The player base has started a very interesting discussion thread on how long the Public Quests will remain popular. Currently, everyone is scrambling to get gear — raiders, non-raiders, casual players. The PQs are packed, players are complaining no one wants to group or do anything else, and for most people who are participating, they are getting most of their gear slots filled with the best upgrades. Being nearby a successful raid seems all that is necessary. But how long will the gearfest last? Once everyone gets what they need, why would they continue to join the PQs? The AA gain for choosing the AA reward is only 6-10%, and currently, the lag is bothering a lot of people, with the end result being an attitude of “get my gear and get out,” not a great formula for longevity.
Hopefully, as people bring alts up the ranks to the level where they need the gear from the PQ’s, they will continue to have enough participants to be successful. In the March 8th hotfix, the threshold for participation scoring has been raised, so it may be that the rate of good drops will decrease drastically, effectively forcing players to keep attempting the PQs to get the gear that they need. However, it can be a disincentive when the good loot never seems to drop, for whatever the reason. The frustration threshold for players does reach a limit, especially when lag can kill a participation score. It may be necessary to keep the participation scoring parameters a mystery, but the result of the vague thresholds seems to be the proliferation of rumors and speculation on exactly why certain people are getting great loot and some are getting nada.
That’s not to say that Public Quests are bad. They are a great idea. It brought pick-up grouping back to the game, for one thing. The Velious expansion is difficult, so for many casual players and non-raiders, the Public Quests are their best choice to experience DoV. A significant number of players can benefit from the PQ gear just to advance their adventuring in the rest of the Destiny of Velious expansion.
Much like the original Velious expansion in EverQuest, this game addition is not a new set of beginner zones, but one to offer a challenge to veteran players. Velious was one of the best loved EverQuest expansions, but also one of the more difficult. As with DoV, the idea that faction mattered made a significant impact to the original game; for the first time, the EverQuest world required players to choose sides. Rather than funneling all players through a monolithic series of quests, the development team has come up with an original and rewarding way to involve the player community.
The faction aspect of DoV may be its saving grace, since it takes a significant amount of playtime to achieve faction goals. If Public Quests would drop faction items at an increased rate, that would perhaps be one way to keep the veteran players participating for those coming up the ranks. The Public Quests are going to have to reward more than just a set of gear to keep them fresh and a viable part of the game a year from now. Increasing the AA gained from PQs as well as changing the rewards to reflect the needs of the player community (such as making some drops heirloom) would go a long way to sustaining the momentum this expansion has created.
Tags: public quests
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