Been a While

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Live Events, Tradeskill

A week without news, some of you might be getting jittery. 🙂

GU52 is still on Test, getting nipped, tucked, and tested out. I believe they are on track to get it onto live servers perhaps as early as June 16th (my estimate, arrived using my advanced degree in EQ2ology). I know they really wanted it to be on Live before Fan Faire.

I’ve already documented the broad strokes of Gu52 in my earlier posts. If you haven’t seen a preview of player made Books, upgraded Hex Dolls and Ranged Weapons, or new furniture coming to EQ2, check out the EQTraders.com preview.

Many folks have been asking for more Live Events to be added to EQ2 especially during the summer doldrums. Due to changes in how server updates can be handled, it is possible to roll out Live Events a lot more easily. You can look forward to:

  • Tinkerfest — Tinkerfest is the great annual gnomish festival of tinkering and all things tinkered. It’s that time in the year when gnomes spend time with family and friends, exchange tinkered gifts, and celebrate the gnomish life.

Further, you can expect a recurring event which will likely be available only one day per month (perhaps when the moon is full!):

  • Enchanted Grottos of Norrath — Enchanted Mushroom Rings have sprung up in the forests of Norrath. These lead to instances which contain purple shiny collections, not to mention quests which award Elemental Tokens. Both the collections and the Elemental Tokens reward fantastic furniture and house items.

These two live events are discussed further on the EQ2 Forums, as well as links and pictures to some of the awesome rewards.

It wouldn’t be an EQ2Wire post without a hairball or two…

If you are a bard and your Drum of the Ethernaut  Chronicler is starting to sound a little flat, you’re not alone. A change on Test will make this item (which Fatuus wisely observed is more difficult to acquire than the Dirge/Troubador epic weapons) practically useless. Risk vs. Reward? Discuss it.

She’s got Skills

Adventurers in EQ2 go out of their way to be the best they can be, learning their class, tweaking their AA setups, adjusting casting orders, getting their skills up, and of course getting the best gear. I can assure you that EQ2 Tradeskillers are just as passionate about bettering themselves.

Tradeskillers acquire every recipe available to them, run the Tradeskill group instances added in TSO (some run them solo — oy vey!), earn faction to get access to more items, furniture, clothes, and recipes, work with adventurers to bring home more recipes, etc.

So when a scientific analysis of harvesting revealed that having significantly higher Harvest/Mining/Gathering/Trapping/Fishing skill had such an minimal effect on getting a rare as to be statistically insignificant, I had to dig deeper.

It is possible by donning the harvesting cloak (A Gathering Obsession), tradeskill epic earring (Proof in the Pudding), tradeskill jewelry, diety quest rewards, etc. to increase ones harvesting abilities to 540. This is 59% increase in this skill over what is required for T8 nodes (340). To put this in other terms, to naturally get a harvesting skill of 540, you would have to be a level 108 player.

Now, do I expect a 59% increase in the likelihood of harvesting rares? No. I’m well aware that this would unbalance the game and make rares too common. EQ2 operates on a diminishing returns curve. However nothing prepared me for the revelation that increasing Harvesting skill by 59% only increased the chance of harvesting a rare by .369%.

I know some folks would like to protect their lucrative market for rares (especially silicate loams), but a less than half of one percent increase? Instead of taking roughly 90 minutes to harvest one silicate loam, it will take 89 minutes and 27 seconds.

I love Domino to death, and she has always been above board, telling us exactly what we can expect, what she is looking for input on and what has already been decided. You know where you stand with her. But I will be making the point at Fan Faire — in the politest, most respectful way possible — that some of us expect Skills on items to actually do something. 🙂

   

GU52 now on Test — Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Raiding, Tradeskill

Here are the notes for GU52 which has now appeared on Test. It is unknown exactly when these changes will go live.

FEATURED

Charasis: Emperor’s Athenaeum

  • The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!

Kunark Overland Quests

  • A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them. Citizens of Dreg’s Landing in Kylong Plains, Riliss in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.

Kurn’s Tower

  • After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!

