21 thoughts on “Omougi: Adornments Should Be About Choice

  1. First it was “We want to replace your useless crit mit adorns with something everyone could use so we’ll be giving you more HP”

    Then it was “We don’t want to give you enough HP that it’s going to be moderately useful and force you into using HP adorns”

    Typical SOE to be drive an idea into mediocrity…

  2. I disagree. The point of the change is to not force them to make the encounters harder because of the change. Jacking up the HP on the adornments would make it an overpowered stat unless they jacked up the encounters as well and we’re back into the situation where everyone has to spec for HP red adornments (instead of Crit Mit).

    I doubt they have the scripts available to remove adornments from gear and refund shards (there’s probably no option, on their end, to remove/delete an adornment from a piece of gear). Giving something minor but still somewhat useful is the best course of action.

  3. Refunding the adornments is the answer. Then there’s no “we have to balance it with something” stuff.

    Changing them to HP adorns makes everyone compare them to HP, and think HP will be how content is balanced.

    Very often, SOE does what seems logical, forgetting that perception is 9/10ths of reality.

  4. Given the whole didn’t remove the mobs inherent crit with removed our ability to mitigate it. They did just make everything require more hit points than it did previously.

    No idea if that’s how it’s going to live, but that’s how it stands at the moment.

  5. I too am for the refund in some form. We already know that its possible for them to unattune our gear and adornments because thats happened before, its just a matter of finding a way to return the CM adorns to an npc for a new adorn or shards or whatever.

  6. @Miragian

    There was someone on the main thread who was doing some of the testing who’s said that some of the zones have now stopped criting entirely. So it appears they’re managing to start getting it worked out.

    I figure they’ll get it nailed down. They managed to remove the need for crit mit from most of the heroic stuff anyway so it shouldn’t really take them to long to get it removed entirely.

  7. What a ******** this HP-Adorn, delete the CM-adorns and refund it with shards and cash, and we can tune our chars by self.This is the only player frendy version of the conversion. Why must player bleed the time and cash of the shards, of changing the game mechanics.

  8. OMG you know what’s even moar better? Create a temporary CM adorn refunder merchant where you can trade in yellow and red CM adorns for their equivalent in shards, and offer everybody a one time unadorn option. Presto! Problem solved. Don’t need to delete or change anything. This is such an easy option compared to any other choice.

  9. They won’t be refunding anything.Remember when BG was still popular,and the gear was nice,not just for pvp? And then they made better BG armor,for the same token amounts? They told us to sit and spin then,don’t see why this would be any different.

  10. its only fair that SOE resets the gear with the cm adornments. that way we can use the raid set of gear for other toons. we spent tons of plat or long hours getting them. so might as well get to use them

  11. id say we know they can give us a 1 time chance of unadorning…seince they done it in past….then all they need to do is to make it so the hp adorns can be sold back to a merchant at the cost u bought them (10 shards and 5p whatever for cash) so that way we get back our shards and cash and then can buy what adorns we want to buy

  12. Not sure if this was spoken, but it should be easy fix:

    1. Log in – all your crit mit adorns pop off into your inventory/overflow
    2. Put a “Vendor” next to Momo on Thrug docks that buys them back for the shards they cost.
    3. Player does what ever they want with the shards to replace them.

    I would think that mechanic wouldn’t be hard to code because of other similar game features that they have done in the past to correct exchanges or items and such.

  13. Whatever. Choice in blue stats has eroded since SF, when you could actually find blue stats to suit your AA build or play style if you looked high and low enough for the right piece of gear. I had a lot of fun optimizing for pet stats, melee enchanters, battle priest stuff… etc.

    These days the slot and class restrictions on the existing adornments make this impossible. Simplfication has made it clear how to progress as they intended it, but what I really enjoyed was doing something a little wacky or different and actually pulling if off. I doubt the incoming changes will restore this simple pleasure.

  14. I would love to see an everything get reset like that did a bit ago.. It is just going to suck now MT off Tanks and going to see spike damage. Making it hard for our healers to keep up.

    With the CM adorns I think most of the complaint comes from power levelers. If you progress through the gear and zones you have plenty of CM to start raiding with a full set of rygor and x2 items. Just my thought I guess.

  15. To me what really bites is that some adorns used normal instant shards and others used raid shards, and OMG I dont want to run a zillion instances again for more white shards 🙁 So I agree, reset the cm adorns, and let us pick what we want. I mean I have 310 cm as mt healer… I surely can replace these with something much more useful than this LOW HP they are offering. I hope they do a reset for them 🙂 but time will tell.

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