48 thoughts on “Game Update 63: Outstanding Issue Report

  1. I think that shards not dropping from the zones there is a pretty signifigant bug to have slip through… of course it might just be one of their boneheaded cockblock ideas, to force the running of content with lesser gear, outright broken gear etc.

  2. Feldon wrote:
    “All You Need is Time solo quest in the Withered Lands gets stuck as Kerr Wanderroot’s attackers will not spawn and thus the quest will not progress. The only workaround for this bug is to go to a non-bugged instance either by switching to Withered Lands 2, 3, 4, etc. or waiting until a server reboot and all new fresh instances are up.”

    The quest worked for me after deleting it and started over, during this past weekend =)

  3. Well, there’s mythical weapons dropping from heroic mobs, unless it’s been fixed. They don’t just have a myth tag but have a stupid amount of damage on them.
    If it’s intentional then the bug is a far too high droprate and no serverwide announcement (like the RoK myths).

  4. Dozekar’s Head is Lore and won’t allow you to loot a second Head. As it stands now you’d have to kill Dozekar, go buy something, kill again, go buy something, kill again ect. Seems like a bug to me.

  5. Alot of bugs like my templars 92 master of aegolism being a downgrade from the 82 version and worse in every way imaginable…our prestige abilility of divine fate not healing raid wide (though I did see some impressive heal numbers 14k for a few in my group when a named was pulled prior to incoming-spike damage)…and thats just for templars.

  6. I got this from a GM in response to my Dokezar’s Head item vanishing:

    GM _________ here! There is currently an issue with Dozekar’s Head in which it disappears whenever you move it to your currency tab. We also don’t know if it was intended to be a currency item or a Lore item. We have reported it to our QA and Development teams and we hope to have clarification/correction soon. In the meantime, I’ve reimbursed your Dozekar’s Head to your currency tab on Ironuts. Try not to move it for a while until the issue is fixed. You can move it to your shared bank, or inventory, but keep in mind it WILL disappear once you try to put it into any currency tabs again.

  7. I’d also like to add the bug falling to your death when you get the message in Withered Lands “The Skies are Not Safe!”. So my character decides to commit suicide by falling 500m instead of dealing with the dragon? Standard SoE intelligence, honestly.

    This is just another issue with the badly designed flying system.

  8. Flying mounts launched with safe fall. For absolutely no reason, this was removed, breaking them. It is equivalent to being strapped to a dump truck in free fall.

    Can someone please explain to me how a winged creature suddenly loses the ability to fly, glide, or even float in a wide open space?

  9. “Can someone please explain to me how a winged creature suddenly loses the ability to fly, glide, or even float in a wide open space?”

    Well, when I’m walking down the street and a hottie walks by, i’m stunned with a detrimental that redirects my blood flow and temporarily causes me to collide with lamp posts, fire hydrants and other sidewalk hazards.

    1. “Can someone please explain to me how a winged creature suddenly loses the ability to fly, glide, or even float in a wide open space?”

      Well, when I’m walking down the street and a hottie walks by, i’m stunned with a detrimental that redirects my blood flow and temporarily causes me to collide with lamp posts, fire hydrants and other sidewalk hazards.

      Ok I laughed.

  10. Not gliding safely when flyers & gliders are both hammered out of the sky by a dragon’s curse… yeah, I accept that. Why flying mounts no longer safefall other places (like they used to in the DoV solo shard quest)… that’s a mystery.

    (What I wanna know is my my personal safefall skill helps my two-ton barded war rhino land better when I take him careening off a cliff…)

  11. @Feldon

    I’m not really sure if that was a rhetorical question or not.
    The winged creature gets rooted in some fashion and is unable to extend it’s wings, or it gets stunned. Airplanes don’t work real well when their wings get iced over either.

    To make this stop happening in the WL it isn’t all that difficult and it is completely and totally trivial for tradskillers (it took me ~30 minutes to do all the TS quests and get the cloak). I havent finished the questline in the overlands to stop it because the faction and raid content (and I use that term loosely) have been my focus.

  12. i like the deadfall effect, on principle. i just dont like it when it kills me.

    D&D had something called ‘dragon awe’ that basically put everyone into fear when they saw one.

    they should make toxx in sundered frontier have a proximity effect too.

    itty bitty dragons the size of wurms might not panic an army, but a dragon as large as a city would.

    NOT having an aoe type effect like this would be bad lore.

  13. No it wasn’t rhetorical I was serious. And I can’t believe the responses.

    It’s far more likely that they put in a debuff that prevents flight and didn’t even think about flying mounts not having safe fall anymore, which is probably senseless anti-exploit code nonsense.

  14. It could be part of the anti-exploit code.

    I do believe it is working as intended. You get a clear message that tells you the skies are not safe, then you get knocked out of the sky. At least this ‘mechanic’ can be gotten rid of, but you can’t do anything about the 10 minute horse ride to the skyshrine instances, that is the real pain.

    Of course I can always visit Wire on my ride. 🙂

    Also during the beta there was a thread started by Cylenia I think, a dev responded stating yes that is supposed to be happening and there is something that you can do to prevent it. It is woven into the story line for both adventurers and tradeskillers, at least to the point of being able to do something that will stop it.

    1. It could be part of the anti-exploit code.

      I do believe it is working as intended. You get a clear message that tells you the skies are not safe, then you get knocked out of the sky. At least this ‘mechanic’ can be gotten rid of, but you can’t do anything about the 10 minute horse ride to the skyshrine instances, that is the real pain.

