Posts Tagged ‘battlegrounds’

Battlegrounds and Test

Written by Feldon on . Posted in DGC Wants Feedback, PvP/BG/Proving Grounds

The good news:

Battlegrounds are now enabled on Test and Test Copy.

The bad news:

Test is closed until Battlegrounds have passed their sanity checks and considered “ready to go live”. This may be Wednesday or Thursday. OUCH

It doesn’t make a lick of sense to me. Folks on Test are used to things being broken, unstable, etc. They can always just NOT go to Battlegrounds if they are buggy. Posted on EQ2 Forums

   

Battlegrounds Slip to the 25th

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/BG/Proving Grounds

Battlegrounds have slipped again to February 25th. From the EQ2 Forums.

Since we’ve stated in this thread that the Battlegrounds feature is launching on the 23rd with the digital launch, I’m updating here to say that we’re actually going to be pushing it back a few days to put a few extra anti-cheating measures in place.

The plan is for Thursday the 25th If there are any other updates, we’ll let you know!

February 12th Producer’s Letter

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, PvP/BG/Proving Grounds, Uncategorized

Alan “Brenlo” Crosby, Senior Producer of EverQuest II has posted this Producer’s Letter:

Happy Valentine’s Day All!

Here we are, perched on the precipice of another big launch for our beloved game, EQII. Next week is a big week for us and for you, the players of this grand game. You will finally be able to log into the new areas of Odus and explore, level and play in the new area that the team has spent nearly a year putting together. Characters can now advance to level 90 as adventurers and tradeskillers. More items, more spells, more AA’s and we hope lots more fun.

As many have noticed, Halas is not going out with the expansion, many have asked why and the reasoning is twofold. We have three pretty decent starting areas already. Darklight, Greater Faydark and Timorous Deep. We know they are not perfect and so the team has done considerable work in reworking those areas, streamlining the progress path to make for a better experience. We believe that you will find the experience in those zones to be far better than it had been. So, we went to work on higher level content for this launch, which we have with the expansion content and the new Battlegrounds.

Additionally we really want new Halas to be something special. We want more time to polish the area and make sure the progression path is fun and smooth. We also hope to get kilts in there. Currently we are looking to have Halas out with the Halas Reborn update later in the year.

With this release, we are proud to open up the Pre-Season of EQII Battlegrounds. Three zones will be available, each with a different playstyle. They will have progression and items and we hope add a whole new element of fun to the game. Unfortunately we didn’t quite get as many players as we had hoped on the server to give it a proper test, so we are going to use this pre-season phase to iron out any kinks and tweak the balance a bit more beyond the testing phase. When we are ready, we will begin Season 1 and the mayhem will begin in earnest. You will be able to work towards the new Chaos Armor during the pre-season, which might be the best looking armor we have added to the game.

With a game like EQII, it is evergrowing and everchanging, on occasion we find the need to adjust items, spells etc. . . and some mythicals had their power reduced with the release of the expansion. With each launch, we have to look at the items released previously and decide if they are perhaps too high to encourage players to look for upgrades. EQII is, at its core, a game driven by itemization. The constant desire to get the next biggest, baddest piece of gear. So on occasion we have to make some difficult decisions. This was one of them. For those who feel their mythical was devalued, I offer my apologies.

Next Tuesday is the retail head start, so to get you all ready, we are turning on Bonus XP from now until the servers come down for the update Tuesday morning. I hope you all login and enjoy. We look forward to seeing you on the Battlegrounds and running around Odus. Mostly, we thank you for playing EQII.

Alan “Brenlo” Crosby

Senior Producer EQII

Battlegrounds Breaking News: Capture the Flag becomes 12 vs. 12

Written by Feldon on . Posted in PvP/BG/Proving Grounds

Didn’t I promise the Battlegrounds news would slow down? Oh well…

In response to concerns that 6 vs. 6 is too few players to set up an adequate defense in the Battlefield of Ganak: Capture the Flag Battlegrounds scenario, the number of players is being changed to 12 vs. 12.

This should also hopefully address the issues of spawn camping (AoE root/nuke players as soon as they revive). as a defense perimeter can be setup to protect your allies.

Battlegrounds Promo Video

Written by Feldon on . Posted in PvP/BG/Proving Grounds

Download the EQ2 Battlegrounds Promo Video


Download Battlegrounds Video

Justin did a fantastic job on this Battlegrounds video and it’s one of the better EQ2 promos I’ve seen. You may remember he also did the stunning GU54: Will of a Tyrant video (Download in HD)  which got a lot of positive comments on different forums. It’s nice to see promotional materials that do a great job selling the game. Hopefully we’ll see more like this!

EQ2BattlegroundsWire?

Ok I promise we are not renaming this site to EQ2BattlegroundsWire. 😉 We’ve had a lot of news about them lately, but we will be getting back into the PvE side of things with Grouping and Raiding very soon!

