Zone Strategy: The Ward of Elements (Digg)

Written by Feldon on . Posted in Guide

Digg – Corrupted Earth Elemental

Positioning/Pull

To start, everyone should be standing on the floating bridge close to Digg’s island. On pull, the Main Tank will rush Digg and then everyone runs past the tank to get behind Digg. Digg should be kept facing roughly the same direction as he was before he was engaged but perhaps pulled 1 or 2 steps forward.

The raid force must get right on Digg’s ass, extremely close to him. Do not stand a few feet back, or off to one side, as you will get hit by the 180 degree frontal AoE.

On pull, nobody should be doing any DPS except the Main Tank.

During the fight, have your Trauma cures ready as you can die incredibly fast from the Trauma that Digg repeatedly puts on the raid force.

Orange Dome

During the fight, Digg will cast a bright Orange dome spell. When it dispels, everyone outside of the dome will be knocked back and hit for damage. If you are outside the dome and are blown up onto solid ground, you will be killed.

Badger, Mushroom, Snake

Every 30-45 seconds, Digg will call out in Serillian (‘Language of the Dust’) for BADGER, MUSHROOM, or SNAKE. There are two designated Runners who will be picking up these Totems and dropping them at Digg’s feet.

  • BADGER: STOP ALL DPS until you hear the Runner say ‘Badger Down’. Otherwise any damage you do will be reflected back onto you or the raid.
  • MUSHROOM: Continue DPS and turn on Melee Autoattack (even mages and priests).
  • SNAKE: Maximum DPS and keep Melee Autoattack on. To stop him from doing Massive Healing, everyone needs to be autoattacking here as every swing has a percent chance to stop the heal.

55% to 30%

At 55%, it will be called out to burn Miracles and Blessings and bring up raid DPS to the max to burn Digg down from 55% to 0% as fast as possible.

If you need to take a few steps back at this point to do Ranged DPS, go ahead, making sure you are completely behind Digg, and watch carefully for his orange dome and run inside so you don’t get killed.

30% to 0%

At 30%, he will start choosing random totems to call. So be ready to Stop DPS if he calls BADGER and resume DPS if you hear Badger DOWN.

Healers/Rezzers

If you need to Resurrect someone, please turn around so you are back-to-back with Digg. Otherwise, when you rez someone, they will be resurrected in FRONT of Digg and die instantly. If you are being rezzed, please be extremely careful that you do not run out in front of Digg.

Tank Positioning

The Main Tank will take two steps to the left or two steps to the right based on the totem being called to turn Digg away from the runners so they don’t get hit by the frontal AoE.

When BADGER is called, Main Tank takes two steps to the LEFT.
When SNAKE is called, Main Tank takes two steps to the RIGHT.

Runners

There will be 3 runners chosen for this fight. Primary, Secondary, and Backup. Backup steps up if either the Primary or Secondary fall down the pit and cannot be revived.

Runners need to click a small golden bar on the ground in front of the appropriate Bridge to call up that Bridge. Then they can run across and get the totem. DO NOT TOUCH THE “main” GROUND, stay on the bridge.

BADGER is East, MUSHROOM is North, SNAKE is West.

When Digg calls out in Serillian for BADGER, MUSHROOM, or SNAKE, the runner will go and get it. If you are holding BADGER totem, then you are immune to the orange AoE and knockback. If you are holding MUSHROOM or SNAKE totem, you must be inside the orange dome when the AoE goes off or you will get knocked back.

It should not be necessary to “jump” when traversing the bridges between Digg’s island and picking up the Totems. Stay in the center and don’t stop and you should not fall through the cracks. Use of various illusion forms or totems may be desirible for smaller avatars.

Runners should preferably have a Featherfall cloak so if they get knocked back/forward, they can float to a bridge. If a runner gets knocked onto the land surrounding Digg’s island, they will be instantly killed.

Runners can safely DPS during the fight.

If 2 different runners pick different bridges, then all other bridges will fall and totems despawn. Runners should watch the other runners to make sure they are not getting confused on which bridge to call up.

Runners at 60%

At 60%, get both runners ready run to the Snake every time they can get it. Do not wait for Snake to be called!! Drop as many snakes as you can, as each one has a Proc which prevents his healing. Runners must be very careful to time their runs to the snake in between the orange AoEs.

Background

  • Badger – Stun/Stifle and damage shield reflected back onto the player (not the raid) if you DPS. Stop all DPS.
  • Mushroom – incurable Noxious DoT.
  • Snake – Incredibly fast self-heal of 40k hps.

Conclusion

Other than that, it’s just a matter of staying focused and folloing the MT’s lead whenever the MT needs to adjust position depending on which Idol Digg calls for.

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Comments (1)

  • Caol

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    We do this slightly differently.

    Basically find the snake spawn point, all dps stands at the back of the rock closest to that point with the MT standing on the other side of the same rock.

    Give tank a few seconds to position him and gain some hate then when told to, open up with dps. First 30% are spent stunned – spell – stunned – spell…

    When he gets to 70% its full burn to get him below 30% asap, when snake is called someone picks it up and drops it on top of the raid, other animals are ignored. With everyone melee’ing him it goes quite smooth aslong as the snake is correctly positioned.

    After 30% its straight dps with snake being used when needed.

    Simple fight which can take a very long time with a low dps group or if the snake is not put into position fast enough.

    Reply

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