46 thoughts on “SOE Community Webcast: EverQuest II — Class Focii, PVP, Fighters and More

  1. SO what’s the point in being a Mage or Rogue if I can now be a dps tank? Having all that armor, being able to aoe, and now having a dps stance to cause even more dmg just seems unfair.

  2. Strikethrough Immunity changes — When fighters cast a Strikethrough immunity, their avoidance will actually go up and they’ll actually be able to avoid the Strikethrough.

    The way I heard it, it’s when the fighter casts an avoidance buff (SK’s Furor, Paladin’s Stonewall, etc), a Strikethrough Immunity will be tagged on to that buff, whereas right now those buffs are susceptible to strikethrough.

    Provided that the percentage-based heals are given a decent percentage, all in all good changes for the fighters. I’m anxious to see the class balances and tweaks that are coming as well.

  3. Topic: Strikethrough immunity. it was strange what they said.

    Did they maybe added a strikethrough immunity to all Fighter “Ooops” abilitys ? So that you dont die an death by random while you used one of them ?

  4. Fighter change : more DPS ? WTF ?
    I wonder how much dps a 600MA Extreme Offense stance monk will deal on single target now ?
    Can they fix conjurors so we can use all our spells instead of giving more dps to everyone ?

  5. I hope they tweak/scale percentages of the “recklessness” stance to bring the low dps fighters closer to high dps fighters if not this change will be of no worth. Great opportunity though to bring some of the fighter classes back to the playing field rather than Crusader/Brawler Fest 2012.

    I am very interested in this GU actually. I am hoping it won’t be a Charlie Foxtrot. Look to history however, it could go either way.

  6. @panther even with this the vast majority of heroic content peeps still struggle with UD. This pleases me 😉
    I say design most heroic content to be accessible by all and throw in a little where most get their ass kicked. I am cool with that.

  7. I’m concerned that the focus effect choices will be limited as to how many we can take since currently we could take every one we want and put second ones on armor pieces that were not available on the armor…if they limit the amount we can take dont think its going to be that great.

    As for the new fighter stance…most people who played tanks and everyone in general assumed the changes would be specificly toward their hate generation and uncap hate…guess not.

    P.S. I still play a templar as my main be nice if we get some changes or a head up on changes on the class…but I think every class is looking for some help…guess I’ll have to read the complete update notes on that….hopefully they do the same on the forums like they did with the prestige abilites when they were on test for dedicated community feedback.

  8. @Daalilama: You’ll be able to pick up a class focus every 9 levels, if I heard right. That means you should be able to get all the ones you’re currently able to and maybe even an extra. Depends on how many options they give us.

  9. Recklessness – Bad Idea, just drop it.

    Strike-thru Immunities – Not remotely enough information here. Might as well just add it to all defensive stances rather than short terms. Though they might be making these immunities extremely short term depending on the abilities that get them.

    Missing – No changes to hate-mod cap.

  10. I tanked UD successfully 8 times through with my SK in access-quest gear mixed with withered lands crap and 10% hate-mod initially (now in SS gear).

    So if people are “struggling in UD” it has to do more with a lack of skill/knowledge/teamplay than anything else.

  11. I tanked UD successfully 8 times through with my SK in access-quest gear mixed with withered lands crap and 10% hate-mod initially (now in SS gear).

    That’s nice. What was your healer (or healers) sporting? Your DPS? Support?

    If there’s anything I’ve learned, it’s that tanking doesn’t happen in a vacuum…

  12. Yes a good healer and even more so a good enchanter can make UD seem like a cake walk. Not saying a good tank don’t help, just that a crappy tank can be made to look good with good utility classes.

  13. @Alan : all around, COOL STORY BRO =D

    recklessnes = excellent idea! guessing you don’t raid much tho so trololo bro

    strikethrough = needed tweaking but wutever tl;dr bro =D

    hate-mod solution:

    1. Open Auction House
    2. Search ‘Ethereal Aggressiveness’
    3. ????
    4. Profit

    Congratulations! You now can hold aggro from T1 deeps.