Research Assistants

  • Research Assistants have moved into many cities in Norrath.  These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master.  They will only assist one character per account at a time and only help those level 20 or higher.  Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin.  You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them.

GPU Shadow System

  • A new shadow system has been implemented for the game.  This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well.  Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more!  The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.

User Books

  • Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books are now available from sages.  Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content.  Player-written books are tradable so you can give them to your friends or even sell them on the broker.

GENERAL

  • Indus Surion should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
  • Navarius Orvalis should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
  • Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
  • By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
  • After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
  • Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
  • Killing NPCs will now accumulate achievement experience faster.
  • Missions now grant slightly higher achievement experience.
  • Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
  • Menders based in Kunark will now assist you even though they may be apprehensive.  Bankers and brokers are also willing to deal with you once they consider you indifferently.  Fens of Nathsar now has a mender, banker, and fence.
  • Mounts will now persist through death.
  • Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters.
  • Castable items will no longer trigger proc spells.
  • Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
  • Power draining dots will no longer trigger reactive damage once applied.
  • The elusive Schizophylum Spore in upper and lower Guk instances can now be found!

ACHIEVEMENTS

General

  • Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.

Bard

  • Heroic Storytelling will now apply properly to damage and heals.

Druid

  • Reduced the recast of Rebirth to 5 minutes.

Predator

  • Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.

Shadowknight

  • The Shadowknight will now be healed properly from Malevolent Protection.

Summoner

  • Reanimate pet will properly apply TSO pet modifiers now.

AUTOFOLLOW

  • Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
  • Auto follow now works when following someone who starts climbing down a cliff.
  • Autofollow while climbing used to only go up or down, now it also goes left or right.

CODING

  • EverQuest II now supports the Philips amBX experience.  With the amBX system, you can experience dynamic lighting, wind and rumble effects. See http://www.ambx.com/ for more information.

GUILDS

  • Players now get the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (the message used to read “GuildLeader has kicked YOU from the guild”).
  • Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
  • Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
  • Guilds are able to hire a research assistant hireling for their guild hall.
  • Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
  • The slayer sign guild hall amenity no longer uses an amenity slot.
  • The guild hall amenity limit is no longer constrained by the size of the guild hall.  The number of amenities allowed is now only based on your guild’s level.

ITEMS

  • Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
  • The Ground Granite Helm should now match the coloration of the rest of its set.
  • Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
  • Bite of the Wolf will now trigger properly and apply to the warden.

LAVASTORM

  • “Efforts Repaid” has had the number of kills required reduced.
  • “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
  • “Colossal Lava Rocks” now includes hardened colossi as quest targets.
  • There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
  • There should no longer be any heroic encounters in the Temple of Sol Ro.
  • There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.
  • Teleporters in Lavastorm can no longer be used while engaged in PvP combat.

MISTMYR MANOR

  • The Stewardess should no longer occasionally reset.
  • The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
  • The Primogens teleport less frequently.
  • The Primogens should be a little less reluctant to give up certain items.
  • The Curator has slightly fewer hitpoints.

PLAYER HOUSING

  • The front door of a player house now always leads back to the city.

QUESTS

  • Kunzar Jungle: Any players who have completed the quest “Slice Your Way Up the Ladder” will now be able to get “Do Unto Havik” regardless of the order in which they did the Swifttails quests.
  • Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
  • Gerun Pontian in the Commonlands will now update “Speckled Rattler Venom” for non-Freeport aligned citizens.
  • Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
  • The Clefts of Rujark – Players that have already completed “The Key of Coins” quest no longer need “a fancy steel key” in their inventory to access the Rujark treasure chamber.
  • Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.

SPELLS

General

  • Fighter avoidance buffs will once again persist through zoning.
  • Persistent spells should apply modification data properly upon zoning now.
  • Interpose effects will no longer trigger reactive procs while intercepting damage from another player.

Assassin

  • The Death Mark line will now use melee effect modifiers instead of spell modifiers.

Defiler

  • Spiritual Circle will once again apply to raid members.

Dirge

  • Cacophany of Blades will now make a melee attack instead of using a spell attack.

