Game Update #51

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

GAME UPDATE 51

March / 31 / 2009

FEATURED

  • Weapon Appearance Slots
  • Players now have access to primary, secondary and ranged appearance slots. The wield style (one-handed, two-handed, shield) of the weapons must match the weapons that are currently equipped.
  • Bristlebane’s Day
  • (3/31/2009 – 4/8/2009) Jesters, thieves, bards and fans of mischief are invited to enjoy the festivities that surround Bristlebane’s Day! You never know what laughs and pranks are to be found, during this enjoyable time of year. Celebrators are present in every home city, and the oddest of objects have been spotted in Antonica, The Commonlands, Darklight Wood, Timorous Deep and Greater Faydark! Be sure to keep your eyes peeled for special events occurring only on the highest of silly days, 4/1/2009!
  • Lavastorm Revamp
  • Lots of brand new content has been added in this classic zone. Almost all of the population has been re-tiered for solo players, with a new level 45 to 55 adventure quest line with the industrious–but rather insane Sootfoot goblins, and a new level 40-45 tradeskill quest line. Brand new void invaded areas also feature new level 80 solo quests. Additionally, a solo-able daily shard quest has been added as well as flying horse paths and additional teleporters to make traversing the zone much easier!
  • T3 Shard Armor
  • A new set of shard armor is now available from merchants. This requires Molds that drop from the new x2 raid zone, your T2 void shard armor piece, and additional void shards.
  • Threat Meter
  • Players can now see how much aggro they have generated towards NPC’s in combat. A new UI element will display players’ aggro percentage for their current target or implied target.
  • Players with the most hate will also see the hate value for the player below them.
  • Players’ aggro value will also appear above an NPC’s head, just below their remaining power. The aggro value displayed above an NPC’s head may be toggled off under Options -> User Interface -> Name and Chat Bubble
  • Ward of Elements
  • A brand new level 80 two-group (x2) raid instance has been added! This zone is balanced for players without a proliferation of raid gear, and should provide an exciting challenge to any group of 12! The first six bosses can be tackled in any order, and provide fantastic fabled loot with brand new armor sets upgraded from the tier 2 void shard sets, complete with new appearances! They also drop Molds which are necessary to create T3 Void Shard Armor.
  • You can find the Ward of Elements in Lavastorm by taking the elevator down to Hollow Tower (in front of Deep Forge) to its lowest level.

ACHIEVEMENTS

  • Cleric
  • Sacrifice is now instant cast and recovery but will no longer be absorbed by wards.
  • Allied Prayers will trigger properly if the Cleric is casting.

ATREBE’S LABORATORY

  • Many NPC spells within Atrebe’s Laboratory: The Fabled City of Kor-sha will no longer target other NPCs.

GAMEPLAY

  • Xebnok and other charming mobs should no longer cause clients to crash.
  • Picking character advancement and training spells (i.e. Master II spells) will now attempt to add the spells to your hotbar and indicate where they are with spinning arrows.
  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite <playername>
  • The entire group will no longer be zoned out of Scion of Ice when 1 person leaves.
  • Chests looted with NBG or Lotto looting options will now give the group 120 seconds to make their decisions.
  • Players that have completed the access quest to Trakanon’s Lair will now be able to zone directly to Trakanon without clearing Veeshan’s Peak.
  • Sarnak teleporter technology in Gorowyn has expedited transport from the base of the main lift to the residential area.
  • Gnomeland security R&D have created a tinkered banker prototype, which is now available for use. No warranty applies, use at own risk, no refunds, gnomeland security accepts no liability for injuries or loss incurred due to malfunction or spontaneous combustion.

GUILD HALLS

  • The guild hall mender will now correctly remember the new coverage setting after it is changed.
  • Paying upkeep on a house or guild hall now requires confirmation.
  • The “Call to Guild Hall” spell to has been modified to have less of an impact on server performance when many players use it at once.
  • Amenities will now move with players when moving to a new guild hall.
  • Any amenities that are not allowed in the new guild hall will continue to be refunded to players’ escrow accounts. If the move results in having more amenities than allowed, players will not be able to move items until some amenities are removed.
  • Permissions for the Harvest Supply Depot amenity have been changed as follows:
  • Any player with access to the guild hall may deposit items into the depot.
  • Only players with Trustee access to the hall may withdraw items directly from the depot.
  • The ability to craft using items in the depot is defined using the permission level on the amenity tab.

ITEMS

  • Forgotten Ring of Souls had a higher bonus on it than was intended. It has been changed to 2 base spell damage and 2 spell crit.
  • The Paladin Voidbeam set’s 4-piece bonus has been changed.
  • The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
  • The Zealot’s Steel armor set is no longer sunshine yellow.
  • The Shadow Odyssey dirge set armor has had its chest and 2-piece set bonus swapped.
  • The Void Shard merchant in the Moors of Ykesha now offers weapons suitable for Brawlers.
  • Items collected from the ‘old’ Ethernaut Relics collection now apply to the ‘new’ Ethernaut Relics collection.  The ‘old’ Ethernaut Relics collection has been deleted.
  • Set bonuses for Shadow Odyssey raid gear and some “T4″ shard-purchased gear have been modified and improved.
  • Flightrift Leggings now have a ranged crit bonus instead of melee crit.
  • The High-Pressure Forged Breastplate awarded by Tertiary Gurowyn Riz’Din in the Timorous Deep can now be equipped by crusaders as well as warriors.
  • The delayed shipment Nagafen statues have finally arrived. Anyone who had /claimed their Nagafen at Rest item should now have a statue in place of the delivery crate.
  • The Thex Mallet can now be purchased from Shady Swashbuckler if you have completed the heritage quest.
  • Darkened Rapidity now adds +10 Deflection Chance to the fighter version of the Dark Mail Gauntlets.
  • The effect from the Talisman of the Ethernauts should now stack with similar effects, like Frenzy of the Dead and Adrenaline Rage.
  • The Tainted Ring of Anashti Sul should now proc Deflection Chance similar to its Shield Effectiveness.
  • The Signet of Vampiric Kind should now also proc Barrier on a successful deflection.
  • Many quest items in Moors of Ykesha have been fixed to no longer trigger procs.
  • Quest items for the Befallen missions will no longer trigger procs.
  • The Wantia Artisan’s satchel and meager harvesting bag no longer hold non-harvested raw items such as wolf fangs. Only items that are actually harvested can be placed in them.

