Butcherblock ONLINE
From Rothgar:
We are going to begin unlocking servers as QA completes their test. It looks like Butcherblock will be coming up in a few minutes.
From Rothgar:
We are going to begin unlocking servers as QA completes their test. It looks like Butcherblock will be coming up in a few minutes.
Rothgar, who has been up for how many hours now? brings us this update…
The upgrade is looking good and we should have the servers up soon. The QA department is just doing their final pass.
We have a 30 minute downtime scheduled tomorrow morning to roll out a hotfix for all servers. Since we had to skip our normal hotfix window this morning due to the database migration, we are doing it tomorrow instead.
We’re still planning on going forward with the PvP server merge Wednesday night at midnight PST. Initially only Venekor will be brought down to backup the database and export all of the data. When the export is complete, Nagafen will be brought down for us to merge the data. After the merge takes place, we have some other background tasks that could take a few hours. This includes cleaning up universal-chat, merging shared banks and updating player names and guild names that had conflicts. Be prepared for as much as a 24-hour downtime for Venekor players. Nagafen players will experience around 12 hours of downtime depending on how fast the processes go.
We’re hoping that the newer hardware will help the process go faster than our test runs.
Thanks for enduring the downtime this week. We know it’s never at a good time but the final outcome will be worth it.
Tomorrow’s hotfix is expected to include some changes to the Headless Horseman x2 encounter.
From Rothgar on the EQ2 Forums:
All 3 servers are currently up and locked while our QA department goes through the normal testing process to confirm everything looks good after the upgrade. We are specifically testing characters and guild halls on each of the three servers that had problems copying over last time. So far those are loading fine so everything is looking great.
I’m hoping that we will be ready to bring the servers up within the hour.
and Glip the Gnome:
Hey all! We are smoketesting the servers right now before we open them back up. Right now it looks as though we’ll have them up around 7:00pm PDT. We’ll let you know if that changes.
Update:
The downtime for Nagafen, Butcherblock, and LDL has been extended to around 10pm PDT this evening.
We apologize for the extended downtime. As a result of this, the team has already extended the Moonlight Enchantments event an extra day to make up for all the time that these servers will be missing.
Thank you again for your continued patience.
This makes 22 hours estimated downtime.
To compensate for the server wonkyness, server downtimes, and slow start on the event, Moonlight Enchantments is extended through 11:59pm PDT October 22nd.
Due to two mistakes in how the Server Downtime scripts were triggered last night, ALL servers must be rebooted. This will happen in a few minutes. The issue:
Announcement by Rothgar:
I just wanted to take a moment to explain some of the broadcasts you may have seen and what is happening with the servers.
Last night, prior to the maintenance for Butcherblock, Nagafen and Lucan D’lere, we scheduled the downtime which is responsible for notifying the worlds via broadcast and also safely shutdown and lock persistent instances until the worlds come down.
There were two mistakes made. This notice was scheduled for all west coast servers, not just the three that needed it. We also mistakenly set the time for today at noon instead of last night at midnight. This is why BB, LDL and Nagafen didn’t get the notice last night.
Unfortunately once the servers have gone into maintenance mode and the instances become locked, there is no way to reset it unless we reboot them.
So we are planning on taking all of the west-coast servers down in 5-10 minutes for a reboot. This will clear them so you’ll be able to create instances once again.
The reboot shouldn’t take long, maybe 10-20 minutes at most. We apologize for this confusion. Unfortunately some processes still require human interaction and occasionally we can make a mistake like this.
We hope to have all servers except for BB, LDL and Nagafen back up very shortly. The DB migration is going well. Nagafen is the only remaining DB to be copied and we’re hoping that it will complete in a few hours. After the DB has been moved, we will need some additional time for QA to verify the migration. Once we have the green light from QA, the remaining 3 servers will come back up.
Thanks for your patience!
The latest news on those 64-bit Upgrades:
Things are still going well, however it is looking like it’s going to take a bit longer than we had originally anticipated.
We’re now looking at an uptime of around 4pm PDT. If we need to adjust the time again, we will be sure to update this thread.
Thank you again for your patience.
Rothgar is posting updates regarding the downtime to a discussion thread on EQ2 Forums.
I apologize that the server downtime was not made more clear. We discussed it a few times in other threads while the maintenance was still tentative.
We weren’t able to make a decision on the maintenance until our DB tests passed with our QA department which happened late on Monday.