Balancing Battlegrounds

Written by Feldon on . Posted in Itemization, PvP/BG/Proving Grounds

There has been some talk on the EQ2 Forums both in PvP circles and elsewhere, in the Beta forums, not to mention EQ2 Flames, with a lot of concerns about how fairness is going to play out in the Battlegrounds. There have been suggestions that people will exploit and game the system as a stepping stone to progress further in raiding. I am not taking sides in this, but so far I am reasonably happy that these issues are being watched like a hawk.

Parts 1 and 2 of what should probably be a 2 part post. 😉

Battlegrounds First Impressions

Written by Feldon on . Posted in Uncategorized

battlegrounds_logo

There has certainly been a lot of gnashing of teeth on EQ2Flames and the EQ2 Forums that Battlegrounds, Battlegrounds Armor, and the PvP ruleset is going to “ruin” raiding in EQ2.

And there have been plenty of naysayers saying PvP wasn’t strong enough to sustain multiple PvP servers, or that Arenas never really caught on, as proof that there is no need for Battlegrounds.

As for me, the prospect of being robbed on the way to the bank, or being unable to turn in a quest due to roaming murder squads, just isn’t why I play this game. I know it is a play style that many people love, and I respect that.

I’m no stranger to PvP in other games. I had a blast playing Rainbow Six, and Quake. Not to mention some early networked PvP games like MazeWars and NetTrek. The PvP was a controlled environment, and something I could switch on and off. It was a lot of fun!

I’ve been optimistic about Battlegrounds because I see the potential. People have downtime when forming groups or raids. Some people like the idea of PvP in EQ2, but not the implementation. Sometimes there just aren’t a lot of players online. And no doubt, some guilds will want to test their mettle against other guilds on other servers!

Tonight, I tried out the group Battlegrounds zones, and so far, I had a lot of fun!

How do Battlegrounds Work?

Written by Feldon on . Posted in Guide, PvP/BG/Proving Grounds

battlegrounds_logo

What are Battlegrounds?

Battlegrounds is a new feature launched on February 25, 2010. Battlegrounds are a Player vs. Player (PvP) environment which take place on a completely separate server from the regular PvE and PvP servers. It roughly coincided with the release of Sentinel’s Fate (Feb 16) and Game Update 55.

Tokens

Each of the 3 Battlegrounds have their own unique Token. These tokens can be spent at the Battlegrounds Merchant in Qeynos Harbor or North Freeport. Multiple tokens from different zones are required to buy items.

Just by participating in a Battleground, you will earn at least 1 token. If you are the winning team, you will earn 3 tokens.

In addition, there are 2 Battlegrounds quests available for each of the 3 Battlegrounds zones. Don’t forget to pick these up before joining up!

How Do I Join a Battleground?

To join a Battleground, press Alt-Z to bring up the Zones window. Select the Battlegrounds tab. Click to view the Battlegrounds Window. You can choose one of the 3 zones presented in the list:

  • Battlefield of Ganak (Capture the Flag: 12 vs 12)
  • Gears of Klak’anon (Protect the Relic: 6 vs 6)
  • Smuggler’s Den (Hold the Fort: 24 vs 24)

or you may choose First Available.

If you are already in a group or raid, you can click Queue Group or Queue Raid to bring your pre-made group or raid over to the Battleground. Otherwise, you can click Queue Self and jump into a pickup group.

When the zone becomes available, you will be prompted to join the Battleground.

What Happens Next?

As soon as you accept the prompt, you are immediately logged out of your main game server and whisked away to the Battlegrounds server. Your group (or raid) is assembled on either the Red team or Blue team and off you go!

Rules

You are now operating under a PvP ruleset. This can substantially change how your gear works on Battlegrounds vs. your regular server. You can look at how your gear will behave in PvP by clicking the [X] PvP checkbox on the examine window. The duration of your stun/stifle/mez/root spells is substantially reduced. And you may not use any sort of Evac/Escape ability.

You may not speak to the opposing party or any other public chat such as Out-of-Character, Shout, or level chat.

Capture the Flag (Battlefield of Ganak)

In Capture the Flag, you are naturally trying to bring the opposing team’s flag to your home base. To do this, you simply run up to the flag of the opposing side and your character will grab it and carry it around.

You cannot score unless your team’s own flag is safe and secure in your home base. With the change to 12 vs 12, if you coordinate your strategy, you can set up a defense perimeter of 2-3 players to guard the flag, 1-2 players trying to get the flag, and then the other 7 players involved in skirmishes in the center of the playing field.

The first team to successfully capture and return three flags wins.

Protect the Relic (Gears of Klak’anon)

Acquire and hold the relic to accrue points faster than the opposition. The team with the higher number of points at the end of the time limit wins.

Hold the Fort

Gain control of the five spires which jut out over the raging ocean and hold your position longer than the opposition!

At the End of a Battle

When a Battlegrounds encounter concludes (either the prerequisite number of points have been reached, or the timer runs out), all characters are teleported to their home bsae and rooted in position. A scoreboard appears show how both teams did.

