Posts Tagged ‘crafting’

   

Closing the Book on Void Shards

Written by Feldon on . Posted in Commentary, Expansion News, Game Updates & Maintenance, Itemization, Tradeskill

When Commission crafting was altered in March 2009 to prevent crafters from using their own Void Shards and other NO TRADE/HEIRLOOM materials for other players, it closed the book for several crafters on this highly profitable market.

However it was quickly discovered that a crafter could still use their own shards if the customer had at least the requisite number of shards in their own inventory to make the item. This was accomplished by swapping out ingredients in the Commission Materials window.

Today’s Hotfix marks the closure of this exploit:

Patch Notes January / 26 / 2010

GENERAL
You can no longer swap no trade and heirloom items given to you in a consignment trade.

Patch Notes January / 26 / 2010
GENERAL
You can no longer swap no trade and heirloom items given to you in a consignment trade.

Mentored Shards

Further, EQ2Wire is now hearing rumors that it will be impossible to run mentored “grey” void shard runs in Shadow Odyssey dungeons once the Sentinel’s Fate expansion launches. This likely will take the form of either being booted from the zone or a forced mentoring if a “trivialized” condition exists (mobs are grey).

It seems a concerted effort is now being put forth to restore the logical progression of gear in EverQuest II:

  • Treasured/Mastercrafted — solo gear
  • Legendary — group gear
  • Fabled — raid gear

The Problem

1) Some players have no interest in getting into any sort of group, and play EQ2 entirely as a solo game, yet they are currently getting exceptional gear.

2) Some players are husband-and-wife or trio setups. Either they don’t want to do a full group and deal with the personalities, or they are undergeared and not able to get into a group.

3) And some players already have several main characters and are leveling an alt, possibly an alt that is not always desired (summoner, druid, brawler, etc.).

One of the biggest problems players of The Shadow Odyssey faced is that all 20 dungeons were targeted for level 80, and if more than one mid-70’s character joined the group, then zone rewards were scaled down (no chest, no shinies, level 67 gear).

The Solution

1) Treasured and Mastercrafted gear in Sentinel’s Fate will be much better gear comparatively than level 72 gear was for level 80 characters. Considering how powerful the T1 and T2 void shard armor are, for many solo players, it will likely last them well into the 80’s until they replace that gear with Mastercrafted and quested rewards.

2) The Hole offers a large sprawling open dungeon ranging from level 82-90. Most of it is tailored to 3-4 players. Instead of waiting for hours, trying to build the “perfect” group, I expect players will simply show up at the entrance and jump into whatever ragtag groups are running through. Also, a variety of quests and large number of named encounters exist within the zone.

3) We haven’t heard much word on Class Balance, but hopefully with the changes, and the fact that Sentinel’s Fate dungeons range from level 82-90 means that people will actually get to group up with mains AND alts throughout the level range. With the AA slider, it should be possible to earn AA just as easily this way as solo questing.

With the dungeons in Sentinel’s Fate not being locked to level 90 (The Hole is 82-90, and the first instance is accessible at level 83), players won’t be pressured quite so bad to “solo quest grind to 90” before being able to play the group game.

Game Update 54 Crafting & Event Preview @ EQTraders

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Live Events, Tradeskill

Niami DenMother and Kaisha of EQTraders.com can always be counted upon to provide excellent coverage of Crafting and Live Events.

There are 3 articles worth checking out, and they are still being updated as more items are discovered, so be sure to check them out again at the end of the month to see anything news! From Niami:

Check out the EQ2TC GU54 Crafting Overview for more details – it already has the furniture shots for the first City Festival event (clothing shots will be incoming as time permits), as well as a page showing both the returning and the new Glacial Furniture from the Icy Keep vendor in Frostfell.  Mmmm, love that bed!

and a word about the Quellthulian Spires event which will end with the launch of Game Update 54 slated for early December:

Finish your work on the spires event now, get your shopping done, earn your title, finish up any incomplete spires, etc. When GU54 goes live, you will no longer be able to quest and earn tokens.

Note that, by popular demand,  Titles were added to the Quellthulian Spires Merchant, but these are still only on Test. Hopefully these updated Merchants are available on the live servers long enough for everyone who is sitting on a stack of Tokens to get them.


Powered by Warp Theme Framework