21 thoughts on “The Future of ZAM Network

  1. When I started playing, I discovered EQ2 Wikia first, and having used similar Wiki software at work, felt very comfortable using it. That said, it never had all the answers I needed, and eventually discovered EQ2 ZAM, and relied on it for all the missing pieces and parts.

    To this day, I still rely on ZAM for some information that I can’t always find on EQ2 Wikia. And there’s information on ZAM that EQ2 Wikia doesn’t have at all, like quest dialogue.

    I didn’t realize the EQ2Interface/EQ2MAP stuff was hosted by ZAM; that’s truly distressing. My hope is that the project continues to survive as-is, but I can’t help but wonder what the future will hold if the rest of the EQ2 staff is going/gone. I wonder if the entire EQ2MAP project can (legally) be mirrored/hosted elsewhere.

    I know that the “ZAM girls” have put a lot of time and effort into the site over the years, and it shows. I hope that all of the ZAM folks are able to transition seamlessly into new opportunities, and wish them the best of luck. Hopefully we’ll all see each other again, if there’s a “Daybreak Live” one day. =)

  2. I will miss Zam. Their commitment and knowledge base for the original Everquest helped me fall in love with the game. In my opinion there will never be another fan site that will match it.

  3. It’s sad to see this happen. Allakhazam was one of the first Everquest sites i ever used back when I played in beta and during the next few years, In EQ I was called Madwand on Tarew Marr and I also ran my own guild and website called Seekers of Lore and Zam was the first site to post one of my maps. They don’t have those old things anymore but you can see them at http://www.steveprutz.com/eq/qcat.htm. I did the first public map of the Qeynos Catacombs and I was so proud when it was displayed on Zam’s website. I also met some of the people there during the E3 expos of 2000-2003. I even recall lots of emails with Calthine back when I was a submitter. So sad that they let her go 🙁 Multinational corporates are ruining this industry, IMO.

  4. While I have not used ZAM in years I do thank the staff involved for their dedication to EQ2. It’s sad when you think of people losing their jobs and especially when it’s so close to home in our EQ2 family.

    “Long-gestating VR/hologram technology has finally matured to a point where consumer hardware is just around the corner which will bring an entirely new paradigm for gaming in the next 5 to 10 years.”

    This quote echoes profoundly as to the future of gaming and the sites that support it. MMO’s will soon be interactive VR/AR games and the industry will adjust to it. Unfortunately the time of monitors and desks will soon be over and an era will end.

    This doesn’t mean the end of gaming or even then end of MMO’s because it’s basic human nature to want to socialize and any platform that allows it to remain on an anonymous/fantasy level will be embraced by those with an open mind.

  5. Thank you, Feldon. <3

    Even though I still have my job for short time, it's heart-breaking every day to know that I will have to step away when my time runs out. It's been an absolute privilege to work with so many awesome people, and to be able to also coordinate with sites such as EQ2 Wire when it came to event coverage.

    I have no idea what will be in my future (and also cannot speculate on ZAM’s future–that’s out of my hands now), but hopefully I can remain in the industry somehow. I have every intention to continue attending Fan Faire/SOE Live/whatever Smed calls it next, as well as hopping onto Beta to help test as I can, and continue EQ2ing in my spare time (which I’ll strangely have a lot of later this year).

    I really wish I could say more, those pesky pieces of paper….

  6. Sadly, it seems to happen to every business. They are originally built by people who have love and passion for their product. The business thrives and grows due to that love and passion. Then the ones who only care to make money come along and focus on profit and really don’t have any love for or understanding of the product. This causes the consumers (fans) of the product to become jaded and lose trust and eventually interest in the product. It’s happened with radio, education systems, game companies, and pretty much any industry.

  7. I definitely agree with both Kitalya and Kat above my post. I also used Zam as sort of a backup site to eq2wiki. And greed kills everything. I understand that a business needs to make money, but if things were fine before I see no reason for them to start butchering themselves. I felt the same way with SOE being forced to become Daybreak, and I still hope they can survive.

  8. It is pretty obvious EQ1 and EQ2 are entering the beginning of their last years. Player numbers are ever falling, which makes the games themselves and all the services around them ever less profitable.

    For the Heinlein fans out there: tanstaafl – There Aint No Such Thing As A Free Lunch

    In a way it is a self-accelerating process.. the less income the games generate, the less upgrades and services they get, making them less attractive to play etc.

  9. Thank you Feldon, and everyone, for your kind words. The support I’ve received from our community has been uplifting. Change sucks: it breaks my heart to see the Allakhazam/ZAM site staff laid off and the sites lie fallow.

    ZAM was a phenomenal gig for me, one that spanned over 8 years and nearly 20% of my life. It shaped my life in ways I could never imagine and I’ve met the most amazing people in the world because of ZAM.

    I’ve picked up some contract work so I can keep working remotely. I plan to be at the next Fan Faire (Britslebane willing!) because I want to see everyone.

    Meanwhile: Enthusiastic Community Team Member LFW!

        1. I definitely have to step away at times. The longest was Sentinel’s Fate. I took like 6 months off with people stepping in to post the bare-bones updates. Without that break, I’d have quit by now.

          1. Part of the struggle is when the game starts being work and stops being fun. It’s hard to keep your passion when that happens. And even with all the roller-coaster rides that EQ2 development and monetization took us on, it was the last couple years that were hardest.

  10. ZAM has been my go-to site for quest info for recent times. With EQ2 stopping the blue dot quest helper type stuff, I can see the sites like ZAM being more important than ever.

    Tencent is a big company, but still seems a dodgy Chinese operation…so maybe ZAM (and its great people) will move on to something better. (I”m not listing a bunch of references, use Google or Wikipedia…not hard to find dirt on Tencent).

    My best wishes go out for the folks who will be/are job hunting because of the decision. Good luck folks. You’re talented, driven people, so you’ll land on your feet. 🙂

  11. I had a close friend that worked for an IGE owned plat farming operation for a short time.

    They opened a video game retail store online and used it as a front to mask their real purpose, which was to provide massive quantities of EverQuest and WoW CD keys to Asia.

    On a weekly basis he would bring over thousands of eq2 install CDs which we would them smash in various ways for fun. The business would just buy them by the case load and then open each box and harvest the CD keys out of them. This cut costs drastically by not having to ship the physical boxes across the world. At one point I had about 100 of those little cloth bags that were included in the original eq2 boxes.

    Long story short, IGE was directly involved in the currency farming market for multiple games.

  12. Sigh. ZAM was a great resource. I’ve used it off and on since 2004. Moving makes no sense. The Internet doesn’t require an office to move as many things now can be done remotely.

    Good Luck to the ZAM employees and to EQ/EQII !

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