EQ2Wire Fan Faire Coverage Schedule

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire)

This is EQ2Wire’s fourth year covering Fan Faire and we are getting a bit more organized about things this year!

I will be covering the various events today, Friday, and Saturday, but specifically, there are at least four panels on Friday and Saturday both of interest to EQ2 players. At this point, I’m committing to the four panels from 2pm-6pm on Friday and Saturday. 8 hours of live coverage and we’ll be recording everything in High Definition video with clear audio. This is barring any surprise panels such as EQNext, or any last-minute changes. All times are Pacific Daylight Time. Add 3 hours for Eastern Daylight Time, 8 hours for GMT, and 9 hours for Central Europe Time.

Thursday, July 7th

7:00pm — Welcome Reception & Community Address

Friday, July 8th

2-3:00pm — EverQuest II: Freeport and Beyond! (Expansion Preview)

3-4:00pm — EverQuest II: Art & Animation

4-5:00pm — EverQuest II: Tradeskills & Housing

5-6:00pm — EverQuest II: General Q&A

Saturday, July 9th

2-3:00pm — Programming for MMOGS with Greg “Rothgar” Spence, Nandy “Zoltaroth” Szots, and Josh “Autenil” Kriegshauser

3-4:00pm — EverQuest II: Mechanics (Class Balance & Itemization)

4-5:00pm — EverQuest II: Content and Zone Design

5-6:00pm — EverQuest II: General Q&A Part II

By the way, the Programming for MMOGs panel which I am looking forward to has been nicknamed the ‘Geek’ panel. It came about partially due to popular request by players with some knowledge of programming or development and who would love to hear behind-the-scenes stories about building games, database development, etc. We’ve heard some of these great stories in the #EQ2 channels on the ZAM chat network, but it will be awesome to see this as a panel.

Among many other projects such as the Marketplace, EQ2X, and Multi-housing, Zoltaroth created the Antispam measures in EQ2 (whitepaper at his website) which have since been adopted in other SOE games and also published as a White Paper for use by other MMOs. Autenil has been involved in EQ2, Clone Wars Adventures, and many other games and wrote an interesting article I stumbled upon about how EQ2 Design Data (quests, npcs, items, etc.) are stored.

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Comments (4)

  • Silzin

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    I am surprised that the EverQuest II: Mechanics isnt broken up into like 4 separate time slots. Itemization alone could be more then one hour of talking.

    Reply

  • Maesyn

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    Lol, nope, the class mechanics panel is usually more hilarious than productive. The majority of the Q&A for the panel went: question by player, followed by developers going “We’ll look into it when we get back”. Pretty much went on like that for an hour.

    Reply

  • Lempo

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    I don’t see why it would take more than an hour to talk about itemization when less than 5 minutes was put into it for this expansion.

    Reply

  • Mr_Skyfish

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    any news on the Eighth Expansion?

    Reply

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