      How about if you got the message and had 10 seconds to land. As it is, if you are not a scout class or brawler or wearing a safefall cloak, you die. And you can’t necessarily use raining as a warning. Sometimes when it starts raining, you are immediately forced down. Other times you can continue to fly for 30-40 second. You get that debuff and instantly sink like a stone even if the dragon is 500 meters away. Most of the time I got this debuff, I’d look up and all around and she wasn’t even nearby. Yet other times, I was flying and practically right underneath her and not getting the debuff. I don’t really see that as working as intended either.

      And yes, it’s not that hard to do the questlines to talk to the dragon at the end of the Alivan area and be able to fly freely within Withered Lands. I’m probably spending too much time harping on this. I’ve just never found MMO death to be much more than an annoyance and waste of time. It’s like a windows BSOD. 😉 You lost some of your work, time to restart.

      Before I got the Withered Lands quests completed, I still flew, just close to the cliff edges so if I fell, I fell onto something useful.

  15. How about if you got the message and had 10 seconds to land.

    Uh…fly near things you can land on? Like ledges, trees, etc.?

    You know, take sensible precautions for dealing with a known hazard?

  16. Sorry Feldon, but that particular complaint is rather like complaining you can’t run a naked level 1 squishy toon through Tower of Tactics without dying. No idea how serious it was meant, but that sort of thinking is a particular sore point with me…

  17. Heroic TS assistant is broken: NPC doesn’t spawn while on the ring event.

    On this: “All You Need is Time solo quest in the Withered Lands gets stuck as Kerr Wanderroot’s attackers will not spawn and thus the quest will not progress. The only workaround for this bug is to go to a non-bugged instance either by switching to Withered Lands 2, 3, 4, etc. or waiting until a server reboot and all new fresh instances are up.”

    I had the problem today. When the EU server crashed and rolled back I had just done the quest and it got erased by the rollback. After that, no way for me to complete it. Got a tip today and it worked: delete the quest, zone a couple of times (use housing leaderboards and come back for example) and re-take the quest from Kerr. Don’t know for others, but it definatedly worked for me.

  18. Anaogi, no it’s not. The debuff you get isn’t a magical spell preventing you from flying, it’s the character’s choice to kill themselves by dropping like a rock.

    Here’s a direct description of the debuff: “Vyskudra is patrolling the area! I must stay out of the air!”. Now, if it said something like “Vyskudra is patrolling the area! I am no longer able to fly!”, I could understand a character falling to their death.

  19. Priest spells from previous master to next master show a 1% to 5% increase in power. 🙁

    Also, many, many pieces of armor are identical with just different names. I have a screen shot (many) if i could find my web hosting sites and passwords.

  20. Yes, Xivian, it most assuredly is. This is a known aspect of the zone, like steep cliffs or deadly lava. Anyone who paid attention to the previews, or presumably who played it on Test, knew this was an aspect of the zone. Given that fact, there is no excuse for being caught unawares and without options, period. Instead you’re complaining about a preventable event, much like jumping into a bonfire and then complaining about third degree burns! Even my non-fae, non-featherfall cloak alts have yet to plummet to their deaths, because I know this happens and have the foresight to adjust my flight plan accordingly!

    The fact that you lack the ability to adjust to unusual conditions is not a knock against design, and Kibo knows there’s a million legit knocks to be had in this game. That’s you being careless, pure and simple.

  21. From Cronyn:

    This one was confusing me a bit, but I got some help and got it tracked down. I’m submitting a fix today, but in the meantime, DO NOT grab “The Call Home” before finishing “First Order of Business”. I’ll put in a hook to make sure you can finish it, but your quest progression is going to look funny (you’re doing the storyline quests out of order), so suspend your disbelief for now.

    Thanks for the heads up on this, and again, I’m sorry for the frustration you ran into here!

  22. the game client now crashes when you open ventrilo in game or any other program good odds . never did that before this update . also game crashes in tallon’s stronghold same spot every time in zone bam client crash . once again never did that before this game update . this update does not have that many bugs you say {cough } bs . never seen bugs that crashed the client this much in 7 years till now . love the new content but the bugs are bad and the content i fear might be a bit too easy . do they EVER TEST anything real good before launch i wonder .

  23. Here’s a new one Feldon:

    Reforged stats do not work when mentored.
    Let’s say you had an item with 20 spell multi-attack, and you reforge it to 40 multi-attack, then you mentor from 92 to 90, or from 92 to 85, you will lose the 40 multi-attack AND the 20 spell multi-attack.
    No red name has acknowledged yet but I know people are bug reporting.

    1. Here’s a new one Feldon:
      Reforged stats do not work when mentored.
      Let’s say you had an item with 20 spell multi-attack, and you reforge it to 40 multi-attack, then you mentor from 92 to 90, or from 92 to 85, you will lose the 40 multi-attack AND the 20 spell multi-attack.
      No red name has acknowledged yet but I know people are bug reporting.

      I actually saw that one on the forum. The question is… is it just working as intended?

      When you stop mentoring, do the stats return to normal?

  24. What about drop rates of class-specific visible armor?
    It seems the drop rate is the following:
    Mage: 1
    Scout: 1
    Shaman: 1
    Druid: 1
    Priest: 1
    Brawler: 1
    Plate-Fighter: 1

    It should be:
    Mage: 6
    Scout: 7
    Shaman: 2
    Druid: 2
    Priest: 2
    Brawler: 2
    Plate-Fighter: 4

    Anyone can verify these wrong drop rates? I’ve seen an even distribution of all the pieces, when the drop-rates should take the number of classes per drop into account.

    Beandra

  25. Is anyone else surprised that there are no tokens being given in new instances to buy yellow adornments with, while zones are dropping items that have yellow adornment slots?

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