EQ2 Performance Boost Verdict, Adornment Cannot be Located, ACT

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Performance

This Tuesday’s update to EQ2 included quite a few tweaks to the EQ2 game client which have produced a substantial upgrade in framerates and overall performance for many players including myself. I have to give a round of applause to Dave “Maevianiu” Kish and others on the EQ2 code side who have worked the last few months to get these changes done. I was personally able to bump up one quality setting and my framerate still increased from 20’s to a steady 45-50. So…

orson_welles_clapping

There are a few players who have been hung up on these changes though. Any time you make core changes to a 10 year old game, there is a chance that problems will be found. It’s not an issue of higher or lower end video cards as I have a rather low spec video card (GT240), but nonetheless players have reported crashing before being able to login to the game. For now, I would try reinstalling the DirectX 9 runtime, and if that does not work, open a ticket at http://help.soe.com/.

“Adornment Cannot be Located”

Another change that went in on Tuesday is a new Adornment assignment window. Now when you right-click “use” on an Adornment, you are presented with a window that lists the items which will accept that adornment. I personally don’t find the window that helpful as it does not identify which items already have full adornment slots, so it could be possible to accidentally replace a useful adornment with a less useful one.

Anyway the issue here is that this change seems to conflict with the popular DrumsUI UI addon.

Ynnek of Butcherblock figured out the issue (warning: technical gobbledygook ahead!):

The DrumsUI SpellTimer code gets, sets, and generally uses a variable named “cmd” throughout it. I think a command was added to the client (/cmd_apply_addon) that abbreviates down to /cmd, and is being accidentally invoked with garbage by OnEnable scripts.

And yes, invoking “/cmd_apply_addon 1 1” for example generates the same message.

Here’s the simple solution from Lemilla until Drumstixx can make the appropriate changes.

As a temporary band-aid, you can add the following line to your eq2.ini:

alias cmd:cancel_mail

Advanced Combat Tracker Crit Changes

Finally, another change that went in live on Tuesday which was originally not supposed to go live until November 11th was a change to how critical hits are logged. Because criticals will be able to be Legendary, Fabled, or Mythical, the terminology in the log entry had to change to handle this. Advanced Combat Tracker author Aditu was actually notified of this change shortly after SOE Live but the change was a bit early.

Either way, players jumped in with temporary fixes and yesterday, Aditu released an update to ACT to handle the change. Just closing and reopening the software should prompt to install the update.

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Comments (9)

  • GriffonLady

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    I was amazed at how smoothly this went! 0.0 And I can run the game at top settings now! <3 Everyone who worked on this! 😀

    Reply

  • Mara

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    Where i can find an update for german players ?

    Reply

  • Jeeshman

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    I seem to be the only person in my clique who is suffering worse performance since the change. When I switch to the “prettier” graphics setting that I’ve used for a couple years when I’m not raiding, I get “stuttering” every 2 seconds or so where everything on my screen freezes briefly. Which makes me wonder if I have the DrumsUI problem (I don’t think I have any DrumsUI components installed, though, grr).

    Reply

  • Dethdlr

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    I changed my settings to Extreme Quality last night. Saved my settings first of course so I could change it back once I saw how things looked. Much to my surprise, it runs fine! Did a group zone last night and didn’t have any performance issues at all. Very impressed.

    Reply

  • Striinger

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    I went back to default ui and the standard max setting (unmodified) and I’m amazed at how gat and good it looks. Raiding was still in lowest settings but some encounters in tov and MO seemed to have much less button lag. I’ll slowly add my custom UI bits back in to ensure complex UI code doesn’t undo their great work.

    Nice work Dave and co! You’re my heros!

    Reply

  • Striinger

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    I had another too… it’s very wise of Dave to roll this out now ratner than waiting for the expac. Staging/phasing risky rollouts to spread the risk makes things so much nicer.

    Reply

  • Osgz

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    Personally i dont care about the performance as my comp has ran well since i got it. what i dont like is the new way adornments are placed on items. it takes more steps to put them on. I know where my adorns go i dont need some pop up window to tell me.

    Reply

  • Drums

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    Will update the UI this weekend. I was moving this week. Patch will fix the chat spam, and any other problems that might be current I’ll look in to.

    Reply

  • Drums

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    DrumsUI updated. Should fix that chat spam on log-in.

    /cheers

    Reply

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