On September 23rd, a new Adornment UI was added to EQ2 which presents a list of items that adornments can be applied to, rather than allowing you to apply adornments directly to the equipment tab. The new interface has not been universally liked:
For those who dislike the new window, we have news from EQ2 Buildmaster Bunji that the new Adornment window will become optional:
I’ll add an option that allows you to default back to old manual select style.
But instead of everyone just disabling the new window, it would be helpful to have a discussion about what could be done to make applying Adornments less tedious and potentially confusing and just a better experience overall…
How Would You Improve the new Adornment UI?
Let’s identify the problems with the current adornment system:
- Can’t see at a glance which equipped items have filled/empty adornment slots.
- Can’t easily see which slots the selected adornment will apply to.
- Can’t see if the adornment you are applying is going to replace an existing adornment, especially the SAME adornment.
The new Adornment Window seems to only partially address the problems that most people have. What’s worse, the first window that appears when you try to use an adornment only shows a few items. You have to click again just to get the list of ALL items that the adornment will fit into. Second, the window eats up a lot of visual space. If it were tightened up, it would be possible to see, without scrolling, every item that can accept the adornment.
I don’t know what the in-game UI is capable of, but I personally would like to see a hybrid of how we show adornment slots on EQ2U, plus highlighted borders around each slot after you click “Use” on an adornment. I’d also like to see a warning message “Are you sure you want to replace the existing white adornment on this item with “adornment name”?” and “This item already has an adornment called “old adornment name”, are you sure you want to replace it with “new adornment name”?”
I can look at doing some mockups, but why not post your own comments (respectfully), suggestions, ideas, and feedback below about what the adornment window COULD look like!
Here’s something from left field…
Adornment/rune templates and adorning slots vs gear.
Someone whose play styles vary, could have multiple adornment templates with different adornments in each slot across those templates.
Then when they are raiding they could apply one template, when they are soloing or pvping they could apply another.
And since the adornment is tied to the slot in the template rather than the item itself, you could swap out your gear without replacing all of your adornments/runes.
If you equipped an item that was below the level of the adornment in the current template and slot, or just isn’t adornable, then the boost from the adornment wouldn’t apply.
Might be detrimental to the adornment market, and maybe too much back-end rework to make possible, but just throwing it out there!
Granted it doesn’t address how you actually apply the adornments to the template initially, but it would save you having to buy and apply the same adornment over and over and over as you replace gear.
Hello,
First I had numerous difficulties to use the new UI,
but I find it finally very useful, sure you can not do anything with speed, but if you carefully mouse over the item that’s showing in the UI you can see if there’s empty slot or not (and yes if you choose it would be better if you should validate a messagebox saying somewhat like are you sure you want to erase this item ?)
secondly it’s very useful to list all the items eligible, should perhaps the default mode ? even if it’s taking a lot of space! I am tired examining an adornment to see if it can be dropped on arm or on foot or on finger, I find this way very easier than older and do not want to revert back now
best regards
First I would display equiped items with empty slots, then I would calculate for each adorn its statistical usage on each slot (from the eq2 characters database) and order the items accordingly. And finally I’d use the stats of the items to show the best items first (Staminy may be).
i’d like it to throw up the paper doll/character screen and “red out” the items you can’t use it with, leaving ones that are useful shown. you can then hover over the item, and it will list the adorns currently in use and you can click to replace existing or click to install adorn in the first empty slot. you’d be reusing existing UI elements, so i can’t think that this would be difficult to implement.
I’d be perfectly happy with a simple change to the new window. You see that “Show All…” text down at the bottom of the window? Click that and OK and you’re taken to another window that shows every slot that can take that adornment. Make that the first screen instead of requiring me to make 2 clicks and I’d be fine with the new window.
From that base you could add in the fancy bordering and sorting and such to make things easier but, honestly, just give me a list of where it can go and let me figure it out from there.