attached, and also better rewards than some of the zones it is a problem

  6. I say just punish the players who have brought this all about. This isn’t new, the same players have always camped a named… whether AFK and a merc, or exact timing every hour so their toon pops at the same time the named pops. Those players make it far more difficult for the developers, and for other players…. those players take the fun out of the game. So why should others pay the price…. punish the greedy players that camp a named. Even guilds are greedy…. knowing when an elite merc will pop and camping every possible location so their guild members can grab the merc… other players never had a chance. Well, so much for my rant… at least SOE is trying to do something to stop the current campers. Good luck with that SOE 🙂

  7. The developers created this system and the players adapt to it and a few learn to take full advantage of it. In addition to random locations, do random spawn times within an hour for example.

  8. Since the change there are More campers. Almost parked long enough to warrant inserting the campers into EQ2Map.

    Make the contested names x2 ala ToV/VD names, and instance them. Or make the weekly names a pillar mob in random instances.

  9. We have added several random spawn points for the name mobs that are spread out, so you will have to actually look for the mob. [Next update]

    awesome give an advantage to class/races that have track, now it will take much longer to finish the weekly on toons that dont have it.

    all they had to do was make them all non agro, which they say they will do this would force people that want to afk camp it to use 3rd part software to push buttons for them and SOE is much more likely to ban for this behavior. remove all the other changes.

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