The only option would have been to make an announcement and hold the DB upgrade for a couple of days to make sure everyone had ample time to plan for the maintenance. Unfortunately this would have pushed the server merge back to next week and we wanted to avoid that since it has already moved back several times. We’re still trying to get the database upgraded and server merge completed in as timely a manner as possible. The compromise to this accelerated schedule is a little less notice on the maintenance.
Should the database upgrade happen successfully, we are still planning on performing the merge on Thursday of this week. We also have a 12-hour maintenance window for the merge so please plan accordingly.
All 3 servers are definitely getting the database upgrade.
Stay tuned…
Sorry for the late post on this but Butcherblock, Nagafen, and Lucan D’Lere servers are currently down to complete the maintenance which was attempted last week. Note that ALL 3 servers are being upgraded at this time. Hopefully at noonish Pacific time, we’ll be running 64-bit and see some significant improvements to zoning time, zone lag, etc.
The announcements on the EQ2 Forums:
Greetings all!
This is to let you know that Nagafen, Butcherblock, and Lucan D’Lere will be down from Midnight PDT tonight (October 19th) until Noon PDT Tuesday October 20th, while the team migrates Nagafen (only!) [all 3 servers] to the new DB structure.
As you all know from last week, the migration process did a little wonkiness with some of the longer character files. In order to prevent this from happening again, Nagafen [the 3 servers] will be migrated by hand.
During this downtime, bonus exp will be enabled on Venekor and our Nagafen players are encouraged to make alts over there to take advantage of the exp boost. We’ll also look into having the mushroom rings extended on the affected servers so that no one misses out.
The plan is then for the server merge between Nagafen and Venekor to take place on Thursday (more details on that will be forthcoming).
We apologize for any inconvenience and thank you for your patience!
and the followup:
Good news all! We look to be on schedule for noon and from what I understand everything is going as planned. Butcherblock and Lucan are being migrated as well, now, as things are going so smoothly. So that means shiny new databases for all three servers
As previously mentioned, the Moonlight Enchantment event will be extended for these servers (and others as well because gnomes got into the works!).
Thank you again for your patience while we migrate the databases for these servers and we apologize for the inconvenience.
Note that other servers besides those affected by this upgrade are spitting out various announcements indicating that their server will be shutting down. These can be ignored. Glip the Gnome posted:
Hey all! Between now and 12:30pm PDT today (October 20th) folks across most servers may notice broadcasts saying that the server will be shutting down or restarting — you can ignore these. The only servers that will be affected and be down are Nagafen, Butcherblock and Lucan D’lere and they are still scheduled to be up again at roughly 12:00pm PDT.
So once again, players can ignore the server restart broadcasts and we apologize for any confusion it may cause.
Thanks!
In other news, Moonlight Enchantments got a late start today, so my understanding is it will be active for another full day on all servers.
After reprinting the excellent Letter to SoE written by Shianne (Spritelady), we here at EQ2Wire weren’t expecting much of a response. So today’s detailed feedback from timetravelling was a real eye-opener. As he says, there is a fine line between challenging and frustrating. Some fights in TSO are just plain annoying with the unbelievable amount of curing they require. Nobody is asking for easier fights, just ones that are not hair-pulling annoying, fights that healers are quitting over.
Here’s the refreshing quote from EQ2 Forums:
A good thread with some excellent feedback!
From the population side, we are definitely always trying to improve the ‘fun’ of fights going forward. It’s a very thin line between challenging and frustrating, but we are always looking for ways to improve y’all’s experience. As a couple of people mentioned, Miragul’s Planar Shard was a step in this direction, and one we plan to continue with Sentinel’s Fate. We would like for many guilds to be able to have the satisfaction of clearing an entire zone while preserving the very difficult fights for players to really test their limits!
You have been heard on the curing side of things. We’ve begun to move away from it already, but we’ll make sure and look at each fight to hopefully ensure that the curing required is part of the fight, or plays an important role but does not devolve into ‘spam’ curing an excessive number of debuffs.
I spoke with our lead raid designer today and we’re going to look into perhaps removing as many ‘non-essential’ debuffs from the TSO raids as we can. A number of the fights had varying amounts of spells and effects that were not necessarily an integral part of the difficulty or flow of the encounter and we’re going to re-evaluate whether or not they need to be there. The goal of this proposed change (for the devil’s advocates out there) is to reduce the # of cures required while not affecting the difficulty of the fight in any significant way.