Enchanter

  • Mesmerize spells will no longer trigger additional spells.

Summoners

  • Some pet appearances have changed to match the new spell names.

Swashbuckler

  • The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.

TRADESKILLS

  • Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
  • Tailors across Norrath have been experimenting and have discovered a way to improve the utility of crafted hex dolls.  Already existing pristine quality hex dolls will automatically improve.
  • Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
  • Scholar recipes have been modified to reflect the spell naming changes.
  • Woodworkers and tailors have upgraded their recipes and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths).  Old ranged weapons that already exist will not be affected, only new ones created henceforth.
  • Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely.
  • Provisioners may find it worthwhile to investigate — or send their friends to investigate — the arena in Charasis West Wing.
  • Harvests are now more plentiful in the Palace of the Ancient One tradeskill instance.
  • Sages are now able to craft the level 34 Illusionist spell “Manatap,” formerly known as “Devitalizing Gaze.”
  • Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards.

USER INTERFACE

  • Statistic labels on the persona window now display the same tooltip as their values.
  • Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
  • Updated the deposit window to take eight digits rather than just seven.
  • Changed tool tips to auto widen if there are very long lines.
  • The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
  • Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
  • Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
  • You can now specify the text format of your hotbars from the Hotkey Settings window.
  • You can now use the macro window to equip weapons in appearance slots.
  • You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
  • Fixed a bug where when a player would complete the last quest in the journal there would still be information from the completed quest showing in the details window in the journal and in the active quest window.
  • Textboxes now support selecting all text by pressing CTRL-A.

WARD OF ELEMENTS

  • Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
  • Dayakara summons her imp minions slightly less frequently.

EQ2 Dev Chat at Zam

Written by Feldon on . Posted in Grouping, Itemization, Raiding, Tradeskill

On May 14th, there was an EQ2 Dev Chat hosted by Zam.

  • Bruce (Froech) – Producer
  • Jennifer (Kirstie) – Mechanics Supervisor
  • Ryan Favale (ImagoQuem) – Graphics
  • Roger (patherpanchali) – Raid content
  • Nick (GlipSOE) – Associate Producer
  • Brett (timetravelling) – Associate Game Designer
  • Greg (Rothgar) – Sr. Programmer
  • Emily (Domino) – Tradeskills
  • Chris (Aeralik) – Class Balance/Combat
  • Jason (Fyreflyte) – Itemisation
  • Nathan (Kaitheel) – Events and Quests

Complete chat logs of that event can be found at EQ2.Zam.com, however some people might like to get the highlights that I think my readers might be most interested in…

My question about Set Bonuses:

Ward of Elements is fun and challenging. One issue with the zone however is set bonuses. Equipping more than one piece of T3 armor breaks up the T2 set bonus. For tanks this means losing 7% mitigation. Going forward when armor sets are added, can one of the items in the NEXT tier include the set bonus of the PREVIOUS tier?

Fyreflyte responded in the live chat with:

We’ve run up against this issue in a number of places recently, and have certainly been giving it a lot of thought. Unfortunately, it’s not quite as simple as allowing the next set to count toward a current set’s bonuses.

You end up with some issues with double bonuses, and we’d need some new code support for it. We have a few plans for our next round of sets that should help avoid the problem, however. No specifics yet, as we’re still testing them =)

Fyreflyte provided additional details in the free-for-all chat afterwards:

The problem with upgrading set bonuses was compounded this expansion due to the way players upgrade their shard sets. It’s an issue we hadn’t run into much before. One idea I’ve had to help alleviate it would be to drop set pieces in WoE that were inferior to the actual shard armor, but helped complete the set for classes that absolutely needed their set bonuses.

This takes a bit of new code that allows for larger, slightly more dynamic sets, but may present an option to avoid this same problem in the future. It’s still just in the idea phase, but is an example of the types of solutions we’re looking at. For future gear, I’m definitely going to be careful about using such powerful bonuses high up in the set, as that by itself will reduce this issue a lot.

