Destiny of Velious Basic Red Adornments by Faction

Written by Feldon on . Posted in Expansion News, Itemization, Raiding

This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION.

Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.

Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special Red Adornments are available for purchase in the City of Thurgadin to those who have completed the quest The Fallen Swords: Here, There Be Giants. Finally, special Red Adornments called War Runes are available as drops in raid zones, redeemable in Kael Drakkel.

UPDATE: This article has been updated as of March 8, 2011 with figures adjusted since Beta and Charm slot being folded into Primary/Secondary/Ranged.


Othmir of Velious: Red Runes (10,000 Faction)
Forearms
Rune: Accuracy
Effect: 3% Accuracy
Shoulders
Rune: Block Chance
Effect: 7% Block Chance
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Critical Chance
Effect: 7% Crit Chance
Shoulders
Rune: Spell Double Attack
Effect: 2.5% Spell Multi Attack
Othmir of Velious: Red Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Greater Discombobulate I
Effect: 2.0 times per minute, On critical spell or combat hit, decreases threat to target by 5,225-5,775, and does 2,594-2,867 mental damage.
Primary, Secondary, Ranged, Charm
Rune: Greater Focused Destruction I
Effect: 2.0 times per minute, On critical healing, spell, or combat hit, increases ability modifier of caster by 675.
Primary, Secondary, Ranged, Charm
Rune: Greater Mending I
Effect: 2.0 times per minute, 16s duration, On healing spell cast, 1,155-1,276 instantly and every 2 seconds.
Primary, Secondary, Ranged, Charm
Rune: Greater Stout I
Effect: Increases Max Health of caster by 1,200.

Snowfang Gnolls: Red Runes (10,000 Faction)
Shoulders, Forearms, Legs.
Rune: Crit Bonus
Effect: 3% Crit Bonus
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Multi Attack
Effect: 7% Multi Attack
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Riposte
Effect: +13 Chance to Riposte
Shoulders, Forearms, Legs
Rune: Sweeping Swings
Effect: 7% AE Autoattack
Snowfang Gnolls: Red Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Greater Oracle I
Effect: -6% Resistability of all spells
Primary, Secondary, Ranged, Charm
Rune: Greater Uncanny Insight I
Effect: 5% Strikethrough
Primary, Secondary, Ranged, Charm
Rune: Greater Perpetual Flow I
Effect: 2.0 times per minute, critical healing, combat hit, or spell, 15 seconds, 12% Reuse 12% Recover.
Primary, Secondary, Ranged, Charm
Rune: Greater Sorceror’s Bore I
Effect: 2.0 times per minute, critical combat hit, or spell 10 seconds duration, decreases target’s elemental noxious and arcane by 1,769.

The City of Thurgadin: Red Runes (10,000 Faction)
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Ammo Conservation
Effect: 15 Ammo Conservation
Chest
Rune: Armor
Effect: 6% Mitigation
Shoulders, Forearms
Rune: Casting Speed
Effect: 7% Casting Speed
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Critical Mitigation
Effect: 7% Critical Mitigation
Shoulders
Rune: Flurry
Effect: 2.5% Flurry
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Hate Gate
Effect: 7% Hate Gain
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Hate Reduction
Effect: 7% Hate loss
Shoulders, Forearms, Chest
Rune: Potency
Effect: 3% Potency
Shoulders, Forearms
Rune: Reuse Speed
Effect: 4% Reuse Speed
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Riposte Damage
Effect: 25% Riposte Damage
The City of Thurgadin: Red Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Cerebral Destruction I
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s INT 168.8, 6,600-7,295 mental single target.
Primary, Secondary, Ranged, Charm
Rune: Greater Magnitude I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases crit bonus of caster by 12%.
Primary, Secondary, Ranged, Charm
Rune: Greater Panacea I
Effect: 2.0 times per minute, On critical healing spell cast, cures 135 levels & heals 5,434-6,006 target of heal cast.
Primary, Secondary, Ranged, Charm
Rune: Greater Velium Flames I
Effect: 2.0 times per minute, On critical combat hit or spell, 5,249-5,801 heat single target.
Primary, Secondary, Ranged, Charm
Rune: Greater Waning Might I
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s STR 168.8, 4,286-4,737 disease single target.

Clan Ry’Gorr: Red Runes (10,000 Faction)
Forearms
Rune: Destruction
Effect: 1% Strikethrough, 1% Flurry
Head, Chest, Gloves, Boots, Shoulders, Forearms, Legs
Rune: Effectiveness
Effect: 2.5% Multiattack, 2.5% Critical Chance
Shoulders, Forearms
Rune: Efficiency
Effect: 1.5% Reuse speed & 1.5% Recovery speed
Gloves, Shoulders, Forearms
Rune: Intimidation
Effect: +2% Hate Gain, 2% Block Chance
Shoulders, Forearms, Gloves
Rune: Power
Effect: 1.5% Potency & 1.5% Crit Bonus
Shoulders, Forearms, Gloves
Rune: Resilience
Effect: 2% Mitigation, 2.5% Critical Mitigation
Shoulders
Rune: Strikethrough
Effect: 7% Strikethrough
Shoulders, Forearms, Gloves
Rune: Vengeance
Effect: 10% Riposte Damage, 5 Additional Riposte Chance
Clan Ry’Gorr: Red Runes (20,000 Faction)
Primary, Secondary, Ranged, Charm
Rune: Greater Aegis I (Priest only)
Effect: 2.0 times per minute, 30s duration, On critical healing spell cast, wards target for 5,000 for all types of damage.
Primary, Secondary, Ranged, Charm
Rune: Greater Armor Chink I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, decreases mob’s physical mitigation by 1,769.
Primary, Secondary, Ranged, Charm
Rune: Greater Cognent I
Effect: 4% Potency
Primary, Secondary, Ranged, Charm
Rune: Greater Cyclical Battering I
Effect: 2.0 times per minute, 12s, On critical combat hit or spell, increases multi attack by 30%.
Primary, Secondary, Ranged, Charm
Rune: Greater Overbearing Onslaught I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases potency by 12%.
Primary, Secondary, Ranged, Charm
Rune: Greater Phantasmal Siphon I
Effect: 2.0 times per minute, On critical combat hit or spell, 2,594-2,867 poison damage on target, heals caster for 1,297-1,433.
Primary, Secondary, Ranged, Charm
Rune: Greater Renewing Bulwark I (Fighter only)
Effect: 2.0 times per minute, wards caster 2,200 damage, refreshes 220 every 2 seconds, after depletion of ward the caster is immune to being ward again for 30 seconds.
Primary, Secondary, Ranged, Charm
Rune: Greater Repugnant Cloud I
Effect: 2.0 times per minute, 16s duration, On critical combat hit or spell, does 963-1,065 disease damage instantly and every 2 seconds.
Primary, Secondary, Ranged, Charm
Rune: Greater Resolute Defense I
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, Increases Max HP by 3,022.1.
Primary, Secondary, Ranged, Charm
Rune: Greater Restorative Counter I (Priest only)
Effect: 2.0 times per minute, 30s duration, On critical healing spell, 5 triggers of reactive heal 1,630-1,802.

Special thanks to Yadri of Vox / Karith of Butcherblock for helping with this guide.

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Comments (1)

  • Nyfe

    |

    City of Thurgadin Red Runes are Yellow now: Cerebral Destruction I, Magnitude I, Panacea I, Velium Flames I, Waning Might I

    Reply

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