Thanks again for all the feedback, and good luck!
If you are just about fed up with the out-of-memory crashing in EQ2 since Game Update 53 — I know I am! — you’ll be interested to know that the major causes of the issue have been identified and fixes are in the works. As soon as an updated client is available, we’ll let you know. When I start to see texture corruption, I minimize and then maximize the window every few minutes. It’s really a sad workaround.
Rothgar posted on the EQ2 Forums:
We’ve been taking a lot of snapshots of memory allocations and comparing this data to the code from different times. We’ve gone back as far as June, rebuilt the code and compared these allocations to today’s code. We have an understanding of what is happening and when. Unfortunately it’s not as simple as rolling the code back to June because it would take a lot of other code with it. So we’re working on a way to fix the problem correctly.
There are actually two issues coming into play. There appears to be an issue with data not being cleared from the cache as aggressively as it should. This isn’t really a memory leak, its just the client holdng on to things that it can probably get rid of, especially after zoning. Then there is also the issue of memory becoming fragmented which eventually causes the allocation error. Both should really be fixed if possible, but as soon as we have a fix for one or the other, we will get it out asap. Fixing either issue should keep the client from crashing as much as it is.
I’ll let you know when I have more info.
Spoilers ahead…
Maze
If you have been struggling to complete the Nightmarish Hedge Maze as part of Nights of the Dead, especially as a mage or pet class, you may be interested in this thread on the EQ2 Forums. Of course if you’d rather be challenged to figure it out for yourself, then don’t. 🙂
Fog
Another item as part of Nights of the Dead you may not want to miss may make your head a little more Foggy than usual. Again, if you’d rather figure it out yourself, then don’t visit this forum thread on the EQ2 Forums.
Headless
If you are an aspiring raid of 12 players, or a heavily-armored confident group of 4-6 players wishing to tackle the contested Headless Horseman, there are two things to know:
Have fun out there! We may see some changes to the Headless Horseman on Monday.
One of the exciting aspects of the 2009 Nights of the Dead live event is the contested x2 Headless Horseman Knight. No less exciting (and surprising) than the loot that drops from said encounter:
and of course these humorous items:
an oddly empty crate \aITEM -1414756000 -2003420917:[an oddly empty crate]\/a |
Frictionless Piece of Eight \aITEM -1495753407 -624402372:[Frictionless Piece of Eight]\/a |
Note that some players are reporting issues with the new Hedgemaze zone (an instance of Cauldron Hollow). Not all players have been able to progress beyond the “Trick” step.
Nights of the Dead is now live! The event runs through November 9th. The zones were not available first thing this morning, but this issue has been addressed.
If you have been following the increasingly train-wrecky Legends of Norrath Affects Gameplay topic on EQ2 Forums, you know that the Legends of Norrath card game is on the cusp of making powerful items available within the EverQuest 2 universe.
Already, by purchasing booster packs of cards (at $2.99/ea) and/or playing the LoN card game, one can acquire cloaks, mounts, appearance items, potions, and other items within the EQ2 world. So far these items have drawn the line at being comparable to dungeon/raid drops.
Many have argued that EQ2’s $15/month subscription + $50/year expansion cost should be more than adequate for Sony Online Entertainment to cover their costs. The latest subscriber estimate is 250,000 players. Considering 6 months a year and 25% expansion buyin, that’s $26 million revenue per year.
Yet increasingly, in-game items have been made available through StationCash (funded with a credit card, items have a fixed price) and Legends of Norrath (player must purchase an unknown number of card packs until they find the loot card they desire, trade with others, or buy such cards at an extreme markup on such sites as LoNLoot.com).
Today marks the launch of the 8th expansion: Legends of Norrath:Travelers. It was announced 2 weeks ago including this controversial passage:
Incredible loot cards, including exclusive new quests in EverQuest® and EverQuest® II that open all new chambers and rewards of loot and XP!
Starting today, players can acquire a Legends of Norrath loot card “Legends of Norrath: A Mysterious Key” ( \aITEM -691738313 583949373:Legends of Norrath: A Mysterious Key\/a )
Examining the key offers the quest Repulsing Repuuli.
EQ2Wire went on safari to The Moors of Ykesha to get the facts. Upon entering the portal (which is a short distance from the Obelisk entrance), the surroundings immediately seemed familiar.