Camphor wanted to know what to expect, difficulty-wise, in the two new group zones coming in GU52. timetravelling gave some insight:

The two new group zones will certainly be challenging, but not extremely difficult. There will be some really fun scripted encounters, but they shouldn’t be nearly as difficult as somewhere like Palace of Ferzhul or Guk Stronghold.

One of my questions got a surprising response:

Will anything be done to keep Veeshan’s Peak a viable zone in the next expansion? Assuming the level cap is raised to 90, acquiring Mythicals will be incredibly trivial.  Has SoE considered scaling the zone to 90 and providing a quested item that dings the player to level 90 similar to the Munzok’s item?

timetravelling replied with:

Yes, actually we do have plans to keep older, low-level content much more relevant! And not just Veeshan’s Peak! But I can’t tell you what those plans are, yet =D

Cayanetta asked a question which was on the minds of several vocal forum posters:

Why did you choose to revisit Kunark with GU 52 instead of expanding on TSO content?

timetravelling had this to say:

There are always a number of reasons for those sorts of decisions, but a huge part of this one was the lore. The story we’re telling with the update revolves around quite a bit of stuff specifically in Kunark. Just wait til y’all get the chance to dive into the huge # of awesome quests Kaitheel is making =)

Fyreflyte about Itemisation:

Shield progression got a bit messed up last expansion, and it was hard to correct it without a level cap increase.

We’ll be paying good attention to it in the future though =) I’ve got more help with itemization now, which gives me more time to provide oversight, rather than just scrambling to pump out items.

What would a Game Update be without some tradeskill content. Domino reports in with:

Level 50+ Sages will soon be able to make a set of notebooks, which can hold user-created content (user-written books).

Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely.

Tailors will see some changes to their hex dolls, which include a much reduced casting time, stat increase, and a set bonus for the mastercrafted ones.

Woodworkers and tailors will see their ranged weapons (bows, satchels, bandoliers, etc.) get a stat upgrade also!

Adventurers may find some small goodies in the new Charasis West wing, including perhaps a couple small goodies for provisioners.

I’ve made a few minor changes to the void tradeskill instance that folks have been asking for… including a slightly more satisfying ending, and more harvests per click.

Oh, and lots more I don’t really have room to talk about…

So no … nothin’ really. 😉  Sorry!

Aeralik confirmed what he had posted on the forums about the combat XP to achievement XP conversion rate being upped substantally, although did not give hard numbers:

Currently the adventure xp to achievement xp is really small.  So to better match the current level scaling this had been adjusted for gu52.  Completing a dungeon should net you a good amount of achievement xp now.

Also in gu52 there are 80+ quests which will net you a good chunk of achievement experience.

It seems people ask all the time about why EQ2 does not allow Armor Dyes. Those folks always keeping their eyes peeled for any details about this may be interested in these quotes from Fyreflyte:

(Expect more) set jewelry from instances/raids. I’ve had some plans for some extra shard gear too for awhile, but have had zero time in which to implement it.

I’m not a big fan of armor dyes. We actually have some technical issues with them as well, since a LOT of our armor isn’t tintable.

All of the new sets that have been coming out, I’ve had to ask artists for specific colors of when I need them. When they use a fresnel shader, they become difficult to tint.

Much more at EQ2.Zam.com.

