Posts Tagged ‘brenlo’

RIP Queen’s Colony (Qeynos), Outpost of the Overlord (Freeport) 2004-2010

Written by Feldon on . Posted in Commentary, DGC Wants Feedback, Game Updates & Maintenance

In February, former EQ2 Senior Producer Alan “Brenlo” Crosby created a thread “What is the Golden Path?” It included this provocative passage:

The golden path is the first step in a larger revamp of our new player experience.   We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow.  We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path.

When asked in the EQ2 ZAM Dev Chat to clarify this position, Brenlo responded further:

We plan to only allow new characters to start in the newer player areas. Timorous, Greater Fay, Darklight and soon Halas. The new player experience in Qeynos and Freeport are just not up to snuff anymore and do not provide as solid an experience when you enter the game for the first time.

Any hopes that this change would be canceled with the introduction of new EQ2 Senior Producer Dave “SmokeJumper” Georgeson, were dashed with his indication that he would “not be changing anything that was short-term” (short-term plans). So it seems this change was destined to go in one way or the other. Here are today’s Test Update notes which will not apply to Live Servers until Game Update 56 in mid- to late-May:

Test Update April / 27 / 2010
GENERAL

Qeynos and Freeport have been disabled as starting cities.

   

Alan “Brenlo” Crosby Leaves Sony Online Entertainment

Written by Feldon on . Posted in Commentary

From EQ2 Zam:

Astute fans of Sony Online Entertainment noticed Alan “Brenlo” Crosby changed his job status on Facebook this afternoon.  His Recent Activity says “Alan removed his job as Senior Producer – EverQuest II at Sony.”  A query to Christine “Kiara” Renzetti, EQII Community Manager, resulted in a polite “no comment.”We will report details as they become available.  Wherever Alan is going, ZAM and the EQII Community wish him the best.

He said this to Massively:

Yeah after working together for 10 years, it was my time to move on. Was a great ride and I am going to miss my SOE family.

February 12th Producer’s Letter

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, PvP/BG/Proving Grounds, Uncategorized

Alan “Brenlo” Crosby, Senior Producer of EverQuest II has posted this Producer’s Letter:

Happy Valentine’s Day All!

Here we are, perched on the precipice of another big launch for our beloved game, EQII. Next week is a big week for us and for you, the players of this grand game. You will finally be able to log into the new areas of Odus and explore, level and play in the new area that the team has spent nearly a year putting together. Characters can now advance to level 90 as adventurers and tradeskillers. More items, more spells, more AA’s and we hope lots more fun.

As many have noticed, Halas is not going out with the expansion, many have asked why and the reasoning is twofold. We have three pretty decent starting areas already. Darklight, Greater Faydark and Timorous Deep. We know they are not perfect and so the team has done considerable work in reworking those areas, streamlining the progress path to make for a better experience. We believe that you will find the experience in those zones to be far better than it had been. So, we went to work on higher level content for this launch, which we have with the expansion content and the new Battlegrounds.

Additionally we really want new Halas to be something special. We want more time to polish the area and make sure the progression path is fun and smooth. We also hope to get kilts in there. Currently we are looking to have Halas out with the Halas Reborn update later in the year.

With this release, we are proud to open up the Pre-Season of EQII Battlegrounds. Three zones will be available, each with a different playstyle. They will have progression and items and we hope add a whole new element of fun to the game. Unfortunately we didn’t quite get as many players as we had hoped on the server to give it a proper test, so we are going to use this pre-season phase to iron out any kinks and tweak the balance a bit more beyond the testing phase. When we are ready, we will begin Season 1 and the mayhem will begin in earnest. You will be able to work towards the new Chaos Armor during the pre-season, which might be the best looking armor we have added to the game.

With a game like EQII, it is evergrowing and everchanging, on occasion we find the need to adjust items, spells etc. . . and some mythicals had their power reduced with the release of the expansion. With each launch, we have to look at the items released previously and decide if they are perhaps too high to encourage players to look for upgrades. EQII is, at its core, a game driven by itemization. The constant desire to get the next biggest, baddest piece of gear. So on occasion we have to make some difficult decisions. This was one of them. For those who feel their mythical was devalued, I offer my apologies.

Next Tuesday is the retail head start, so to get you all ready, we are turning on Bonus XP from now until the servers come down for the update Tuesday morning. I hope you all login and enjoy. We look forward to seeing you on the Battlegrounds and running around Odus. Mostly, we thank you for playing EQII.

