Consolidating Stats
Sentinel’s Fate consolidates many separate stats in an effort to simplify itemization. Developers have been hounded on the EQ2 forums for “ignoring” healers, hybrid classes which need both spell and melee abilities, etc. in designing gear. Stat Consolidation is a huge step in making a smaller set of gear usable by a larger player population. Here is the list of changes:
- Crit = Damage Spell Crit, Melee Crit, Range Crit, Heal Crit
- Crit Bonus = Spell Crit Bonus, Melee Crit Bonus, Range Crit Bonus
- Double Attack = Double Attack, Ranged Double Attack
- Potency = Base Spell Damage, Base Combat Art Damage, Base Taunt, Base Heal Amount
- Ability Mod = +CA Damage, +Spell Damage Mod, +Heal Amount
- Physical Mitigation = vs. Crushing, vs. Slashing, vs. Piercing
- Elemental Resist = Cold, Heat resists
- Noxious Resist = Disease, Poison resists
- Arcane Resist = Divine, Magic, Mental resists
Consolidated Stats naturally lead to a simplified Persona Window. Most classes will no longer have to hunt in Spell Stats and Melee Stats to find their Crit, Crit Bonus, Double Attack, etc. numbers. They’re all right there on the main Persona page. There isn’t even a Ranged Stats page anymore.
Inflated Stats?
If you think about how this consolidation works, you’ve probably realized that it’s going to be very easy for Druids, for example, to end up with 100% spell/heal/melee crit, or for rangers to end up with 100% self-buffed Double Attack/Ranged Double Attack. We already know that this expansion is going to be all about Crit Bonus. I think the developers have just accepted that even casual raiders are going to be at (or very close to) the 100% caps for Spell/Heal/Range/Melee Crit on day 1.