Indeed, I was greeted with the sight of the last room of Obelisk of Ahkzul.
After defeating four roaming 80^^ void beasts, Repuuli the Destroyer (82^^^) became interested in my presence. Defeated as easily as Executor Vark in the Obelisk, it is then that the true nature of this Legends of Norrath tryst was revealed. Although housed in an unassuming Ornate chest, the rewards found within were anything but ordinary.
Inside the Ornate chest is an item container called A Void Cube. One player per zone visit gets to loot this container.
The recipient must then choose between 7 items. Make no mistake folks, these items are comparable to Ward of Elements x2 raid drops:
How Does Legends of Norrath Affect Me?
Legends of Norrath is a game I was never interested in, that I’m forced periodically to wait for it to download updates. It has never appealed to me. So far I’ve been able to ignore it other than checking to see if I get any loot cards. I’ve gotten a few cloaks. I got the heal potion.
And I bought some StationCash when it was half price. I’d probably use it for appearance gear or name changes. Maybe even a vitality potion to level a 5th tradeskiller to 80.
So I’m not like “Mr Furious” about RMT/SC/LoN. But I know others are, so LoN affects my gameplay if others want to quit EQ2 because of LON getting further and further entrenched in the game.
How does one level from 1-80 in EQ2 these days?
How does one get geared up in EQ2 these days?
Right now, I think a lot of folks solo quest from 1-80, missing the entire content of this game. Then they transfer plat and HEIRLOOM gear from their main to twink out their alt. They might even run a few Mentored (grey) Shard Runs to gear up their alt.
Without having ever stepped in a 1-80 dungeon, people feel they need to gear up alts just to have a chance — just to get a group. Imagine if you are a level 80 character these days and go LFG (Looking for Group) and show up in mastercrafted/quest gear and adept 1 spells? You will be laughed out of the building (and dropped from the group). When I started playing EQ2, grouping from 1-70 was prevalent. I feel sorry for the players now who will never know this content.
I am lucky that I was level 80 when The Shadow Odyssey was released. I already had the best Kunark group gear available to me, and started the first night earning as many void shards as possible. It’s just expected now to get a group you have full T1, possibly T2 gear, fabled weapon, etc.
Hand Me Downs
It’s easy to earn plat in this game. So easy that the plat farmers aren’t doing as well as they used to. With a few hundred plat, you can gear up with some significant jewelry and even T4 bracer/boot pattern to a toon that’s never fought in a dungeon let alone a raid zone. If you are raiding 4 nights a week and getting all kinds of patterns that everyone already has, then your alts are going to be built to the hilt.
When my Dirge dings 80, he will have full Tier 2 Void Shard Armor, with Tier 3 (Ward of Elements) boots, and pretty substantial jewelry. Who knows, he might even have Tier 4 FABLED bracers by then.
If some idiot really wanted to pay a few hundred bucks to acquire a few thousand platinum pieces and spend it on T4 raid patterns (The T4 chestpieces go for 1200-2000p on BB right now), they could. They could even pay for group updates on their Fabled epic, and then pay more for VP updates for their Mythical. In short, with a few waves of the credit card, I can build a toon in full Tier 4 FABLED gear, jewelry, and Mythical having hardly ever DONE the content.
People gear up alts with plat (earned or bought) and shards (earned or greyed out). Enough people view this as shady that there is still some sense of dignity maintained. Some folks still take pride that they built their characters without the aid of a powerful main character supplying them shards, gear, and plat.
I am NOT advocating stopping loot rights. It’s just a somewhat dysfunctional reality that I too have benefited from (I got the Ethernauts Roundshield of Ranger Pwnage for 120p). I think grey shards screwed them up and should have been stopped it.
So I think by putting FABLED-like gear into Legends of Norrath, SoE are legitimizing this process. It is a signal to a lot of players that SoE does not care how you build your toon. In combination with all gear getting the HEIRLOOM tag, it sends a message that rules can be bent and/or broken. You can build up your toon however you want, either by playing the game or swiping your credit card.
So I stand on principle and say that I will not use my credit card to get Legendary or Fabled gear and build out my character. I will not buy Legends of Norrath cards to get access to some significant loot. Already, so many barriers have been broken down in how characters are geared up in such a short time, I wonder how it will affect the future of the game. I think it will inevitably kill it. The thrill of the chase, the actual PLAYING of the game is diminished. Why learn the encounters and play the game when you can just put in a few bucks and get to the same destination?