After approximately 30 seconds, the Battleground closes and you are returned to your place of origin.

Battlegrounds Rewards

We are currently working on a complete guide to the Battlegrounds armor and weapons.

>> View Battlegrounds Armor

At launch, Battlegrounds is restricted to level 80-90 with Battlegrounds armor at a minimum level of 90. It is intended for Battlegrounds to have rewards added so that Battlegrounds are open to players from level 10-90.

Battleground Armor

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/BG/Proving Grounds

battlegrounds_logo

We’ve seen some screen shots on the web of the Battlegrounds armor, but it’s been pretty low quality images. We took some images with the maximum graphic settings. This is the most detailed armor EQ2 has seen yet!

One surprising aspect of the Battlegrounds is that each of the 3 Battlegrounds zones give different tokens. The Battlegrounds merchants (now parked in Qeynos Harbor and North Freeport) require 30-40 tokens from at least TWO different zones to buy each item.

battlegrounds_brutallic_armor battlegrounds_deathdealer_armor

battlegrounds_dreadnaught_armor battlegrounds_warpriest_hammersofrestitution

More after the jump…

Battlegrounds Now Available on Test Copy

Written by Feldon on . Posted in PvP/BG/Proving Grounds

As of 3:15pm PST (6:15pm EST), the Test Copy server is being rebooted for testing Battlegrounds. From the EQ2 Forums:

Battlegrounds are up on Test and Test-Copy!! Teams who win their matches between 5 and 8pm PST every day that the BG’s are up for testing will get an awesome battlegrounds cloak for their characters!

As a special Battlegrounds event, several members of the SOE staff will be available for match-ups on Thursday, February 11th from 4 until 6pm PST.

Our SOE teams will play anyone who wants to challenge us and (if you beat us!) the winners will receive a special in-game title after the event!

So make sure you head on over to Test and Test-Copy to practice and we’ll see you Thursday!!

and this:

Battlegrounds have been activated on the Test Copy server and we’d like to see people starting to join as soon as possible.

We will be re-enabling the /testcopy command today, so if you aren’t on this server, go ahead and queue yourself up.

We expect a lot of people requesting a copy, so it might take a little time to get everyone moved over.

Expect bugs and expect crashes so if you notice something out-of-place please report it to us using the /bug or /feedback command.

To access battlegrounds, press Alt-Z (the old Zone Reuse window). The first tab should allow you to select a match and queue yourself or your group.

Battlegrounds Discussion on EQ2 Forums!

NOTE: Some players are reporting crashes with EQ2Maps and Battlegrounds. For the time being you may need to uninstall EQ2Maps and use the default UI.

Battlegrounds Quests

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/BG/Proving Grounds

So far, we’ve spotted a dozen individuals who seem particularly interested in player’s triumphs and exploits in the Battlegrounds.

  • The Tinmizer’s Tinkerers want you to straighten things out in the Gears of Klak’anon
  • The Pirates of Gunthak want to hear of your conquests in  Smuggler’s Den
  • The Iksar want to know when you will next face the challenges of the Battlefield of Ganak

Each camp offers 2 different quests for their Battlegrounds zone — defeat other players, or complete the scenario.

Qeynos Harbor seems to be the quest hub for good characters wishing to participate in Battlegrounds. Those of the evil persuasion can find these tasks in North Freeport.

Battlegrounds Maps & Level Range

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

As we now know, EQ2 will be getting Battlegrounds in Game Update 55 in February to coincide with the release of the Sentinel’s Fate expansion.

If you are wanting a closer look at the Maps of the 3 Battlegrounds zones, look no further than this EQ2Players writeup.

Battlegrounds are NOT intended as “end-game” or high-level only content. Although at launch they will be limited to level 80-90, there will be continuing effort to make Battlegrounds available to lower levels, complete with unique armor awards for these level ranges. Kiara posted about it here.

   

PvP Battlegrounds in Sentinel’s Fate

Written by Feldon on . Posted in Expansion News

While there is still a lot we don’t know about the PvP Battlegrounds feature first mentioned in October and slated for inclusion in the Sentinel’s Fate expansion in February, we have sussed out a few details.

Battlegrounds will be cross-server. Specifically a shared instance or instances accessible by players from different servers where you can meet in battle.

Battlegrounds will be available on both PvE and PvP servers.

It is currently unknown if these Battlegrounds will be the full PvP Ruleset (which is quite different than dueling on PvE) or a hybrid. PvP gear is quite powerful compared to the PvE gear that most players have.

It is currently unknown if these will be free-for-all or include campaigns such as capture the flag, etc.

It is currently unknown if European, Russian, and North American servers will be able to connect together, as they often have different Game Update schedules.

Brenlo reports in with this preliminary info:

This is still going through mid development so we are locking down details.  We are working on maps, rewards, gameplay styles etc. . . We will have lots of details soon. However just one quick note.  This will be for all servers, not just PVP.

Yes it will be cross server. =)


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