    Brotip: If you don’t feel like pressing buttons, simply visit reforger and skyrocket hate-gain to >100%

  14. @Silzin
    Based on the screenshot Xelgad posted and what the proper choices at the moment are:
    – We’ll keep the same health (10 x 1% instead of 4 x 2.5%)
    – We’ll keep the same power (still no increase at all, wizards may be annoyed)
    – We’ll gain 20 health regen …
    – We’ll gain 20 power regen
    – We’ll gain either 20 primary stat or 20 stamina, whichever you aren’t taking now
    – We’ll gain 1660 noxious, arcane and elemental resists
    – We’ll loose 300 mitigation
    – We can take usefull general things instead of useless foci

    So overall, I’d day this is a tiny buff.

  15. Assuming they resist unlocking or even bumping hate-mod, is there an over-cap bonus given for hate-mod? I have not heard of one..

    If definately not, perhaps there should be (and not just for positive overcap that fighters experience, but also negative for everyone else). I have a few initial thoughts as what I would ideally like to see for those bonuses, the situations where they would most likely occur, etc.. but I’ll reserve suggesting that to those smarter than me.

  16. SJ: Making players think about what classes are need in a raid is not fun.

    Dev1: Yea we need to make it fun so we can get more likes on Facebook.

    Dev2: Screw it, lets make 4 stances give them to all players. Stance will now be Tanks, DPS, Heal and Utillie.

    SJ: Now that is FUN! *giggle like a little school girl* I bet we’ll get tons of Facebook likes over this!

  17. Oh oh Does tis mean I can now get the class focus to remove the rez effects from my pally rez?

    I can hear it it now..get that pally with his better heals, reckless stance, and clean rez in raid right now… (hears to hoping)

  18. @whystherumgone

    Great story bro! Hey check out Atan’s (dps) adornments sometime and then ask me why he has trouble with aggro =D

    Brotip: Red and yellow adorns offer great bonuses to aggro. Visit your local thurgadin dock representative today!

  19. Who here can see the storm coming on non-refunded shards on gear that players muted last week becasue they got quest rewards better than their red slot adornment gear and are now the proud owner of a shiny new infusion while their friends that horde all their gear sit back and profit.

  20. 1. Open web-browser of your choice
    2. Type u.eq2. com and search for “Atan”
    3. ????
    4. Profit

    Now you can see not only this characters gear/adorns/stats but others as well!

    Brotip: crit bonus adorns help your deeps but help aggro by miniscule amounts. To fix this, visit your local gnoll thurgadin dock adorn merchant today! =D

  21. He is MT. Why would he add hate mods when his coercer, dirge, swashy caps him….thus his comment about increasing hate mod cap. And yeah as Lan said DPS>threat. So brotip: if your capped on hate best to visit your local gnoll on thurg docks and add dps increasing adorns…

  22. Not addressing the hate mod cap is the biggest ‘miss’ from this revamp.

    By opening up the cap you give people the option of specing different ways, by leaving the cap, you really only have one good way to adorn / spec.

  23. I fail to see an real benefit Atan. Save for the few -hate adorns deeps could swap out for….a few more(like 4-6) what? CB? Pot? CC? and tanks that have ideal raid/group setup allowed to swap +hate gain for the same? Sorry not enough to advertise diversity IMO; in fact, I think it’s quite the opposite.

    By having a cap on hate gain (again I have a hard time believing hate to be an issue SINCE the raise in GU59), you have ‘options’ in what you are able to max, deeps vs. +,- hate (or guess you could be the unique super cool jackass with that extra 1% converted overstat and use 10+ adorns doin it). Albeit, preGU63 those few 2-4 adorns were more meaningful than now, what with the gear/reforging allowing everyone to hit their useful soft caps you can play with casting speed for tanks or flurry for coercer/warden; exciting times! But at the core, w/o hate having a reasonable cap, we’d all telederp to thurg, form a huge circle jerk and while reaching for the lotion think ‘hmmm, CB or pot?’.

    tl;dr – Betchers gonna betch, regardless of how close that carrot gets to the mouth =D

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