When Legends of Norrath was launched, several promises were made by John Smedley, president of Sony Online Entertainment. It seems the expression “Time changes everything” is never more true here.
How Good Is the Loot?
The following diagram compares the LoN rewards with equivalent or similar items elsewhere in Norrath. It is disturbing to me that some of the rewards are similar to Ward of Elements x2 raid drops:
The truth, as they say, is out there.
Most of my gametime these days is either raiding with my Ranger, or leveling my Dirge alt. I do live events (looking forward to Nights of the Dead), but otherwise, I’m fairly bored with the runaround quest lines. Groups in the 20’s-60’s are few and far between, but that is an issue for another blog post…
Our guild is currently running Ward of Elements (I have all but shoulders and the cloak from Aiden) and we do as much x4 raiding as we can with 2 1/2 groups. That’s the first 3 named of Tomb of the Mad Crusader (including Thet) and the twins in Palace of the Ancient One. We’re probably going to start doing Kurn’s X2 because we’re pretty much blocked from doing anything else by lack of players/needed classes.
This is a chronic problem on Butcherblock, and I think other servers. At last count there were over 15 semi-casual raid guilds each about 4-8 players away from having a full raid force. Nobody wants to merge or switch guilds. And there’s never been a successful Raid Alliance on Butcherblock.
First up from Shianne <Tainted> @ Kithicor:
Dear SOE,
I have been a loyal subscriber since July of 2005. I have been a co-leader of a raiding guild since Dec of 2006, and an officer prior to that. In the time I have played I have seen many people come and go. I have seen good expansions and bad. I have seen nerfs and character balance issues; server mergers and many other developments and setbacks.
One thing I can say is that I have always enjoyed the game, no matter how badly my class was messed up or how many of my friends or guild mates left for greener pastures in other MMOs or guilds or just to experience the real world. However, my enjoyment is waning along with so many others.
My server, Kithicor, has suffered many guilds disbanding of late due to a lack of available players to fill out their rosters. i have lost 8-9 people of my raid force myself. The commen thread to all of the people leaving? They are bored. Most of them (including myself) have multiple characters that are level 80 and at 200 AA or close to. They have no need of shard gear. They have no need of instance loot. They don’t want to level yet another character. The only thing to log in for is raids and when you can’t get classes you need, those are getting old to since you can’t progress.
The release of GU53 did little to entice people to remain. The Achivement System gives no tangible and USEFUL rewards. Those that missed out on getting AA for various things aren’t likely to go get the achievements done as they will hold out till there is an AA cap increase. So, there is still no reason to log in. The Shard of Love offers nothing but fluff items and 1 time AA experience. A fair amount of people will do it once, then never again. Miragul’s Planar Shard – while it is nice to have another raid zone, many of us can’t clear what is already out there due to lack of population to flesh out our ranks. Then, you add items into the heroic instances to make the raids easier, so in essence creating the necessity for many people to run zones for no other reason than to collect those items. It is becoming a JOB and not fun.
If the achievement system had offered useful rewards, such as dual stat adornments, or the ability to add 2 points to an AA tree when completing an achievement, or rocking charm items, etc. This MIGHT have been a draw for those of us who want something to work towards that IMPROVES our characters.
If you had done server mergers, then at least the population wouldn’t be spread so thin. I realize that server mergers would cut into the Cash Cow transfer potions that are available thru the Marketplace, but please, understand that the economy sucks at the moment. For many people this is their entertainment. This is their hobby. This is their escape from reality. Many people are struggling just to pay the subscription fees. Throw us a bone and think about merging some servers so that we have a base of people to work with so perhaps we may find some enjoyment in the game again.
This latest expansion with its cure heavy scripting has burned out the healers. I have been looking for ONE templar for going on 3 months. I have had 2 applicants in that time and neither were able to handle the whack-a-mole curing as well as keeping their reactives up. When you spend THREE months trying to find a single class and have no success, this tells you things are not well in the land of Norrath.
In the last three months, we have lost at least two major guilds to collapse. Unfortunately, those people didn’t remain on the server. Most went to other servers or quit entirely. We have had one guild transfer here to “rule the school” and another leave to go to another server to do the same. We have at least 2 other non-avatar raid guilds on the verge of collapse and at least 2-3 others with severe recruitment issues. Much of this is being caused by people QUITTING EQ2.