MOORS OF YKESHA

  • Many parts of the solo population within Moors of Ykesha have been reduced in difficulty.

PALACE OF THE ANCIENT ONE

  • Multiple occurrences of Abstalius should no longer spawn in Palace of the Ancient One.

Player vs Player

  • Players can no longer revive while their group is still engaged in PVP based combat.
  • The infamy system has been adjusted.&nbsp; Players no longer lose infamy when they die. However, their infamy will slowly decay over time. Also, a new title has been added.

QUESTS

  • Lord Byron and his cohorts should be much more accessible for updating quests in Stormhold.
  • You can now assist with Qho Augren’s harvesting obsession as you level up, starting at level 5 (adventurer or tradeskill).
  • City writs that previously sent adventurers into Lavastorm have been adjusted due to the changes to the Lavastorm population.
  • Some of the collection items that were previously only available through the Kunark Burynai have been made available again in certain zones.

RAIDS

  • All Shadow Odyssey Expansion raid bosses now have a chance at dropping master spells.
  • Some raid bosses in each zone now drop void shards! (2 per instance, except Zarrakon)
  • A void shard now drops from the final boss of Obelisk of Ahkzul, two from the final boss of the Anchor of Bazzul, and three are present within the Palace of Ferzhul!

RUINS OF GUK

  • The Ruins of Guk: Halls of the Fallen, The Ruins of Guk: the Lower Corridors and Atrebe’s Laboratory: Fabled City of Kor-sha all have had some changes made. Most of the more undesirable spells have been removed from NPC’s and or are now dispellable.

SPELLS

  • Strike of the Ethernauts and similar type effects should now all stack with each other.

TRADESKILLS

  • The Far Seas Supply Division has learned of another mission where a group of talented tradeskillers may be sorely needed.  Madria Varas will have details of the new mission once they are available.
  • Representative Purrla from the Far Seas Trading Company is seeking help from the cities’ tradeskill societies! Tradeskillers level 40+ may wish to assist.
  • Armorers, woodworkers, and jewelers have improved their recipes, and can now make improved versions of tradeskilled shields and secondary items. Old shields and secondary items that already exist will not be affected, only new ones created henceforth.
  • Tradeskillers with their epic earrings may soon find more red collectibles if they look in the right areas–
  • The “Tunare’s Gifts” volumes 1 through 5 and “Bartending for Sadists” recipe books are no longer limited in number of uses.
  • All armorer reaction events in the level 50 range should now result in a success round if successfully countered.

USER INTERFACE

  • Players can now drag equipment from their appearance slots to the macro window.
  • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
  • The raid window has a new “Advanced’ mode that will display effect icons for all members of the raid. To switch views, right-click the raid window.
  • A bug in the raid window sometimes causing users to not be drag-able has been fixed.
  • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
  • UI Settings files are now stored in a new XML format.  Existing INI files will be converted the first time a character is logged in.
  • Tooltips of icons in the collection window now look like regular item tooltips.
  • The quest journal can now be sorted by quest name.
  • Players may now specify key bindings for all 10 hotbars in the Options window under Controls -> Hotbar Keys. Right-click a hotbar and choose “Hotbar Setting” to assign a key mapping.
  • The group window now displays a health bar for your group members’ pets.

ADVANCED USER INTERFACE

The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:

  • UIScript now supports the following functions: int(), abs(), floor(), ceil()
  • Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
  • Fixed a bug parsing negative floating-point numbers.
  • New Scripting events added: OnMove, OnSize, OnTextChanged.
  • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
  • Support has been added for a new UIColorStyle object.&nbsp; Any object property that accepts a color will now accept a reference to a UIColorStyle object.
  • Players can now press F2 to edit the name of an object in the TreeView
  • Players can press Enter or Escape while editing an object name to commit or cancel editing.

YKESHA’S INNER STRONGHOLD

  • Ykeshan Footsoldiers in the Field General Uktap encounter in Ykesha’s Inner Stronghold now drop warbeads.

ZARRAKON’S ABYSSAL LAIR

  • The mark of attack spell associated with the Mystmerian Wraiths in Zarrakon’s lair no longer persist through death, but the wraiths recast it on newly resurrected opponents within 3 seconds, allowing them to resume fighting with their group.

Erollisi Day and GU51* too?

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Live Events

Looks like whenever the servers come down to patch in Erollisi Day (which will be sometime between now and February 10th), we will see most of the various patches, fixes, and changes expected to come in Game Update 51, minus the Fighter Revamp.

I know some f0lks have been anxiously awaiting the HEIRLOOM tag so they can move Void Shards from one character to another, do updates for Proof in the Pudding (Tradeskill Epic), etc. with alts, and buy faction recipes for alts as well.

Erollisi Day will be activated February 10th, but the patch will happen before then.

Extrapolated from several posts by Kiara in this thread.

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. :)

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena – A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk – “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. :)

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? :)

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

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