SOE Live: Livecast Schedule – Watch at Home

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire)

From EverQuest2.com:

Can’t make it to SOE Live?  Don’t worry. We’ve got you covered with an extensive schedule of live casts!  Starting with the opening of the show through our annual costume contest, we will we keep you connected with all of the happenings at SOE Live!  Here is a schedule of when you can tune in and where. Broadcasts will occur on the SOE Twitch TV channel, the PlanetSide 2 Twitch TV channel, and on CurseTV!

Thursday, October 18, 2012

  • 6:45 PM – 8:15 PM: SOE Live 2012 Kick Off Reception and Keynote Address! (SOE)
  • 10:00 PM – 12:00 PM:  PlanetSide 2 Auraxis Challenge (Curse)
  • 11:00 PM – 11:30 PM:  Podcast #138: the Official SOE Podcast live at SOE Live! (SOE)

Friday, October 19, 2012

  • 10:00 AM – 11:00 AM: Players Studio Panel – Bringing your Dreams to Life (SOE)
  • 10:00 AM – 12:00 PM:  PlanetSide 2 Auraxis Challenge – We will check in with Total Biscuit & Luperza to see how the tournament is going! (PlanetSide 2)
  • 11:30 AM – 12:30 PM: EverQuest II Aether Races – Finals! Watch Smokejumper battle it out with the Finalists. (SOE)
  • 6:30 PM – 7:30 PM: SOE Keynote Part 2 – Featuring DC Universe Online, EverQuest, and EverQuest II! (SOE)

Saturday, October 20, 2012

  • 10:00 AM – 11:00 AM: EQ Rain of Fear Panel: EQ’s 19th expansion launches in November. Come to this panel to get a sneak peek at what’s falling from the skies! (SOE)
  • 11:00 AM – 12:00 PM: EverQuest II Chains of Eternity – The Expansion and Beyond Panel (SOE)
  • 1:30 PM – 5:30 PM: PS2 Auraxis Challenge – The finals of this tournament will be covered by Curse with cameos by Total Biscuit! (Curse)
  • 1:30 PM – 3:30 PM: DCUO Legends PVP Tournament – The SOE Channel will cover the finals of this tournament with Jens Andersen and Total Biscuit. (SOE)
  • 2:00PM – 3:00PM: EQ/EQII – Business of EQ Franchise Panel.  An honest and open discussion with the Director of the EQ franchise and the Producers of both EQ and EQII. (SOE)
  • 3:00PM – 6:00PM: PS2 Auraxis Challenge – Live coverage of PS2 Auraxis Challenge tournament with Total Biscuit & Maggie Krohn, followed by Friday Night Ops (PlanetSide 2)
  • 8:15PM – 10:15PM: Costume Contest – Join us for the Grand Banquet and Annual costume contest. (SOE)

Whether you are in Vegas or on Twitch TV, join us on starting October 18th at 6:45 PM US Pacific Time* on Twitch TV!

Trackback from your site.

Comments (6)

  • Aelious

    |

    I’m hoping someone will ask about a 64 bit client for EQ2. It seems like a lot will be going on and I hope it’s a lot of fun.

    Reply

  • Savas

    |

    I’ll ask if I remember but I’m sure the answer would be the same as other engine upgrades. If I’ve had to much to drink by then I’ll probably forget and ask about bringing back space cats again.

    Reply

  • Aelious

    |

    LOL, I’ll take my chances, thanks for the consideration Savas! I can see sticking with a 32 bit system for EQ but EQ2 could use one really bad. Anywho, have fun this weekend!

    Reply

  • Pikiel

    |

    You can use EQ2 on 64bit system. Lots of ppl are playing that way and it works without any problems.

    EQ2 doesnt need 64bit client version, unless it needs more than 4GB to run. Which will not likely happen in near future.

    Reply

  • Aelious

    |

    Oh I’m playing EQ2 on Vista 64 bit just fine but since the EQ2 client is 32 bit it can only utilize so much of my system before it caps itself. That’s why people with newer machines wonder why they can run newer games like butter but lag and stutter with EQ2.

    Reply

  • Jaxyl

    |

    “EQ2 doesnt need 64bit client version, unless it needs more than 4GB to run. Which will not likely happen in near future.”

    There are advantages to doing math with 64bit architectures beyond the memory cap, for example if your manipulating bitmasks you can do logical operations 64 at a time instead of 32 – but generally the game needs to be written from the start to take real advantage of this.

    Reply

Leave a comment

You must be logged in to post a comment.


Powered by Warp Theme Framework