Please SOE, I implore you to do something to breathe some life into the game before more people take of for Aion or other MMOs. Delaying the expansion is killing the game, fluffy GUs with no real substance aren’t keeping the interest of a vast amount of us, continued nerfs and re-defining classes isn’t the best way to hold on to people.
I see hundred of posts from people on ways to improve the game, ways to work towards class balance, ways to deal with itemization, ways to implement avatars into instanced encounters, and a majestic array of other ideas, suggestions, wants, desires,etc. People WANT to play EQ2, but they also want to know their voices are heard, that the devlopers realize the we, the players, have a borader understanding of the game than you may think. We the players are a font of knowldge, we are talented and skilled and we know what gamers want, do you?
Pervis has a nice followup which makes some great points about Itemization:
There is nothing more disapointing in raiding when you spend weeks working on an encounter to finally get the kill, only to have the one item in the chest be totally worthless. What this game needs, and what one of my primary complaints has been with TSO (paired with Research Assistants, which only add to the issue) is the total lack of any raid-based quests.
The original game was great. As soon as your guild killed Darathar, you basically took a giant step forward. Every mage and healer in the guild got a huge upgrade, and scouts and tanks got an item that was invaluable on many encounters.
Desert of Flames had the same with killing the Godking, and getting the weapons from the peacock quest series.
Kingdom of Sky had similar with the Claymore, though once you had killed Taranax you had no progression left until Fallen Dynasty was added.
Echoes of Faydwer was wasted, due to the Soulfire quest taking so long to implement. While it was great for lore reasons, it was horrible for content/mechanics reasons.
Rise of Kunark of course had epic [weapons], and as soon as you were able to kill Nexona and Druushk, you had an almost clear run to getting every mythical weapon. There is no need to even mention the difference between a raid with identicle equipment, but one with mythicals the other without.
The Shadow Odyssey has… umm… the earring from Munzok’s Material Bastion (MMB)?
There is no carrot dangling. When we kill a mob, we have no guarentee that the item it drops will be wanted. Why bother working on mobs in MMB if you know you are going to get a summoner-only item (we had the cloak and charm both drop 3 times in a row, prior to GU#53, we have no summoners).
While raiders are less interested in quests for the story aspect (in general, many raiders are as into the lore of this game as any non-raider), what they like is the guarantee that the time and effort they put in to killing encounters is going to be rewarded. Again until GU#53, I was looking at Ykesha thinking… why even bother? As a mage, he had no items that were worth me even looking at, and since he is not required for any quest update, I have no personal reason to care.
How is that good for the expansion’s end mob?
I have seen more raiders quit in TSO than any other time. Most of the players I know that have quit have done so for itemization reasons. While there are more item options and effect in game than ever before, it is how those effects have been distributed that has simply caused people to not want to bother. Its not enough to just create 100 items and throw them on loot tables at random, the placement of each item should have more attention paid to it than the creation of the item itself.
I have zero faith that the next expansion will be any better, simply because the same issues have been bought up with every previous expansion. Players have asked during beta to look over items to check for progression, and have either been not heard or ignored. Just look at how long it took to get items in to Miragul’s. If us players are being asked to test content out to make sure it is working as intended, and is set to the appropriate difficulty, we should also have someone asking us to test itemization progression.
Revisiting the same content over and over is just part of any MMO. Keeping players hooked as long as you can to keep subscription rates up is just part of the game business model. However the reliance on the Random Number Generator in gearing players up is really getting out of hand. Folks identify the best item for a slot (sometimes the best item in the game for a certain class and for a certain slot drops in an easy group zone, sometimes off the hardest raid mob in the game, it’s completely random) and then run that zone until they get the item. Then they never go back. Then there’s Healer Burnout, where healers are sticking around even though they currently hate some of the encounters just to not let their friends down.
This week’s hotfix will be hitting today, October 13th (not the date on the Update Notes announcement).
EMPEROR ATREBE’S LABORATORY
ITEMS
MIRAGUL’S PLANAR SHARD
PVP
USER INTERFACE
We’re keeping our eyes out for any further LoN news, by the way.
From EQ2Players:
The leaves are turning and the air has become crisp in the land of Norrath. Ghoulish activity has started to increase. It can mean only one thing; the return of the Nights of the Dead. Norrath’s annual Halloween celebration will be returning from 12:01am PDT on October 16th and will run through 11:59pm PST on November 9th.