Alan “Brenlo” Crosby

Senior Producer EQII

Producer’s Letter: EQII Dev Team Update

Written by Feldon on . Posted in Commentary, Expansion News, Game Updates & Maintenance

Class Balance

As many readers of EQ2 Forums and EQ2Flames have sussed out, Chris Kozak (known on the forums and in-game as Aeralik) stepped down in his position of Game Mechanics (class balance, mechanics, etc.) in early November. Today’s Producer’s Letter announces his replacement, the scrapping of the unpopular Gear Scaling system and Fighter Revamp, and the rescheduling of Shaders 3.0 to Game Update #55:

Alan “Brenlo” Crosby, Senior Producer of EQ2, has posted a Producer’s Letter for December 2009:

Hello Norrathians!

Lots going on in the EQII world!  We are just about to release our next update, Will of a Tyrant and couldn’t be more excited!  With this update you are going to see a few hundred lingering bugs fixed in EQII.  Some of these bugs date back to launch and are being knocked out before we gear up for the expansion.  In fact, we have taken to calling this update our “bug bash” as we pulled out our hammers and smashed them into oblivion.  As for content in this update, it might feel a little lighter than recent updates however there is a reason for that. Actually, there are a couple of reasons.  The first is that it was a shorter development cycle for us, with only about two months of time between this update and last.  The second reason is that we are starting to shift many of our resources over to expansion work as it gets closer to its release.  In addition, we have some as yet to be announced surprises coming.  They’re some rather large features, which we hope will excite you.  More on those in the months ahead.

One feature we have been receiving a lot of questions about is the Item Ratings system, which some of you may know as item degradation.  I know that since it was announced there has been a great deal of confusion over the system and what it is intended to accomplish.  After many internal discussions, and listening to feedback from you, we have decided not to move forward with this system.  We are exploring alternatives that would allow us to continue to grow items and allow your gear to advance in meaningful ways, without giving the impression that you are going backward.

Another long announced and long awaited feature has been the rework on the “fighter revamp”. This is another project that is going to fall by the wayside as we now focus on small changes, rather than sweeping revamps.  Fighters are going to see some love here in the near future, thanks to Xelgad, who is taking on some of the class balance responsibilities. Other classes will be seeing improvements and tweaks as we take a hard look at how each class performs in solo, group and raid play.  Our goal is to make sure every class has a role and will be wanted in groups and raids, as well as being able to successfully solo.

Shader 3.0 work is pretty much complete at this point, with all of the shaders being converted to the new system.  That being said, we will not be releasing it with Will of a Tyrant.  We are not seeing the performance increases that we had hoped so we will continue to optimize and tweak until they provide not only a visual boost, but a performance boost as well.  We do not want to take a step backwards in performance just to make things look shiny.  Currently it looks as though this feature will land with the next game update, on expansion launch day.

I know you are all excited about the upcoming expansion, or at least I hope you are.  We are very excited as a lot of hard work has gone into making Sentinel’s Fate.  We still have a lot to do and the time for release is getting close!  So close in fact, that you can now sign up for beta which should begin admitting folks in less than two weeks. You can sign up on the EQII players site, so if you are interested in joining in, make sure you sign up soon.

Lots going on,

See you soon in Norrath and Merry Frostfell.

The EQII Team

Alan “Brenlo” Crosby

We can only assume that Aeralik’s departure was fueled by the aborted Fighter Revamp, unpopular Gear Rating/Scaling system, and untimely Avatar Loot nerfs (gear he designed and submitted in October 2008 was identified as overpowered in February 2009, and then finally substantially nerfed in August after players had invested many months of game time acquiring it).

Several classes in EQ2 have endured major shortcomings and balance issues, some all the way back to the Rise of Kunark expansion in November 2007. Druids and summoners have been described as outright “broken” by many players. These issues have received little attention, allowing as much as 2 years to elapse without necessary changes.

Class balance received very little focus in 2009, with no significant fixes in Game Updates 52, 53, or 54, even as the game has gotten more complex, raid encounters gotten more demanding, and groups have become more selective about which classes and players they accept. Tolerance for players who have elected to play a class that doesn’t have the same tools for curing, healing, tanking, or DPSing, as other classes have dropped to a point where players are routinely asked to give up and “re-roll”.

With this challenging stage set, and a frantic 2 1/2 months before the expansion, we see Xelgad stepping into this hotseat position. He has not been very visible on the forums, but we understand he has already been hard at work sorting through the changes we’ll see in Sentinel’s Fate.

We are cautiously optimistic that each class will finally be given the tools necessary to do their job. We are hopeful that a new approach of subtle changes, picking-and-choosing the best aspects of what was previewed at Fan Faire, along with Player Feedback, can be used to solve some long-standing problems. Of course, only time will tell what his vision of the game is.

We will continue to provide up-to-the-minute coverage of the upcoming EverQuest II: Sentinel’s Fate expansion with a critical, but fair eye for detail.


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