Strategy – Protector’s Realm

Written by Feldon on . Posted in Guide

The Protector’s Realm

Upon entering the zone, all the named skeleton mobs are non-aggro and unattackable. To begin the storyline, search carefully for Ludmila Kystov in the room with the unactivated Doomcoil and select the option to make a deal with her via right click. She will tell you a tale about her “raid force” and discuss the possibility of a group effort between your raid and her force. After speaking to Ludmila, have a priest (it must be a priest and no other class) resurrect Jracol Binari (again via right click and not the actual spell).

Once Jracol Binari is resurrected, have a member of the raid take the shards from Meldrath Kloktik via right-click. These shards (which are a single item) are used to activate the Vyx skeletons (Adkar Vyx, Iztapa Vyx, Wymbulu Vyx and Zykluk Vyx). Proceed around the rooms of the zone to kill these four skeletons. The order of their deaths doesn’t matter for the storyline, but each is slightly different from the others and a successful kill therefore requires a specific resist setup and strategy (see the appropriate named information page for more details).

Each time one of these skeletons is killed, a random member of the raid will receive a skull in their inventory. These four (tradeable) skulls are needed to spawn the next named (Doomcoil). Once all four skeletons are killed and the skulls obtained, trade them all to the raid leader.

Adkar Vyx

The encounter will turn aggro as soon as the character with the shard approaches it, meaning it is probably safest to have a brawler or other character with feign death activate the skeleton.

Haze of Thule — Massive poison/stifle AoE every 45s (varies slightly) does more damage the closer you are. The stifle cannot be avoided except by AoE block, and can be cured with potions.

Main Tank pulls to far left corner (with back to corner to avoid knockback), the rest of the raid stays out until Haze of Thule goes off. Then come into the room and start DPSing. The timer on Haze of Thule is 45 seconds, so players will need to leave the room (joust) every 45 seconds. A main assist will target the two adds first (an Alsakan) and all raid DPS will go through the main assist, then target Adkar Vyx directly and kill it.

If the raid wipes but in the process takes down one or both adds, the adds will take a couple of minutes to respawn, making it possible to try again for a slightly easier fight.

Iztapa Vyx

Touch of the Faceless — Mob will cast this death touch on Main Tank every 40s, which will do between 10K and 18K damage. If needed, have Off Tanks cast Intercede to absorb Touch of the Faceless.

There is no AoE to joust, so just maximum DPS on the adds (through main assist) and then DPS Iztapa down until dead.

Wymbulu Vyx

Position Main Tank in one corner nearest the door to his room. The rest of the raid stands in the other corner near door. Healers should stand at max range.

Spinning Fury — This is a melee AoE which should be jousted every 40 seconds with everyone leaving the room.

Zykluk Vyx

Judgement of the Faceless — This is a disease-based AoE Fear & DoT every 45 seconds that does more damage the closer you are. Main Tank pulls to far left corner with Sanctuary. Everyone else stays outside of the room until the AoE hits, then rush in. Joust all the way out of the room every 45s.

Doomcoil

Move your raid force into Doomcoil’s room and have the person with the 4 skulls from defeating Adkar Vyx, Iztapa Vyx, Wymbulu Vyx and Zykluk Vyx right-click and give the shards to the Meldrath. The adventurers will slowly leave and then after a short pause to talk, will activate Doomcoil (10 seconds after they say “Toodles!”) and put up a barrier locking you in the room. You get one shot at beating Doomcoil.

NOTE: Make sure all party members have maximized their poison and divine resists by equipping the necessary gear.

The whole raid force (apart from the Fighters) stands in the corner near the door. Fighters stand on the other side of Doomcoil in the far corner so that Doomcoil is between the Tanks and the rest of the raid.

Once Doomcoil is activated, the Fighters need to keep Doomcoil as far away from the raid as possible to avoid having either of the AoEs go off and kill the raid. Melee DPS should joust the AoEs. After casting Sonic Burst, Doomcoil will teleport himself to the door side of the room. He will be rooted for a couple of seconds, during which he will likely target someone other than the tanks. At that point, stop DPS until one of the tanks can grab agro and drag Doomcoil back to the far corner. Then resume DPS.

The worst case scenario is for Doomcoil to be on top of the raid force (due to someone overagroing) and fire off one of the AoEs. Two or three fighters should be switching agro using snaps and taunts and keeping Doomcoil away from the raid force. Everyone targets the mob directly and watches their implied target to see if they have agro. If they do, they need to run towards the tanks. If players keep getting agro, or keep dying to the AoE, then they will be asked to stay dead until the end of the fight.

NOTE: Every time a member of the raid dies, Doomcoil heals himself for 2% health, so don’t die. Also, if you do die, do not revive, as you will be locked out of the room.

  • Choking Mist AoE hits every 60s
  • Sonic Burst AoE hits every 55s

Enemy Raid Force

After killing Doomcoil, you will be confronted by the evil raid force. If you killed Doomcoil, recommended order of this fight is: Frogloks, Jracol, Blorgok, Meldrath, Ludmila. If you failed to kill Doomcoil, then be aware that during the fight, Meldrath will summon Doomcoil. In this case, your fight order should be: Frogloks, Meldrath, Jracol, Blorgok, Ludmila.

2 Froglok Mercenaries – Fighters

  • ~200K HP each
  • Will taunt and force you to switch targets, but you are able to change back to your previous target

Jracol Binari – Healer

  • ~1.3 million HP
  • Will periodically group heal for ~200K

Ludmila Kystov – Scout

  • ~4.9 million HP
  • Tends to memwipe and run around causing havoc by attacking whoever she likes.

Meldrath Kloktik – Mage

  • ~2.7 million HP
  • Periodic stifle, occasional charms/mezzes players

Blorgok the Brutal – Fighter

  • ~1 million HP
  • Will periodically force you to target him, at which point you are unable to change targets.

Strategy

While an Off-Tank is keeping Meldrath away from the group (due to the stifle/charm), take down in the order listed above. After Ludmila and Jracol are dead, have the Off-tank bring Meldrath back over to the raid force and kill him. Blorgok the Brutal has very few hitpoints so will likely die from AoEs while you are killing the rest of their force.

The enemy raid force will drop an item called the Staff of Sounding. This item is tradeable and is relatively cheap on the Broker these days.

Imzok’s Revenge

Every 40-70 seconds, Imzok will do a Trauma AoE called Revenge’s Sebilisian Torrent. It does 9,000 damage and 2,000 DoT if you are within 5 meters, The damage is reduced based on distance but cannot be completely avoided. This should be jousted.

Unfortunately, due to the apostrophe (‘) in the mob’s name, Advanced Combat Tracker (ACT) does not correctly calculate the timer on this effect. Brigands have an ability Traumatic Swipe which can delay a mob’s AoE, but this will not be included in the calculations. Have your Brigand announce “Swipe” in raid chat and the person watching timers must mentally add the Swipe which is 10-15 seconds delay.

At 35% health, Imzok will stoneskin/reflect shield. It is CRITICALLY IMPORTANT that ALL DPS stop Damage Over Time (DoT) spells at 45%, and then all pet DPS at 40%. If necessary, press ESC and sit down, or run around the corner so you stop DPSing. There will be a message at the top of the screen indicating that Imzok is now invulnerable. All damage from raid members when Imzok is stokeskinned (35%) will hit the Main Tank.

At this point (or shortly before it), each person with a Staff of Sounding should run into the room where Imzok was and start using the Staff on the 2 pillars. Only one of the pillars will be targetable at a time. Each person using a staff has a slim chance of breaking the the pillar, so it helps to have more than one person with a Staff. It may take up to 30 times clicking each pillar to break it so have patience.

During this time, everyone should be buffing up, healing up, boosting power, and getting ready for the spike damage that Imzok will be putting out once he’s “unlocked”.

Imzok will continue to AoE every 40-70 seconds and if the AoE coincides with Imzok becoming attackable (after 35%) the raid will wipe.

Imzok’s Revenge has a trauma-based AoE which players should be self-curing with potions (pots). This Trauma AoE hits the tanks harder after Imzok is enraged (once you get him below 35%.

Burn down the last 35% and loot your chest!

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Comments (1)

  • Earth

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    The mob before Imzok’s Revenge tends to reset on me if the charm goes off too much or is not cured by the merc, or if I kill the merc while charmed. My order of killing that works is frogloks (pull), Jracol, Ludmilla, the encounter ends when she’s dead. But if you need them all for some reason and you’re not just killing them for plat, then by all means, leave her for last. If you look in ACT the only one using any control effect is Ludmilla with Disarming Grin which is a mez, and she emotes “come over to my side” so I think they modified it for her to charm as well. It’s a curable arcane dot.

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