New this year:
Returning favorites:
And that concludes the EQ2 ZAM Chat.
Guests were:
Rough Chat Logs of this event are now available at EQ2 ZAM.
Some of the topics that stuck out to me:
Regarding Class Balance, Aeralik chimed in with these answers:
and one of my questions:
got the reply from Domino:
and in relation to Item Degradation:
Here’s another cool question that got answered only in #EQ2FFA:
and about Antonia Bayle:
Again, this is just questions I picked out that I thought would appeal to EQ2Wire readers. I will be doing a Survey soon to find out just who my audience is.
Where do the Questions Come From?
The questions asked in the EQ2 Dev Chats come from user submissions. Developers who participate in the chat see the COMPLETE LIST of UNFILTERED questions that ZAM submits. They see the best and the worst. The fluff and the hard, controversial questions. They go through and decide what questions they can answer. Generally these are not “When are you going to fix Brawlers?” or “When are raids not going to suck so much?” or questions that will get a “we are still looking into that”.
I know there were a lot of complaints in the #EQ2FFA (free for all) chatroom saying that controversial questions weren’t asked or answered. They receive a ton of questions in advance, and they usually get through all of these, and then start trying to get through the questions asked during the chat. You have a much better chance of getting your question in if you submit it a few days in advance. They may also be able to get you a better answer. If you want your question to get asked, submit your question in advance. I do.
I do not work for EQ2 ZAM. I do not work for SoE either. It’s helpful to be independent sometimes. 🙂 I do hang out sometimes in ZAM’s EQ2 chat channel just to shoot the breeze. I do submit questions to Calthine as they come to my mind. I also try to think of questions that the developers can answer. ANYONE can submit questions to Calthine @ ZAM.
If folks think I’m getting favoritism or think that my questions have a better chance, then by all means post your question to me as a Comment, or send it to me using the new Contact Us form. I’ll save em up, clean them up so they might get answered, and submit them. If I already know the answer, I’ll send you a reply. 🙂
Domino brings us some tradeskill news from Game Update 54, expected in November:
I wanted to take a minute to let you know that with the next game update (54) which we should see before Christmas, there will be an additional set of daily missions in each of the 3 Kunark factions that tradeskillers can assist (Bathezid’s Watch, Riliss, and Danak).
They aren’t anything fancy, they’re very similar to the daily missions in Grobb, Tupta, and Firmroot moot – same type of tasks, and about the same amount of time. There are 4 per faction and they’ll rotate on a daily basis; you can therefore do 1 quest per faction per day if you wish (they do not detract from your standing with other factions, unlike Grobb/Tupta). Like the existing writs, you won’t be able to exceed 30,000 faction by doing these, but as long as you’re below that faction, you’ll be able to do the new missions.
The exact amount of faction awarded may be tweaked once the quests are on Test server and I get feedback, but the current plan is likely to be between 1000-2000 per mission. The existing quests for these factions will not change at all; when the update arrives on your server, you’ll just notice a new questgiver near the existing writgiver, who offers the new stuff (assuming you meet the prerequisites and don’t have too high a faction – just like the writs).
Hope that answers any questions, and I’m sure there will be more details available once the quests are available on Test server. I don’t have a date for this, it will probably be a while still, but keep an eye on the Test Update forum for details!
Zehl Ice-Fire of Unrest logged in and noticed that those handy Frostfell Shopping Bags had swelled to 45 slots. Domino provided further news on the subject of bag space issues, specifically:
Rothgar & team have indeed worked their magic, and bigger strong boxes will now be possible with the coming expansion.
You may already be aware that both handcrafted and mastercrafted strongboxes at level 80 have a maximum 36 slots of storage. So perhaps we’ll see handcrafted and mastercrafted strong boxes have a size progression in the expansion. 🙂
The EQ2 development team is looking to repeat the successful Bug-squashing campaign of 2008. Rothgar has started a new thread to help get this project started. If there is a specific bug, interface inconsistency, or complaint you have about the game interface, please check out the new What Bugs You the Most? thread.
Note that the thread is not for complaints about zones, itemization, or class balance.
Here are your EQ2 Update Notes for October 7:
GENERAL
- Legends of Norrath (LoN) cards and booster packs that drop in game are once again tradeable.
ACHIEVEMENTS
- The Maj’Dul Monitor Achievement now accepts quests completed in the Courts.