Game Update #51

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

GAME UPDATE 51

March / 31 / 2009

FEATURED

  • Weapon Appearance Slots
  • Players now have access to primary, secondary and ranged appearance slots. The wield style (one-handed, two-handed, shield) of the weapons must match the weapons that are currently equipped.
  • Bristlebane’s Day
  • (3/31/2009 – 4/8/2009) Jesters, thieves, bards and fans of mischief are invited to enjoy the festivities that surround Bristlebane’s Day! You never know what laughs and pranks are to be found, during this enjoyable time of year. Celebrators are present in every home city, and the oddest of objects have been spotted in Antonica, The Commonlands, Darklight Wood, Timorous Deep and Greater Faydark! Be sure to keep your eyes peeled for special events occurring only on the highest of silly days, 4/1/2009!
  • Lavastorm Revamp
  • Lots of brand new content has been added in this classic zone. Almost all of the population has been re-tiered for solo players, with a new level 45 to 55 adventure quest line with the industrious–but rather insane Sootfoot goblins, and a new level 40-45 tradeskill quest line. Brand new void invaded areas also feature new level 80 solo quests. Additionally, a solo-able daily shard quest has been added as well as flying horse paths and additional teleporters to make traversing the zone much easier!
  • T3 Shard Armor
  • A new set of shard armor is now available from merchants. This requires Molds that drop from the new x2 raid zone, your T2 void shard armor piece, and additional void shards.
  • Threat Meter
  • Players can now see how much aggro they have generated towards NPC’s in combat. A new UI element will display players’ aggro percentage for their current target or implied target.
  • Players with the most hate will also see the hate value for the player below them.
  • Players’ aggro value will also appear above an NPC’s head, just below their remaining power. The aggro value displayed above an NPC’s head may be toggled off under Options -> User Interface -> Name and Chat Bubble
  • Ward of Elements
  • A brand new level 80 two-group (x2) raid instance has been added! This zone is balanced for players without a proliferation of raid gear, and should provide an exciting challenge to any group of 12! The first six bosses can be tackled in any order, and provide fantastic fabled loot with brand new armor sets upgraded from the tier 2 void shard sets, complete with new appearances! They also drop Molds which are necessary to create T3 Void Shard Armor.
  • You can find the Ward of Elements in Lavastorm by taking the elevator down to Hollow Tower (in front of Deep Forge) to its lowest level.

ACHIEVEMENTS

  • Cleric
  • Sacrifice is now instant cast and recovery but will no longer be absorbed by wards.
  • Allied Prayers will trigger properly if the Cleric is casting.

ATREBE’S LABORATORY

  • Many NPC spells within Atrebe’s Laboratory: The Fabled City of Kor-sha will no longer target other NPCs.

GAMEPLAY

  • Xebnok and other charming mobs should no longer cause clients to crash.
  • Picking character advancement and training spells (i.e. Master II spells) will now attempt to add the spells to your hotbar and indicate where they are with spinning arrows.
  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite <playername>
  • The entire group will no longer be zoned out of Scion of Ice when 1 person leaves.
  • Chests looted with NBG or Lotto looting options will now give the group 120 seconds to make their decisions.
  • Players that have completed the access quest to Trakanon’s Lair will now be able to zone directly to Trakanon without clearing Veeshan’s Peak.
  • Sarnak teleporter technology in Gorowyn has expedited transport from the base of the main lift to the residential area.
  • Gnomeland security R&D have created a tinkered banker prototype, which is now available for use. No warranty applies, use at own risk, no refunds, gnomeland security accepts no liability for injuries or loss incurred due to malfunction or spontaneous combustion.

GUILD HALLS

  • The guild hall mender will now correctly remember the new coverage setting after it is changed.
  • Paying upkeep on a house or guild hall now requires confirmation.
  • The “Call to Guild Hall” spell to has been modified to have less of an impact on server performance when many players use it at once.
  • Amenities will now move with players when moving to a new guild hall.
  • Any amenities that are not allowed in the new guild hall will continue to be refunded to players’ escrow accounts. If the move results in having more amenities than allowed, players will not be able to move items until some amenities are removed.
  • Permissions for the Harvest Supply Depot amenity have been changed as follows:
  • Any player with access to the guild hall may deposit items into the depot.
  • Only players with Trustee access to the hall may withdraw items directly from the depot.
  • The ability to craft using items in the depot is defined using the permission level on the amenity tab.

