16 thoughts on “Guide: No Shortage of Ferrin for Solo Players

  1. It’s nice to see them continuing to do something with markable objects. There’s a hidden quest for them in High Keep Contested as well; no currency that I remember but you do get a title.

  2. Since you mentioned markables…

    20 total (each overland has 10).

    Don’t have the locations handy, but can give approximate names/descriptions from memory for those that care to go record the exact details…

    Tranquil Sea:

    Isle of Refuge (4)
    – Rock in the middle of the bay
    – Wheel in the dig site pit.
    – Ship’s wheel on the wall in the crow’s nest / tree house.
    – Tombstone in the graveyard area.

    Death Weave (2)
    – Crate on the beach at that abandoned camp site you land at on the sig quest.
    – Egg sack (on the easterly side of the island iirc).

    South Dshinn (4)
    – Bowl at the first pygmy camp.
    – Bone at the tar pits
    – Rock on the east side of the island on the edge of the pond
    – Bone outside Zavith’loa

    Phantom Sea:

    North Dshinn (4)
    – Flour Bags at the hidden Far Seas camp on that small beach
    – Seashell in one of those structures in the main lizardman village
    – Bowl/plate thing at a standalone lizardman camp somewhere between the above two locations (have to be pretty close for this to render)
    – Nest up in the mountains on the east side of the island.

    Kithicor (4)
    – Chest in that keep (to the right of the named there)
    – Barrel inside one of the cabins near the undead rangers
    – Oar inside one of the row boats at that dark elf place.
    – Last is inside castle highhold at the forge area (fly over the walls, east side)

    Grim Shales (2)
    – Stone thing near to where you land on the sig quest.
    – Pillar on the southern side of the island.

    Like I said, the above is from memory, so if anyone wants exact locations then hope that helps.

  3. Nearly impossible to get them done within the time limit. And they ARE impossible if anyone else is trying to get them done at the same time. And 3 ferrin, when you need tens of thousands, is still a joke.

    1. Quite the impression there.

      I run several of the fun quests each day. I run 1-2 of the advanced solo instances as well.

      I’m wondering why you think you need “tens of thousands” of ferrin as a solo player. As a solo player, your target is yellow gear, or blue when you get in the occasional group. With 7 slots of armor, 4 gems each, that’s 28 upgrades. With 9 per yellow upgrade, that’s 252. At 45 per blue, that’s 1260 for a fully upgraded set. If you’re thinking that green gem armor is the primary goal for the solo player, I would have to disagree.

      Seeing as this article specifically has in it’s title “Solo Players”, I assume that you are focusing your comment based on the topic at hand. And as it appears, a solo player is not in need of “tens of thousands” of ferrin. To me, it seems that the rewards are fairly in line with the rewards for the type of player that the content is targeted to.

      If I was a player who grouped regularly, I would be in instances earning greater rewards. But that is a conversation for a completely different article.

      Thank you for the article and thanks Oakmiser for the write-up.

  4. I do most of these fairly often and only have an issue with a couple, even on poorly/mid geared alts. The spider squish, shadow lurkers and the defend the Hidden Cache ones are difficult if you can’t do a bunch of dps. The rest aren’t unless someone else is getting the truffles from you.

    Thanks, Feldon, for the recap. And Daray for posting those markables. They coincide with my spreadsheet, which means I can delete that and refer to this when I’m having memory issues.

  5. A terrific article – very useful indeed. Trying to grind these to improve my gear so I can survive Adv Solo zones, and this will help me find & complete them all. Which won’t hurt my quest count goal to get 6k unique quests either. 🙂

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