MIRAGUL’S PLANAR SHARD
- The dire and alpha snowbeasts associated with Enraged Haladan now have somewhat less health.
- Hard Mode: Brilliant Adepts have less health. Boreas and Argos should no longer cast Trio of Teeth on players while they are leashed. Curse of Confusion now lasts 18 seconds rather than 30 seconds.
PALACE OF THE ANCIENT ONE
- Anashti Sul will no longer reset her ring event (the Manta Ray) when raids wipe to her (after the ring event was completed).
Player vs Player
- Novice of Discord ward will no longer place you into combat when hit.
- You may now purchase the Crystal of Discord from the general merchant.
QUESTS
- Quests now sort properly by name.
- The section of the heritage quest for the dark mail gauntlets, Tie up Some Loose Ends, should now update properly upon entering Miragul’s Phylactery: The Crucible.
SPELLS
- Spell Trainers will now provide you with the latest information about spells.
SPIRES EVENT
- The Magic Mouth now can be placed in guild halls, as originally intended.
- Boss encounters will once again spawn for full groups in The Ethereal Rift.
- The quest “Connecting Threads” should now be a little less confusing.
- The Ethereal Rift would sometimes be empty if the player entering it was very lagged. This should no longer happen.
VEESHAN’S PEAK
- Magics in Veeshan’s Peak are no longer able to restrict players from entering certain wings of the stronghold!
Imago-Quem has posted more screen snapshots of Shaders 3.0, the graphical upgrade coming to EQ2 in Game Update 54. I believe these are all images of North Freeport.
“Day” Before | After |
“Rainy” Before | After |
“Night to Morning” Before | After |
“Indoors” Before | After |
Previous screenshots shown of Nektulos Forest:
“Nek Castle” Before | After |
“Nmarr’s Ascent” Before | After |
“Nek Forest 1” Before | After |
“Nek Forest 2” Before | After |
“Underwater” Before | After |
Memory Issues
Despite the updated EQ2 Client, some players are still reporting issues with running out of memory in EQ2.
One workaround users are reporting, is to periodically minimize and then maximize the EQ2 application. This seems to reclaim some memory. The EQ2 dev team continue to search for the cause of these issues and intend to release another updated EQ2 client in the next few days.
Chronomage Missions
Thanks to Atan for testing out and reporting back on the Chronomage Missions. If you read EQ2Wire, you know that 3 new NPCs have been added in East Freeport (on the Inn patio) and Qeynos Harbor (across from the docks) to encourage playing level 15-70 content and provide additional rewards.
When Game Update 53 went live, once you completed one of these missions, you were locked out from picking up any others, no matter how many days you waited. Today’s Hotfix corrects this, and each quest is deleted at midnight, allowing you to do a new quest each day.
Just remember that now that the quests are being deleted each night, you should return to the Quellthulians immediately after completing each mission and pick up your decorative house item (if you want it), because it will not be available after the quest disappears from your quest journal.
Well, now we know the real reason that Avatar Loot was nerfed. It wasn’t because it was “overpowered” or because it would “break the next expansion”. It was so similar items could be put on the endboss of an instance.
As posted by Jasuo on the EQ2 Forums, two of the charms dropped by Miragul in Miragul’s Planar Shard (x4 raid zone) are very similar to Avatar Charms:
and yes, we will be back later today to talk about the new EQ2 zone which requires a LoN item to access.
Much has been made of the difficulty, and more importantly the limited desirability of the loot that drops in the new raid zone — Miragul’s Planar Shard — which arrived in Game Update 53. Players capable of killing these mobs already have access to far superior gear, and indeed some of these items were not as good as Ward of Elements or even group instance drops.
Significant changes are expected to both the difficulty of the zone and the quality of the loot in tomorrow’s Hotfix. Gninja advises us that further changes to the difficulty of the zone should be expected in the near future:
Just an update for you folks.
The difficulty of this zone is getting toned down slgihtly. More specifically the level of the mobs and the crit chance of the mobs as well as some small tweaks to the AE effects that some of the bosses cast to make it a bit less painful. As you guys noticed with some of the changes above the items were also closely looked at and adjusted to fit the intended difficulty of the zone and taking into consideration the quality of items from similar zone with same difficulty.
You should see these changes do live as soon as we can get them in.
EQ2Wire has logged into Test and done side-by-side comparisons of the loot as it exists on live and what we can expect in Thursday’s Hotfix: