On Test: TS/Adventure Missions To Give More XP, Exile Shared Bank, Adornments Vol 11 Rarity Fix

Written by Feldon on . Posted in DGC Wants Feedback, EQ2

Looks like we can expect some improvements later this week or early next week in the XP earn rate of both adventuring and tradeskills in EQ2, as well as some other fixes. Today’s complete Test Update Notes can be found on the forums, but we excerpt a few below…

GENERAL

  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

POPULATION / ZONE PROGRESSION

Brokenskull Bay: Spoils of Maraud [Contested Heroic]

  • Poochy has attended some anger management classes making him less aggressive.
  • Deckmaster Vasril should cast his curse less often and will not hit quite as hard.

TRADESKILLS

  • Altar of Malice tradeskilled food now correctly increases health regeneration.
  • Fixed many Grandmaster recipes that were uncraftable.
  • Advanced Adornments Volume 11 should now be more common.

QUESTS

  • Altar of Malice missions, repeatable quests and all Tradeskill Writs will now multiply experience rewards based on your experience modifiers such as veteran bonus, vitality, or potions.
  • Wheel of Misfortune – Repairing the broken wagon wheel in any zone will update the quest.
  • Ring of Dain Frostreaver VI – The Ring War Remnants public quest is no longer required to spawn Narandi the Enraged.

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Comments (23)

  • Rebelde

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    They say “Altar of Malice missions, repeatable quests”, that include the questline/signature?

    Reply

    • Sisca

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      Since the Signature quest line isn’t repeatable on the same character I highly doubt it.

      In fact, other than the missions, I’m having a hard time thinking of any repeatable quests in AoM. Unless they’re counting those timed ones that start by clicking something in the world.

      Reply

      • Rebelde

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        I thought the same. Then level doing AoM questline will be a pain (same like now: slow, boring, demoralizing…) :(

        Reply

  • Eric T Lewis

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    So they are only fixing tradeskill by your modifiers? That is not enough, it is a problem but honestly the insane amount of xp from 95-100 needs to be addressed.

    Reply

    • Kruzzen

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      If rush orders use modifiers then it will be a ton better.

      Reply

    • Prrasha

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      If the “mission XP” change includes tradeskill missions… a daily is currently worth ~0.1 level and a weekly is worth about ~0.34 level since they boosted the XP last week.

      The questline gets you to almost-97.

      If you just have vitality and the Mark for +220%, that means a daily is worth ~1/3 level and a weekly is worth a full level. So now you don’t need to touch a writ and you’ll be 100 in a week, if what they wrote in the patch notes is true.

      If “TS missions” don’t count, then you can drink one of your TS XP potions from the apprentices for +245%, and do a writ for a tenth of a level rather than ~0.03 of one. 30 writs to cap is, what, a bit over an hour?

      If this goes live on Thursday with the reset Daily, all my tradeskillers will be level 100 that day. (2 down, 7 to go, right now.) If it doesn’t include TS missions… maybe 2 days.

      Reply

    • GriffonLady

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      I dunno. It took less than an evening per toon for me to get my Carpenter and Woodworker to lvl 100 from 95. I haven’t had time to work on the rest of my crafters yet though. I just did the questline, my dailies and weeklies for AoM, AoD (apprentices), and ToV, then writs while watching Netflix. Not horribly difficult at all.

      And before any one goes on a tirade about how I’ve only done this on 2 toons… I have 19 left to level up. XD (Well, I might stick with leveling just my original nine, since I don’t think there is a way to get the blue coins once you get past those dailies for the apprentices, as far as I know…)

      Reply

      • GriffonLady

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        <.< I do admit though.. I am pretty happy modifiers will work now! XD

        Reply

  • Caela

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    all Tradeskill Writs will now multiply experience rewards based on your experience modifiers such as veteran bonus, vitality, or potions.

    Does that mean the xp you get on turn in will be increased by those things? In the past, you only got at least the potion modifier when you crafted an item, not on the turn in. I’m not sure if the turn in xp was effected by vitality, veteran bonus, etc or not – but I know it wasn’t with the potions.

    Still, I don’t think it will make that much of a difference for lvl 95-100. The turn in has always been a larger chunk of xp than the crafting – but for the latest tier, it just wasn’t very much.

    I’ve avoided tradeskilling until they fix the xp.

