A decidely frumpy thread speculating about the positive aspects of the upcoming Destiny of Velious expansion entitled “So… Has anyone got anything good to say about Velious?” has drawn the attention of SmokeJumper who announced that the main Signature quest telling the storyline of Destiny of Velious was withheld from Beta to keep it a surprise: Much of this gets explained in the signature quest line. As usual, the sig line was not included in the beta test so that it would be new to everyone at launch. This is slightly risky from a QA perspective, but is traditional...
lore
From EverQuest2.com: When adventurers seek out the lands of Velious, they’ll soon discover that Lodizal, a great and ancient turtle, will transport them to the lost continent. Continued at EverQuest2.com…
Karen Bryan writing for the Tattered Notebook at Massively has turned in her followup article on Velious, this time delving into the institutional memory of what the Scars of Velious expansion meant for players of the original EverQuest, and how we really need for history to repeat itself. Scars of Velious was a big expansion for EverQuest — literally. Overland zones like Western Wastes and the Great Divide were so large that it was easy to get lost. Dungeons like Temple of Veeshan and Kael Drakkel were the size of small cities and could house multiple raids each night....
Ok, that was bad even by our standards…
Anywho, Cronyn has put his two cents in on the Vampire Lore, to try to reaffirm that this isn’t just an afterthought to leverage other popular vampire franchises: Heya folks! I thought I’d pop in here to help a bit. So, I wanted to assure you that the lore for the vampires is indeed tied to bigger events and characters. The piece that was posted was mostly intended to be more of an overview, and was intentially more vague. I was hoping to get you all talking, and they start...
Another puzzle for astute EQ2Wire readers… It involves mortal peril of a different sort…