This zone itself is a puzzle, where you have to clear names and open pressure relief valves to unlock further parts of the dungeon. A bit like Tomb Raider or Legacy of Kain really. The zone opens with a brief cinematic showing you the whole zone before Najena’s henchmen fill it up to the brim with lava
Fitzfangle <Foreman>
Clear the trash and open the 4 steam vents (ignoring the warning that only the Foreman is permitted to open them!). Naturally, this will make Foreman Fitzfangle very unhappy with you.
Every 20-30 seconds, he will spawn 6 bombs. These do Tick, Tock, Tick, and BOOM and kill your group in about 8 seconds. You will want to have a scout or secondary tank target these bombs and burn them down and then switch back to Fitzfangle.
Take your loot and head down the lava spiral in the middle. But what’s this? A fire golem slinging molten lava chunks at you? He’s perma-rooted, so have ranged DPS and Mages stand on the spiral ramp and kill him from there. He does rain down nasty lava which moves and interrupts you
Ra’zhish <Steam Lord>
Ra’Zhish draws his power from steam. Every 30 seconds or so, he will start filling up the water reservoir. The water will start rising and he will get much more powerful, stoneskinning himself and doing massive AoE effects on the group.
The solution is to park two ranged dps (ranger, wizzy, etc.) on the steam handles and be ready to turn them whenever he emotes and you hear a warbling sound to drain the water.
You’ll want the tank, healers, and other dps parked on either the left or right side about halfway between the two valves. This way the ranged DPS can get close enough to the healer(s) to get healed, but are also close enough to the valves to be able to click them quickly. He is otherwise a straight burn.
Loot the chest and head out, opening the 4 steam vents. Head back to the lava spiral and check out your handiwork — the lava has once again been lowered.
Head down the corkscrew ramp and you’ll have another enslaved lava golem bothering you from the sidelines. Ranged burn him down and continue down. This second golem is parked in front of the bonus Void Shard chest — Najena’s Treasure. One more named to go, then you can get the key.
Jailor Ca’iluer <Master of the Flame Tempest>
The jailor will make several hasty retreats, throwing Najenaar flame constructs and magis between himself and you, but eventually he will run out of minions and have take you on himself.
The tank can peel off the fire mages and then it’s just you and the Jailer.
The Jailer’s main trick is that he will periodically summon an uncurable, unkillable fire elemental behind him. He will emote “I summon now the flames of my heritage!” when he does this. If any group members are able to stun/stifle/interrupt the jailer during the fight, this will dramatically reduce the number of times he summons this fire.
If he manages to summon a fire elemental, the whole group needs to move down the hallway away from the elemental. Otherwise the AoE damage done by the elemental will eat the group. If he summons another elemental you’ll need to move the group up the stairs back the way you came. Hopefully he only gets to spawn the elemental 2-3 times during the fight.
Head down the spiral staircase to the bottom. Kill the self-rooted golem, and then kill the sneaky goblin thief who is holding Najena’s Key to the Void Shard Chest. Climb back up the lava ramp and loot your shards!
Fortunately, the easiest Void Shard quest ends with the Jailer and getting the rock sample in the hidden tunnel between the two jail cells. If so, and you’ve got your 2 void shards, I suggest all but the strongest groups zone out and do something else with your day. 😉
Head to the next level down and clear the drakes and fire golems out of The Magma Pools.
Magmadin <Father of the Brood>
Magmadin will spawn baby drakes and randomly teleport group members into different lava pools, making this a challenging fight. Because of the individual deaths which will probably happen, power becomes a big concern, so have any summoners hand out shards, hearts, etc.
This can be a frustrating, tricky fight, as you will get constantly teleported into lava and have to figure out how to get out, and then you’ll get thrown into the drakes which will then agro all over you. Fun times!
Loot your chest and head to the bottom!
Najena, Gurg Flameeater, and Reformed Magolemus
If you were hoping for a finished, working strategy for Najena, then I’m afraid I have to disappoint you. However I can give some background which might help your group. I spoke with several groups who have done this, and it became clear to me that this boss requires a minimum amount of Area of Effect DPS and if you group does not contain a swash, warlock, conjurer, and crusader, you will not be able to burn down each wave fast enough before the next wave comes. We found no way to slow down or stop the waves before the next one came, and we were overwhelmed over a dozen times before we called it a night.
Fortunately, at least 1 void shard quest does not require killing her.
Here’s the incomplete strategy:
Najena summons three waves of Najenaar flamelords, Najenaar waterlords, Nejanaar dreadstalkers, and Najenaar darkguards. The stalkers and guards are highly resistant to mezzing.
The second wave also contains the named Gurg Flameeater, who does a massive frontal AoE. Have the tank face him to the wall so he doesn’t eat the group.
The third wave also contains the named the Reformed Magolemus. Unfortunately we did not even get to him.
This is a ring event, but it does not wait for you to clear each wave before dumping the next ever-increasing throng of mobs upon your group.
You will want to tank the initial and subsequence waves as far from Najena as possible. Most advised us to tank them around the corner up the stairs. We tried much further than back, at the bottom of the lava spiral staircase, but to no avail.
Best of luck to you!
One thing worth mentioning is that if you plan on killing the final nameds first and leave tricky Magmadin to last… It might not work as after Reformed Magolemus is down lava start coming up after few seconds and you need to run very fast to get back to Magmadin before the place is covered with lava. Also, if you wipe on him during the fight, lava will not let you run back from the revive point.
We found Magmadin much more difficult then the final mobs.
The part about the bombs being zone wide is incorrect. You can fight in one corner of the room, then when he drops the bombs, immediately run to the opposite corner of the room.