A Change of Pace #1

Written by Feldon on . Posted in Commentary, Itemization

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Comments (19)

  • Seffrid

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    Very good, Feldon :)!

    Reply

  • Brigh.Guk

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    Brilliant!

    Reply

  • Lempo of Everfrost

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    Very nice Feldon 🙂
    So can we expect a weekly issue? Maybe a monthly?

    Reply

  • Feldon

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    I hope so. Ideas appreciated in my e-mail box. 😉

    Reply

  • Vortix

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    Try one with the new “Player Created” items. Particularly, about how you can win the privilege of them selling it back to you for SC. Despite requiring expensive 3D modeling software, they do not offer you the profits they earn on your artwork. Shortage of development artists because of cost cutting? No problem! Turn to the community and make them think they are being rewarded.

    Reply

  • Vortix

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    Knowledge of*, the tools are free. At least some kiddos will expand their tool set.

    Reply

  • Vortix

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    quotes, “Revenue from the sale of these items will be shared back with the creative player.”

    I totally missed that.

    Reply

  • Madcat

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    @Vortix : If i have read right, Soe only take 60% (40% for the player)… it’s not that much(sarcasm), when you think blizzard take 15% with D3. It’s so fun, to think you can earn 60% from work of others.

    Reply

  • Feldon

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    The percentage SOE keeps is high.

    Reply

  • Klixe

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    They need it more 😉

    Reply

  • Common Sense

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    Feldon, you might consider that high, but in the videogame industry, that’s actually a really big chunk for the content creator. Most developers, such as Valve and their microtransaction store Mannco for TF2 give the community content creators 25% of the cut.

    I just think the EQ2 community has been so used to complaining about every single action from SoE, that even the minor good details are attacked.

    Reply

  • Elderon

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    I’ll compromise… 50/50 and I won’t complain on “every single action” anymore. 😉

    Reply

  • Gaealiege

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    I’d consider 40% if Maya 3DMax didn’t cost me several thousand. As it is though, I’m going to need the 60%. They can take 40%.

    Reply

  • Common Sense

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    Or be evil and summon it by doing bad things!

    Reply

  • Gaealiege

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    I already own 3DMax and Maya. My wife is in the computer animation industry. I’m simply pointing out that the cost of utilizing two of the best programs for generating this type of thing aren’t going to be accessible to the vast majority of people. When we bought the programs it cost us a little over 8k. I see they’re down to a meager 7k now.

    I’m sure many people will get right on that.

    Reply

  • Landiin

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    I doubt most people that will be submitting things will actually buy 3DMax or Maya just for this. If they don’t have it already via their employer then they’ll be at the shady broker in Freeport is my bet.

    Reply

  • Landiin

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    I meant to also say …is my bet if they don’t use Blender.

    Reply

  • Hordolin

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    Just FYI, you can get educational license for Maya that’s good for 2 or 3 years. Pretty sure they have the same sort of program for 3DS Max.

    Reply

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