ITEMS

  • Forgotten Ring of Souls had a higher bonus on it than was intended. It has been changed to 2 base spell damage and 2 spell crit.
  • The Paladin Voidbeam set’s 4-piece bonus has been changed.
  • The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
  • The Zealot’s Steel armor set is no longer sunshine yellow.
  • The Shadow Odyssey dirge set armor has had its chest and 2-piece set bonus swapped.
  • The Void Shard merchant in the Moors of Ykesha now offers weapons suitable for Brawlers.
  • Items collected from the ‘old’ Ethernaut Relics collection now apply to the ‘new’ Ethernaut Relics collection.  The ‘old’ Ethernaut Relics collection has been deleted.
  • Set bonuses for Shadow Odyssey raid gear and some “T4” shard-purchased gear have been modified and improved.
  • Flightrift Leggings now have a ranged crit bonus instead of melee crit.
  • The High-Pressure Forged Breastplate awarded by Tertiary Gurowyn Riz’Din in the Timorous Deep can now be equipped by crusaders as well as warriors.
  • The delayed shipment Nagafen statues have finally arrived. Anyone who had /claimed their Nagafen at Rest item should now have a statue in place of the delivery crate.
  • The Thex Mallet can now be purchased from Shady Swashbuckler if you have completed the heritage quest.
  • Darkened Rapidity now adds +10 Deflection Chance to the fighter version of the Dark Mail Gauntlets.
  • The effect from the Talisman of the Ethernauts should now stack with similar effects, like Frenzy of the Dead and Adrenaline Rage.
  • The Tainted Ring of Anashti Sul should now proc Deflection Chance similar to its Shield Effectiveness.
  • The Signet of Vampiric Kind should now also proc Barrier on a successful deflection.
  • Many quest items in Moors of Ykesha have been fixed to no longer trigger procs.
  • Quest items for the Befallen missions will no longer trigger procs.
  • The Wantia Artisan’s satchel and meager harvesting bag no longer hold non-harvested raw items such as wolf fangs. Only items that are actually harvested can be placed in them.

MOORS OF YKESHA

  • Many parts of the solo population within Moors of Ykesha have been reduced in difficulty.

PALACE OF THE ANCIENT ONE

  • Multiple occurrences of Abstalius should no longer spawn in Palace of the Ancient One.

Player vs Player

  • Players can no longer revive while their group is still engaged in PVP based combat.
  • The infamy system has been adjusted.&nbsp; Players no longer lose infamy when they die. However, their infamy will slowly decay over time. Also, a new title has been added.

QUESTS

  • Lord Byron and his cohorts should be much more accessible for updating quests in Stormhold.
  • You can now assist with Qho Augren’s harvesting obsession as you level up, starting at level 5 (adventurer or tradeskill).
  • City writs that previously sent adventurers into Lavastorm have been adjusted due to the changes to the Lavastorm population.
  • Some of the collection items that were previously only available through the Kunark Burynai have been made available again in certain zones.

RAIDS

  • All Shadow Odyssey Expansion raid bosses now have a chance at dropping master spells.
  • Some raid bosses in each zone now drop void shards! (2 per instance, except Zarrakon)
  • A void shard now drops from the final boss of Obelisk of Ahkzul, two from the final boss of the Anchor of Bazzul, and three are present within the Palace of Ferzhul!

RUINS OF GUK

  • The Ruins of Guk: Halls of the Fallen, The Ruins of Guk: the Lower Corridors and Atrebe’s Laboratory: Fabled City of Kor-sha all have had some changes made. Most of the more undesirable spells have been removed from NPC’s and or are now dispellable.

SPELLS

  • Strike of the Ethernauts and similar type effects should now all stack with each other.

TRADESKILLS

  • The Far Seas Supply Division has learned of another mission where a group of talented tradeskillers may be sorely needed.  Madria Varas will have details of the new mission once they are available.
  • Representative Purrla from the Far Seas Trading Company is seeking help from the cities’ tradeskill societies! Tradeskillers level 40+ may wish to assist.
  • Armorers, woodworkers, and jewelers have improved their recipes, and can now make improved versions of tradeskilled shields and secondary items. Old shields and secondary items that already exist will not be affected, only new ones created henceforth.
  • Tradeskillers with their epic earrings may soon find more red collectibles if they look in the right areas–
  • The “Tunare’s Gifts” volumes 1 through 5 and “Bartending for Sadists” recipe books are no longer limited in number of uses.
  • All armorer reaction events in the level 50 range should now result in a success round if successfully countered.

USER INTERFACE

  • Players can now drag equipment from their appearance slots to the macro window.
  • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
  • The raid window has a new “Advanced’ mode that will display effect icons for all members of the raid. To switch views, right-click the raid window.
  • A bug in the raid window sometimes causing users to not be drag-able has been fixed.
  • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
  • UI Settings files are now stored in a new XML format.  Existing INI files will be converted the first time a character is logged in.
  • Tooltips of icons in the collection window now look like regular item tooltips.
  • The quest journal can now be sorted by quest name.
  • Players may now specify key bindings for all 10 hotbars in the Options window under Controls -> Hotbar Keys. Right-click a hotbar and choose “Hotbar Setting” to assign a key mapping.
  • The group window now displays a health bar for your group members’ pets.

ADVANCED USER INTERFACE

The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:

  • UIScript now supports the following functions: int(), abs(), floor(), ceil()
  • Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
  • Fixed a bug parsing negative floating-point numbers.
  • New Scripting events added: OnMove, OnSize, OnTextChanged.
  • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
  • Support has been added for a new UIColorStyle object.&nbsp; Any object property that accepts a color will now accept a reference to a UIColorStyle object.
  • Players can now press F2 to edit the name of an object in the TreeView
  • Players can press Enter or Escape while editing an object name to commit or cancel editing.

YKESHA’S INNER STRONGHOLD

  • Ykeshan Footsoldiers in the Field General Uktap encounter in Ykesha’s Inner Stronghold now drop warbeads.

ZARRAKON’S ABYSSAL LAIR

  • The mark of attack spell associated with the Mystmerian Wraiths in Zarrakon’s lair no longer persist through death, but the wraiths recast it on newly resurrected opponents within 3 seconds, allowing them to resume fighting with their group.

Change to No-Trade Commission Crafting

Written by Feldon on . Posted in Itemization, Tradeskill

Recently players noticed that they were unable to start Commisioned crafting of void shard items if the crafter was in possession of the void shard. Emily “Domino” Taylor, EQII Tradeskill Developer, responded on the Official Forums:

“The transfer of no-trade items (including void shards) via commission crafting was unintended. Going forward, you can expect that this kind of transfer will not be possible. A recipe that requires a no-trade item to make and produces a no-trade product, should require all of those no-trade components to be held by the person who is going to end up with the final product.”

Many players used this to sell no-trade crafting components along with the crafting service (usually 2-3p per shard).

From EQ2 Forums. First on Zam.

Tradeskill Love in GU51

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

From EQ2Players.

In Game Update 51 (scheduled for a mid-March arrival), Tradeskillers will get some love:

  1. A new Tradeskill Instance in the Void. This will be a bit different than the existing 3 group tradeskill instances which level 50-80 tradeskillers have been doing since TSO came out.
  2. Updated recipes for shields, orbs, and other secondary slot items.
  3. Guild Hall Trophies were mentioned at FanFaire ’08 and will make their appearance here. These trophies consist of 2 raid “bosses” from the original launch and 2 additional raid bosses from each subsequent expansion. Tradeskillers will make a “trophy mount” which, when combined with some remnant of the boss (presumably its head) will created a guild hall-placeable item. The recipe for this comes from the master tradeskill delegate you bought your AA mirror recipe from.
  4. The Far Seas Supply Division (the new TSO tradeskill faction) has work for you in Lavastorm! New mounts including a lava rhino and flying, flaming, carpet and of course there are the obligatory house furniture items as well. 🙂
  5. 2 New Red Shiny Collection Collections in Lavastorm exclusively for tradeskillers (NO TRADE).

Pass the Mothballs

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

Looks like the new HEIRLOOM tag was not fully tested for The Proof in the Pudding tradeskill epic updates. The following characteristics have been discovered:

  • Pulling the completed items out of the Shared Bank will not update the quest. You must delete and reacquire the quest “The Proof in the Pudding”.
  • Turning in the quest “The Proof in the Pudding” will consume ANY update items from your personal bags AND the Shared Bank. So if you created more than 1 of each item in the hopes of updating the quest for multiple characters, they will be ALL used up by the first person turning in the quest if these items are in your Shared Bank.

Solution:

  • Make sure there is only 1 set of update items in Shared Bank.
  • Log in the character that needs to turn in the quest.
  • Delete and re-acquire the quest.
  • Turn in the quest, making sure that there are no other update items in the Shared Bank.

UPDATE: Proof in the Pudding updates are now totally broken and the quest is now impossible to complete.

Hopefully this will be fixed soon!

From EQ2 Forums.

Parting with Heirlooms

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Tradeskill

This comes to us from EQ2Traders.

As we mentioned last week, GU51 is getting a new HEIRLOOM tag. There were theories that this might be applied to The Proof in the Pudding quest combines (Master Sage/Jeweler/Woodworker/Carpenter/Armorer/etc.).

We now have confirmation that this will in fact be the case. If you have a level 80 sage and level 80 carpenter and both are on (or have completed) the quest, you’ll be able to make the combine for your alt, put it in the shared bank, log out, log in, claim it, and update your quest.

What we did not know at the time is that HEIRLOOM is being applied to several other items!

If you have 50,000 faction with Riliss, Bathezid’s Watch, and Danak Shipyards with one of your characters and it is driving you crazy that you cannot buy recipes and share them with your alts, it’s party time! Now you can buy RoK faction recipes and “pass them on” to your alts. I know my Sage will be thrilled that he doesn’t have to do a hundred rush orders in Danak to get those recipes.

As previously reported, Void Shards and Far Seas Supply Division tradeskill tokens will now be tradeable between your alts by placing them in the Shared Bank.

Some other changes coming in GU51:

  • Bountiful Harvest messages will now delineate the original harvest from the bountiful harvest on roots and wood. Previously, they were combined.
  • The gathering animation has changed a bit.
  • Guild fuel merchants will now buy back tier 1 fuels.
  • The “Tools of the Trade” set bonuses on the Tradesman’s (55), Artisan’s (65), and Crafter’s (75) belt and earring sets are now appropriately scaled for level, with 5%, 7%, and 9% durability bonus on the sets.

Thanks again to Niami for her writeup!

Heirloom Doesn’t Mean Old Fashioned

Written by Feldon on . Posted in Itemization, Tradeskill

Originally posted on EQ2 Forums (Heirloom Flagging)

Looks like SoE have been listening to the overwhelming feedback from many gamers feel that the NO TRADE flag has been overused in The Shadow Odyssey. You’ll recall that TSO offers 20 closed (instance) dungeons and no open (contested) dungeons. As a result, all of the LEGENDARY and FABLED items that drop in these popular zones cannot be traded, even amongst character alts of the same account. This also includes the much vaunted Void Shards used to buy special Legendary armor.

In a future update, some items will be changing tags from NO TRADE to a new tag called HEIRLOOM. The first recipients of this new tag are Void Shards and the Far Seas Supply Division Tokens. HEIRLOOM-flagged items can now be placed in your Shared Bank and collected by other character alts on your account.

It will be interesting to see how this flag is applied to other items in the game. The first request thread that popped up is the Proof in the Pudding updates for level 80 Tradeskillers to become a Master Artisan should be HEIRLOOM flagged. That would allow a character with a level 80 Sage to make the necessary combine for their level 80 Jeweler, for example. When Kunark was new, the grouping was actually fun, but now that the Master Artisan program is 14 months old, it is getting harder and harder (and more expensive) for most players to get updates. I see no problem with these updates being flagged HEIRLOOM.

I would not mind seeing NO TRADE removed from more items in the game, or even some method of once a month using some type of transmuted or tinkered gizmo to strip the NO TRADE flag off one item once per month. The flag would be replaced with ATTUNABLE.

Folks are already selling and using Looting Rights (setting the loot to Leader Only, inviting someone to a group, and having that person enter the zone and loot the chest in exchange for Plat).

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. 🙂

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena — A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk — “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.


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