The Q&As and Panels are done, and it's time to decompress in the Main Hall, or a hallway, or even "Kelethin", a bar in Paris Hotel covered by faux trees. But that doesn't mean the Questions & Answers have stopped. If you read our Fan Faire coverage and thirst for more, or if you posted a question to our Submit Your EQ2 Fan Faire Questions post, continue on.
So without further ado...
After the Q&A -- More Q&A
Q: Is there a revamp for the graphics engine currently in the works? Any plans on upgrading the game engine? Right now it's a struggle to run maxed out on super fast pcs. Would be great to see multicore cpu support properly implemented not the current minor one.
A: As far as multicore support in the client, Alex is working on that next. What’s currently happening is the game updates the frame, sends all the data it needs to the graphics card, then the CPU has to wait for the graphics card to finish the frame before it can proceed. We’re going to move graphics updates to a thread on the second core so the game can be working on building the next frame while the graphics card is busy. (Alex "GermInUSA" -- new EQ2 graphics guy)
Q: Can we either have multi-subscriptions per account, or the ability to link multiple accounts to the same character pool?
A: We can't report any movement on linking accounts. We want to do it. (SmokeJumper)
Q: Can we have a way to copy friends and ignore lists as well as macros between characters on our accounts?
A: We added /load_friends and /save_friends on June 18th. (Zoltaroth)
Q: Troublemaker players can just change their name and get around my ignore list. Can we get an account ignore?
A: The problem is this would require a change to uChat, our universal chat system across all SOE games. But we can talk about it. (Rothgar)
Q: Can the Inspect window be improved to show stats like Critical Mitigation, Crit Bonus, etc.? Critical Mitigation in particular is a requirement for certain dungeons.
A: We did update the Inspect window for Achievements. Certainly this is easy to implement, but it's also a Design question as far as what data players want to be revealed on an Inspect. We can talk about this.
Q: Any plans for new Mythical weapons?
A: Tallon, Vallon, and Sullon Zek in hardmode raids all drop new Mythical weapons. They will be best-in-class weapons for a while.
Q: Is there a particular reason why bards do not have any true aoes? If not could we have some added or possibly have some of our green aoes changed to blue? It's funny that bards, who do their damage by singing, can't damage mobs in an area -- does sound travel in a straight line?
A: There's a possibility bards may get a blue AoE, if design/balance makes sense. (Xelgad)
Q: When will necro pet get shared resists/crit mit, curently pets have low to zero resists and get wiped by AE’s(still)
A: In the discussion about Beastlord pets, we're looking at AoE immunity. We would also look at Summoner pets at this time. (FF panel)
Q: Regarding the stat change, will dieties be revamped? If so, what is the timeline?
A: Deity spells/buffs are going to change to grant a buff to all 5 stats across the board. (FF panel)
Q: Up till now progression has been an increase in level every couple of years and more aa each year, with thoughts of moving away from the Expansion every year model (woohoo) How do you see progression moving forward. Will it be periodic increases in AA? Bigger and bigger gear? I hope to stay away from level increases. lol.
A: We're not raising the level cap beyond 90 for the foreseeable future. There are mechanics limitations that made it quite difficult just to go 80-90 and would be even harder to go to 100. So the level cap will stay 90 for some years to come.
Q: Are there any enhancements coming to the inventory system? It would be great to have a grid-based, sortable inventory system for managing years and years worth of stuff.
A: We're looking at keeping Quest items out of your inventory and we're continuing to chip away at Inventory management, as we already have done with Mounts and Currency. (SmokeJumper).
Q: We’ve been promised for long now that they’ll be many improvements in flora system, trees, sky box … The world under water could also be improved. Shader 3 is still buggy, and there are not many new armor models. I mean REAL new model, not only recolored, re-textured.
A: EQ2 has a new graphics guy as of Destiny of Velious -- Alex "GermInUSA". He is working on Shader 3 as well as some of these other items. We should expect new features soon. Bug reports and screenshots of broken Shaders are crucially important for tracking down buggy shaders.
Q: Spell and combat arts animations are the same since day 1 and I’ve not seen any animation for a while. Even for dances and emotes …
A: With the new Animation Copy-Paste System, it is now possible to add a new character animation and have it work for all 26 races, rather than having to re-do the animation 26 times. As a result, new animations are MUCH more likely. New dances will probably be first, but /sitchair is on test and lying on beds is also in the works.
Q: Dungeons are gorgeous but outdoor zones are often empty and low level details.
A: You might have heard of an upcoming Freeport revamp.
Q: Why are the boxes the war runes come in not heirloom? They don’t unlock the rune till you open the box, and it’s not preventing us from selling or alt-looting them, its just making it a huge hassle.
A: The design/implementation of War Runes is probably not going to be repeated going forward. (Xelgad)
Q: Will we see a meaningful progression in mount speeds return in the near future instead of just a progression in mount type?
A: The progression is Ground mounts, Leaper mounts, Glider mounts, and Flying mounts. We did side-by-side comparisons of 4 typical mounts running across Commonlands and balanced it based on how fast they got across the zone. Also the fact that you can "point a flying mount in the direction you want to go, hit Autorun, go grab a sandwich, and when you come back you're where you wanted to be". (SmokeJumper)
Q: Any chance we will eventually be able to mail more than one item at a time?
A: We can look at that, but it means changes to uChat which is our universal mail system across all SOE games.
Q: Tinkered flying mounts or more variety in vehicles?
A: Aaron has been working on more tinkered items.
Q: Smokejumper mentioned earlier this year that there were plans for a replacement for the live servers free trial, are there any further details?
A: Free Trial will be back on Live soon.
Q: We were promised accurate real time xml data feeds for sites to replace EQ2players, where is that project and when will it be released?
A: They are pretty much done, and Platform is now working on it. This should make an appearance 'Soon' after the entirely new EQ2Players site launches.
Q: Can we get UI docking and scaling?
A: Windows in EQ2 are already not positioned absolutely, but based on an edge, as in X pixels away from the edge. But I could look at docking. Scaling I'd like to do, but it would add another rendering pass. It might look a bit ugly. (Rothgar)
Q: Can a simple system be implemented that would show (in a bag full of collection items) those which a character NEEDS differently to those they have already ? Could the ones that are not needed perhaps get the same mechanic as armour that cannot be equipped and turn red ?
A: This question came up in the panels in a bit of a different form, but the long and short of it was "Can items which are no longer needed for a quest/collection/etc. be greyed out?" and the answer was "We can look into that."
Q: I second the “where’s the class manifesto you promised us” question mentioned above.
A: The person who promised the class manifesto is no longer on the EQ2 team, and since classes change so frequently, such a document would be impossible. Not gonna happen.
Questions Already Answered
And some questions which have already been answered, already fixed, etc...
Q: Voltaan is tired! When will he be able to sit down in a chair or lay down on a bed?
A: /sitchair is on test.
Q: In PVP on Nagafen, players who mentor down to a lower level to help another player can be killed, even beyond the current scope of PVP range by zone. Will Sony return to respecting PVP range or will it become the standard that players should be even more wary of helping other players as they may be attacked?
A: Pretty sure this was already changed so you can now fight back while mentored.