    Reply

    • Eric T Lewis

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      I agree currently a write gives me about 2.8% xp at turnin. So far I only got 1 100 character and that was my provisioner, by the way the best one to get to 100 the crafting was easy, unlike some of my other toons where the writs take forever to craft. They need to look at the xp given out by writs and adjust those up.

      Reply

  • Anaogi

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    /burns the number “97″ on the face of Luclin

    No 97 Advanced, No Peace!

    Reply

  • Foodcity

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    Am I the only one who wished they hadn’t changed the rarity of the advanced adorning book? I looted one, and was amazed, but pleased! Plus, it got people out searching for one. I haven’t seen an item hunt like that since almost Kunark.

    Reply

    • Canth

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      I don’t mind rare, but the frustration of getting Advanced Adornments Volume 8 from a level 103 mob when Volume 11 should be dropping because loot tables are broken isn’t at all ok.

      Reply

  • pheidra

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    I have 3 tradeskiller to 100 (carp, alch, and sage) and my jeweler just hit 98.

    I dont really get the fuss. I mean they should fix the exp modifiers that arent working correctly (like the Mark of the Far Seas, but tradeskilling used to be much, much more difficult when you had to make all the components.

    If you dont want to spend a few hours doing writs (which isnt really a lot of time in the grand scheme of thing considering the difficulty level of the dungeons and the gearing up needs etc.), then just do the daily/weekly. That should get you ~30% exp per week if I remember correctly.

    Reply

    • Vapur

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      Just because it used to be harder doesn’t make it right.

      Reply

      • Zzzz'z

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        Agree….the days when you had to make sub-compounds for other tradeskillers was a royal pain and that’s why SOE got rid of it…relying on different crafters to get your supplies sounded cool until you found no one able/willing to make them for you.

        Reply

        • Pheidra

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          I just don’t understand why people think they should be able to just instantly level to 100. It only takes a few hours.

          I enjoyed the difficulty of having to create multiple items because it made leveling more worthwhile. I also enjoyed the very difficult crafting leveling in EQ1 and actually prefer it, because it was a proud accomplishment and very powerful.

          People in EQ2 want to be able to level crafting faster and get super powerful recipes instantly. You don’t get both.
          The easier they’ve made crafting, the more worthless the items have been

          Reply

          • Feldon

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            I just don’t understand why people think they should be able to just instantly level to 100. It only takes 14-16 hours per character.

            FIFY

            Reply

          • Pheidra

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            Did you use Potions of Progress and exp potions (110%), Feldon? It took maybe 4 on my alchemist? (She was my second toon, but I know alch/chem/sage are taking longer so I’m doing her time even with the extra 20% rather than my carp).

            I got to/right before 97 doing the sig line + weekly (Note, I was running a Potion of Hastened Learning). According to my notes, I was getting 25% per progress potion, so every 10 minutes, making it 40 minutes per level, so two hours for the last three levels, though it probably slowed a bit on 98 with a level different from the rush order.

            Not sure what I’m doing so differently where I’m not feeling the pain others are =/

            Reply

          • Feldon

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            I used XP potions but not Potions of Progress. Before yesterday’s change, I was having to do 35-40 writs per level from 95-100. Yes the TS questline gives over 1 level so I did that too.

            With yesterday’s change, levels 95-100 now require about 6-7 writs per level. I haven’t tested lower levels but I’ve heard it’s ridiculously fast. We asked them to fix 96-100. Rather than increasing the XP from those writs, they completely overadjusted 1-90.

            Reply

          • Maec

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            So it takes 14-16 hours, that is still less than a day. We are not even a month in to the expac and people have many multiple max TS and Adv characters. Its not supposed to go this fast. Im tired of getting burnt out three to four months on an expansion because I’ve already done everything on multiple max everything toons. Its supposed to be about the trip not how fast you get there. For people with low play times, I get it. You don’t have a lot of time to put into it and you want something to show that you have accomplished something, but there needs to be a better midway point. 14-16 hours seemed long, but it wasn’t game breaking.

            Reply

  • ArtifactX

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    Altar of Malice missions, repeatable quests and all Tradeskill Writs will now multiply experience rewards based on your experience modifiers such as veteran bonus, vitality, or potions.

    I hope we get a nice little play nice bundle for all the potions every player in the game wasted

    Reply

    • Oakmiser

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      apprentices give a decent little potion, i used it and got from 0% at level 99 to dinging 100 in 14 writs — i had the mark of the far seas, one veteran bonus of 20% full vitality, and that one 25% potion from my apprentice

      Reply

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