So we just had a Double XP weekend over the July 4th holiday. It was heavily promoted, and featured in an e-mail and on the forums. EQ2 Senior Producer SmokeJumper posted about spending almost the entire weekend playing and how quickly he earned levels, AAs, and how many groups he got. Now, apparently, it’s time for the pendulum to swing the other way. Yesterday’s Test Server Update Notes include the following details which will eventually make it to Live servers: GENERAL Many instances from Deserts of Flame and Kingdom of Sky are now persistent. This includes Ancient’s Table, Cazel’s...
leveling
Feldon
February 23, 2010 5:46 pm
So today marks the release of the Digital Download in North America and Canada. For those unfortunate souls who couldn’t get their hands on a retail copy, your expansion begins today. Do you really miss anything by being a week late? Well, there are those server discoveries (which EQ2Players isn’t tracking properly). And there’s the chance of making a lot of plat being first to sell shinies, tradeskilled materials, rare items, etc. We have received player reports but have not yet empirically confirmed ourselves that there may have been some monkeying around with how combat XP is converted to...
Alan “Brenlo” Crosby has announced some tweaks to the Experience Curve in EQ2 that went live today (January 20th, 2010): Hey folks, I wanted to pass along some news that you will see on the live servers tomorrow. We have adjusted the experience curve in EQII. We have done so for a number of reasons; 1. It really wasn’t a curve before, more peaks and valleys. 2. Some levels had some very crazy and erratic peaks while others were far too fast. 3. We needed to adjust the curve overall for the addition of 80 to 90. What will...