image courtesy fangshendo.com
Does your Bard bear a secret admiration for the martial arts? Does your barbarian Shadowknight aspire to move with the deftness of a butterfly? Maybe you’ve just been feeling a little punchy?
Silliness aside, the latest patch to the Test servers seems to have had an unintended consequence: Every class has now inherited the Class and Subclass trees of a Monk. While this could normally be chalked up to “expect the unexpected on Test”, what makes it interesting is that everyone’s Class and Subclass tabs have been relabeled Animalist and Beastlord. This led to early morning speculation that Beastlord AAs were about to be revealed.
However as far as we’ve been able to tell, the only revelation here is what happens when you bolt Monk endlines onto classes that were never designed for them. It’s quite amusing to cast Chi as a Ranger. However Clerics and Summoners probably aren’t too thrilled at being unable to spend points on crucial abilities.
We predict an unscheduled update to resolve this problem as soon as devs read one of the 287 e-mails likely in their inbox by now about this issue, work out a fix, and patch it. Once this happens, we can get down to the business of checking out yesterday’s basketload of AA tweaks on Test.
EQ2 hasn’t introduced a new class since its November 2004 launch. There will be bumps along the way.
If my druid could do kung fu side stepped frontal roudhouse kicks it might makeup for all the nerfs we have had to endure. Exciting times to be a druid finally.!
So is it safe to assume that the beastlord’s AA is bast on the monk?
It’s not safe to assume anything. No doubt Beastlord AAs are still being developed. Also, we have yet to see the Pet/Synergy tree, which is a set of AAs particular to each pet.
With the way they are doing the beastlord, if it actually works, I would love to see a revamp of all classes to be more interactive. The whole synergy thing could very easily replace the weak heroic opportunity system. That would be cool. 🙂
WOOT! Mythical Warlock pierce weap still valid with this? 😉 Kung Foo Kung Pow Wang Chung? 😉
In other news, given there are usually two subclasses per class, what’s the flip side of the Beastlord for Animalists…?
Talk about burying the lede…!
There are usually three classes per archetype too, but that’s going out the window. 😛 I suppose they might add a counterpart to beastlords at some point, but as far as I know there’s no talk of it so far.
Anaogi said:
There isn’t one. When a Beastlord tries to betray, their warders spawn all at once and eat them. 🙂
Anaogi said:
Heh, heh – That got me thinking. The flip side of Animalist could be Machinist . . . a class that has clockwork pets! Steampunk Warders for the win!!!! Tinkering skill an essential part of the class, synergy based on your tinkering skill and your ability to use your tinkering abilities to “counter” any problems with your warder to keep it from blowing up! OR, letting it blow and doing massive AoE damage . . . of course you’ll ALSO take the hit, but what’s a good Machinist without a great KABOOM!!
Okay, I SOOO want that class now!! Sony, are you listening? ( – ;
“Does your Bard bear a secret admiration for the martial arts?”
Yes, yes I do. I almost always group with my husband who plays Monk and I just love watching him move on my screen. My main is Troubador.
I am going to spec for Mantis Leap on my warden. This is going to be awsome
was there any actual beastlord AA’s posted and if so was there anything worth looking at?