2 thoughts on “GU52 Comments

  1. I have a few comments

    procs:
    This was a necessary change. It is really going to hurt my raidwide dps, but I think it was necessary for long term balancing purposes. However, after this goes live, it is going to close the gap between tank dps and mage/scout dps even more. Sure, tanks have procs, but nothing compared to dps classes, so it is just going to show even more how imbalanced tanks are. I bet a lot of dps classes are going to be calling for tank nerfs after this goes live.

    Research Assistants:
    I agree that it is going to hurt the market for masters. However, I am glad that they removed the ability to upgrade from Adept 1 to Adept 3 (or whatever the new names are) so the tradeskill market is still alive. It would be nice, but it should be 3 months for a master, not 1.

    New Zones and Quests:
    Apparently, the new quests are a lead-in to the expansion coming this November, so it will be curious to see what kind of theories are spun from people doing these quests. Let’s just hope it isn’t the void again.

    People spend the majority of plat on three things: Buying looting rights, masters, and collection items for AA. With the combat AA xp gain (which I love), people will no longer need to dump plat for AA. With research assistants, buying masters will go down immensely. So that leaves looting rights. Something that the devs didn’t even intend to happen. So what DID they intend us to spend plat on? SOE needs to make more Attunable gear drops from raids. They are getting sold anyway, so it won’t hurt anything.

  2. I realize that itemization is a mess and things have to be done to fix it.

    But currently in EQ2 (particularly outside of raids) the average mage class can not compete with the average scout class in dps. I can see this pretty clearly watching people shelve their mages for scouts in frustration. It will become even worse after GU52.

    Why? Freebie autoattack damage.
    This proc change is a nerf to 90-100% of mage damage (10% if the mage melees) and a nerf to only 40-50% of a melee classes damage. The 40-50% autoattack damage that melee classes achieve is untouched.

    What really needs to be done to level out the dps in the game, aside from the proc change, is to remove melee crit from autoattack and compensate by making CAs do more damage.

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