Community Update Regarding Yesterday’s Server Issues

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EQ2 Producer Lauren “Mooncast” McLemore on the EQ2 Forums:

Yesterday we experienced unforeseen technical issues related to an upgrade to one of our internal services. Those complex changes caused issues with logins and required that we take down our servers. We pushed a fix last night and are monitoring the servers closely to verify the fix and ensure its stability.

If you experience unexpected behavior with logins today, please post in this thread.

As we monitor the results of this fix, we may determine it needs time to “bake” further before we make any significant updates. This might impact the release timing of GU103. We will post separately if the GU release date needs to be pushed out to ensure we have healthy, happy servers.

We’d like to apologize for the extended downtime yesterday and thank all of you for bearing with us and for continuing to be a part of our community.

   

Unscheduled Downtime April 27, 2017 — 16 Hours Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

It looks like this morning’s update note of “Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality.” did in fact have a noticeable difference and EQ2 servers are now down for an extended window which could run quite long.

It looks like today’s unexpected downtime has now been extended to Midnight tonight. With servers down at 7:00am, up at 10:00am, and then down again at 10:26am, this will be a total of 16 1/2 hours.

From the EQ2 Forums:

All servers are currently coming offline to address a technical issue. We do not have an ETA at this time but will provide information as it becomes available.

From the EQ2 Forum status notice:

Status: 4/27/2017 10:26 PDT – The game is currently down, investigating a login issue.

Update from RadarX:

The current ETA for this maintenance is 12 AM PDT (07:00 UTC).

Update: Servers came back up at 11:30pm PDT.

Update Notes: Thursday April 27, 2017

Written by Wiouxev on . Posted in EQ2, Game Updates & Maintenance

US Servers: 7~10:00am PDT | 10:00am~1:00pm EDT | 15:00~18:00 BST | 16:00~19:00 CET 

 

From the EQ2 Forums:

GENERAL

  • Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality.

POPULATION / ZONE PROGRESSION
Expert Raids

  • Resolve values for expert raid zones have been reduced. Current combat mitigations remain unchanged.

Vaedenmoor: Heart of Nightmares [Raid]

  • Added messaging to the Harrowing Hobgoblin Exploders if they attempt to drop their explosives

Kander’s Candor – What’s Coming Up In 2017: Level 100 Boost, Co-opetition “Proving Grounds” Challenge, new Fallen Gate TLE server, AMAs on April 26-28th, Level 110

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

kander2

From the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going.

Cooperative Competition: Co-opetition!

EQ2 Producers Letter (Holly & Lauren) – April 2017

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers

From EverQuest2.com:

Greetings, fair Norrathians!

The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?!

First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course!

In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start with one Co-opetition Challenge and switch it out with a new match type or layout periodically. Woot!

Update Notes: Tuesday April 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed.
  • The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow.
  • Deaths in the Raenha, Sister of Remorse encounter still affect add numbers.
  • Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor).
  • All adds in the Raenha encounter now count toward the add count mechanic.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz should now send a warning message for his event at 5%.

Update Notes: Tuesday April 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Order and Chaos [Raid]

  • Shanaira the Prestigious has had her messaging tweaked for clarity.

Vaedenmoor: Realm of Despair [Raid]

  • The Hemorrhage spell should now correctly apply its damage portion of the failure condition during the Setri Lureth encounter.

Lost City of Torsis: The Spectral Market [Expert]

  • The doors at the back of The Spectral Market now send you to Crusader’s Cave in Obulus Frontier instead of Kunzar Jungle.

ABILITIES

  • Master’s Interpose will now only trigger up to 15 damage reflections before it needs to be recast, and will only trigger on hits greater than 20% of the target’s maximum health.
  • Coordinated Wounds will now only apply to targets currently engaged in combat with the group.
  • Glacial Freeze now reduces effective level at all spell tiers.
  • Increased the duration on higher tiers of Glacial Freeze.

STORMHOLD

  • Reduced Combat Mitigation debuffs when the caster is below level 100 in preparation for an upcoming TLE update.

Update Notes: Tuesday April 4, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Raids

  • Adds in most tier 4 encounters have had their combat mitigation reduced.

Vaedenmoor: Heart of Nightmares [Raid]

  • Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values.
  • Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.

Update Notes: Tuesday March 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic]

  • Over-General Vihgoh should no longer path into the walls when idle and not being attacked.

ITEMS

  • Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects.
  • Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse.
  • Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80.
  • Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements.

QUESTS

  • Vanishing Act – Damaging “a visage of fear” too quickly will no longer prevent the quest from updating.

ACHIEVEMENTS

  • Shanaira the Prestigious in Arcanna’se Spire: Order and Chaos [Raid] should now correctly update personal achievements.
  • All bosses within Crypt of Dalnir: The Kly Stronghold [Expert-Raid] and Arcanna’se Spire: Order and Chaos [Expert-Raid] should now award flawless achievements.
  • Corrected an issue that caused the guild achievement for defeating Setri Lureth to not update correctly.

Update Notes: Tuesday March 21, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 14:00~16:00 GMT | 15:00~17:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 04:00~06:00 GMT | 05:00~07:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Encounters from Kunark Ascending should no longer periodically remain stuck in a stunned or rooted state.

Castle Highhold [All Versions]

  • Defeating Gudre Blackhand too quickly will no longer prevent him from dying by chandelier.

Lost City of Torsis [All Versions]

  • Meld of Vapor will no longer chain cast Spell Diffusion.

Update Notes: Tuesday March 14, 2017

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 14:00~16:00 GMT | 15:00~17:00 CEST EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 04:00~06:00 GMT | 05:00~07:00 CEST
90 minutes after servers came back up, players are still reporting issues logging into the game or accessing certain zones.

From the EQ2 Forums:

ZONES / POPULATION
Defeating the final boss in Kunark Ascending [Solo] and [Advanced Solo] instances now grant bonus experience.

Expert Zones
All expert versions of heroic and raid zones will now exit players to Obulus Frontier near the portal summoner. Normal versions of the zones will continue to exit players into their respective entrance locations.

Kaesora: Tomb of the Venerated [All Versions]
Implosion will no longer break Chatizad’s and Zannaska’s pathing.

Lost City of Torsis: The Shrouded Temple [Heroic]
The Meld of Haze should now return to combat after all group members are cleared of Lost in the Fog

Brokenskull Bay: Hoist the Yellow Jack [Heroic]
Adventurers are given more time to stop damaging Captain Krasnok before he and his crew becomes epic.

Arcanna’se Spire: Order and Chaos [Raid]
Shanaira the Prestigious has had her combat mitigation reduced to account for recent changes based on values a full raid of fully geared tier 3 raid force with max ascension levels would be able to overcome.

Vaedenmoor, Realm of Despair [Raid]
Setri Lureth has had her combat mitigation reduced to account for recent changes based on values a full raid of fully geared tier 3 raid force with max ascension levels would be able to overcome.

Arcanna’se Spire: Order and Chaos [Expert-Raid]
Sporous Plants and Magic Mushrooms in the Botanist Heridal encounter have had their health reduced.

Lost City of Torsis: Reaver’s Remnants [Expert Challenge]
Neh’Ashiir has had her health lowered to a more realistic value.

ABILITIES
Retribution of the Fallen will now only increase damage for profession spells.
Implosions combo will now trigger off of the initial hit instead of the final hit.
Corrected an issue that prevented Wildfire from triggering its combo on certain tiers of encounters.
Corrected an issue that prevented Scorched Earth from triggering its combo on certain tiers of encounters.

Epics
Awakened Epic abilities will no longer be removed when betraying.
Awakened Epic abilities no longer have a plat or status cost to purchase from Polúmetis.

QUESTS
Clinical Trials for Trees – Applying Merza’s Sick Tree Ointment to the trees is easier now for those on mounts.
Path to Understanding – Deletion of the quest will now remove the Fetish of Leadership from the character’s inventory.
Shellfish Ambassador – Offering shellfish to an ulthork will no longer have a chance of immediately angering the target.
The Shadow Odyssey, Chapter 5: Breaking the Chains – The dimensional anchor in Obelisk of Ahkzul has been overhauled. It should now consistently update the quest when destroyed with the Staff of Theer equipped, even when it is destroyed in one hit.
Thumpy Sticks – The crafted “thumpy stick” now correctly identifies that it is associated with this quest.
Clinical Trials for Trees – Applying Merza’s Sick Tree Ointment to the trees should now stop the poison mist from reappearing.
Finding Dolas – The Golden Shackle of Mist drop should now update in Lost City of Torsis: The Shrouded Temple [Expert – Event]

Arcanna’se Spire: Forgotten Sanctum [Heroic]
“The Five Chambers of Protection” has had its required time of completion increased from 6 minutes to 12 minutes.

Crypt of Dalnir: Baron’s Workshop [Heroic]
“Put to Rest” has had its required time of completion increased from 8 minutes to 16 minutes.

ITEMS
The Sovereign’s Medal – Item description now states that “Sarya Val’Sara, a Nye’Caelona merchant in Obulus Frontier” is the merchant that accepts these coin.
Expert’s Channeled Shadow Neckguard has had its potency value corrected
Expert’s Bracelet of Bones has had its potency value corrected
Wrist rewards from the quest Hook, Line, and… Anchor? may now be equipped at level 80.
The 3-piece bonus on the Volcanic Percussion set now grants higher bonuses to keep in progression with previous sets.
The 4-piece bonus on the TSO Mystic raid set now debuffs strength instead of multiattack (which raid mobs no longer use).
Several charms in Kurn’s Tower that were previously class restricted are now usable by all classes.

The 4-piece TSO raid set bonus for Wizards now grants 15% additional base damage to Fusion II.

Update Notes: Thursday March 9, 2017

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue with expert zone encounter mitigation where it was not applying the full mitigation package for some encounters.

Raids

  • Corrected an issue that caused all players zoning into the Crypt of Dalnir: The Kly Stronghold [Expert-Raid] and Arcanna’se Spire: Order and Chaos [Expert-Raid] to be put into their own instance.
  • Xalgoz should no longer cast his heals during the few seconds he is looking for a new target.
  • Boss progression in expert raid zones have become a bit more strict. For example, the first boss needs to be defeated before raiders can fight second boss, etc.

Kunark Ascending: Expert Dungeons Now Available

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

ka762

From EverQuest2.com:

The dungeons and raids of Kunark Ascending are now even more dangerous! Today, with the introduction of Expert dungeons and raids, players will be able to experience a more challenging version of this great content.

Speak to Prissaia, the Expert Dungeon Portal Summoner, within Crusdaers’ Cave in the Obulus Frontier zone to begin an Expert instance.

The following dungeons are now available in Expert Mode:

  • Arcanna’se Spire: Vessel of the Sorceress
  • Arcanna’se Spire: Forgotten Sanctum
  • Arcanna’se Spire: Repository of Secrets
  • Kaesora: Tomb of the Venerated
  • Kaesora: Xalgozian Stronghold
  • The Ruins of Cabilis
  • Crypt of Dalnir: Wizard’s Den
  • Crypt of Dalnir: Ritual Chamber
  • Crypt of Dalnir: Baron’s Workshop
  • Lost City of Torsis: The Shrouded Temple
  • Lost City of Torsis: Reaver’s Remnants
  • Lost City of Torsis: The Spectral Market

The following raids are also now available in Expert Mode:

  • Arcanna’se Spire: Order and Chaos
  • Crypt of Dalnir: The Kly Stronghold

With greater risk comes greater rewards, and each of these dungeons/raids will provide better loot drops for their completion. Begin your adventure today and see if you have the expertise to face these new challenges.

ka741

Update Notes: Tuesday March 7, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

Downtime is unknown.

I’d heard some of this information from the Discord chat but I’ve been asked not to repost said information here until it’s official. So, here’s the official thingy from the EQ2 Forums:

ASCENSION
Members now receive five bonus Guided Ascension scrolls per week from the Ascension masters. When these bonus scrolls are claimed you will be not be able to receive any more bonus scrolls for six days and 20 hours.
Ascension Masters will now continue to grant Guided Ascension scrolls until all four Ascension classes are level 10. You are still limited to one scroll per day.

EXPERT ZONES
Expert zones are more challenging versions of all current Kunark Ascending heroic zones, as well as the tier one, two, and three raid encounters in the Crypt of Dalnir: The Kly Stronghold and Arcanna’se Spire: Order and Chaos raid zones. Expert zone encounters drop more powerful items. All current heroic missions will update within the appropriate expert zones and grant an extra reward if completed utilizing an expert zone.

Speak to Prissaia <Expert Dungeon Portal Summoner> within Crusaders’ Cave in Obulus Frontier to venture to these new instances.

   

Update Notes: Tuesday February 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Tower of Frozen Shadow [X2 Raid]

  • Tserrina should no longer be able to be killed, bypassing her exit script.

ABILITIES / ALTERNATE ADVANCEMENT

  • Primary and Swarm pets will now share 20% of the casters DPS stat, and 100% of the casters strikethrough.
  • Combos involving Telluric Rending and Terrestrial Coffin will now properly trigger.

QUESTS

  • Ornate metal lamps for the quest “Key to Curing the Spellpox” should be a bit easier to find.
  • Geobotany – Gathering 100 crystal dusts no longer spams updates. It now only updates the quest on the 100th crystal dust gathered.

PUBLIC QUESTS

  • Reduced hitpoints on Jaled Dar’s Shade, The Iksar Hero and The Omen Feeder.

Unscheduled Downtime Feb 24th @ 2:15pm PST

Written by Feldon on . Posted in Game Updates & Maintenance

After various server crashes last night on Halls of Fate, we now have an unscheduled downtime today for all EQ2 servers.

From the EQ2 Forums:

All US Servers will come down at 2 PM PT for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 2 hours.

The EU server will come offline at 9 PM PT (5 AM UTC) for the same update. Downtime is anticipated to be less than 2 hours.

Update Notes: Thursday February 23, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • Reduced the mitigation on solo encounters in Obulus Frontier.

The Lost City of Torsis: Ashiirian Court [Raid]

  • Lord Rak’Ashiir has been allowed to summon his adds more freely.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz’s failure effect “Vampiric Lifeleach” will now heal for slightly more.

Update Notes: Tuesday February 14, 2017

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Forgotten Sanctum [Heroic]

  • Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset.
  • Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset.
  • Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset.

Kaesora: Xalgozian Stronghold [Heroic]

  • General Janosz’s adds now despawn when he is defeated or when his encounter is reset.

Day 6: Daybreak Login Issues Persist

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Not sure what else to say about the nearly week-long Login problems at this point, except that maybe @DaybreakGames shouldn’t tweet the suggestion that login problems are likely the fault of the customer’s computer or internet connection. This tweet rubbed more than a few people the wrong way:

Thursday afternoon as issues were resolved:

Update Notes: Tuesday February 7, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
According to reports, EQ2 servers went down for several hours at least once last night, hours ahead of the scheduled maintenance:

Update Notes from the EQ2 Forums posted as of 8:00am PST:

POPULATION / ZONE PROGRESSION

  • All raid encounters above tier 1 now have a base mitigation increased based off of expected mitigation debuff values.

Login / Launchpad Issues Affecting Daybreak Games, EverQuest II

Written by Feldon on . Posted in Game Updates & Maintenance

ethernet_cable_cut

Update Mon Feb 6th @ 4:00pm PST: According to a new tweet on @DaybreakGames, the login issues continue.

Update Mon Feb 6th @ 7:38am PST: Login problems continue for some Daybreak customers. Now, some players are reporting that their accounts, protected with Two-Factor Authentication that requires a code from a mobile phone or other device to login, are unable to login at all.

As players have been reporting in several threads:

and according to several twitter posts by Daybreak Games, the company is having issues with its Login Servers. This issue has been ongoing for at least two days, with some players having issues prior to that.

Update Notes: Thursday February 2, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums.

 All Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

And

ABILITIES / ALTERNATE ADVANCEMENT

  • Soulburn will now cooperate with Reaper.
  • Reduced the autoattack damage for Savage Allies.
  • Elemental Unity will now trigger when under an ascension buff.

ITEMS

  • Imbued Void Capsule now properly equips to the Charm slot.

QUESTS

  • Consolidation of Power – The Ethereal Catalyst will now drop 100% of the time if you are on the appropriate stage of the quest.

Update Notes: Tuesday January 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants[Challenge Heroic]

  • Neh’Ashiir has had her max health reduced.

Monolith Of Wrahzul

  • Reduced the control immunity on Fathad Zastim.

ABILITIES / ALTERNATE ADVANCEMENT

  • Spell Weapon Damage Bonus and Weapon Damage Bonus have been consolidated into one stat, Weapon Damage Bonus.
  • Corrected an issue with Glacial Freeze that would cause the targets to heal after returning to their natural level.
  • Pass Judgement will now correctly grant a Fervor component to Heretic’s Destruction instead of Fervor Overcap.
  • Targets of Oration of Sacrifice may now trigger Fierce Combat for the entire duration of the effect at a maximum of once per 1.5 seconds.
  • Unfetter will now correctly remove the stealth component to Hidden Assault.
  • Corrected an issue with Shadow Trickery’s fervor effect not applying correctly. Added the amount of fervor increased to the examine of Shadow Trickery.


Powered by Warp Theme Framework