Update Notes: Tuesday, June 9, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [Event Heroic] and [Challenge]

  • The curable version of Supply Chain will no longer target mercenaries.

MERCENARIES

  • Lady Gretta Cheroon should now be a female when casting illusions on her.

and from Kander on the EQ2 Forums:

Guys, there is an issue with the Ethereal weapons. Yes, they are dropping but no, its not correctly. This should be correctly dropping tomorrow morning.

and from Holly “Windstalker” Longdale‘s twitter:

Thus addressing the concern that of the four Ethereal weapons added on Friday, only [eq2u]Fai Thass, The Ravager[/eq2u] has dropped, and only for 2 players on Oasis. You can watch Recent Item Discoveries on EQ2U, specifically Ethereals for the last 30 days, to see them roll in.

Producer’s Letter: New Fabled, Ethereal Items, PvE & PvP Time-Locked Progression Servers, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers

From EQ and EQ2 Executive Producer Holly “Windstalker” Longdale on the EQ2 Forums:

What’s Up for EQII?

We have a lot in store for our intrepid Everquest II players. We’re excited to be discussing the launch of two new Time-Locked Expansion Servers for PvE and PvP sometime this year.

Along with that, the team is moving forward with a strategy of treating our players as real gamers who don’t need to be handheld for everything they do. What this means is we feel we need to trust our players to learn and achieve things without us having to give you all the information ahead of time. There’s a big difference between “head southwest and uncover the mystery of the green fog” and “go find the green fog that I put on your map for you.” Our players are smart and we want EQII to be a thinker’s and strategist’s game.

Today we release a new Rumrunner home with a décor set for our decorators, a store version of the Zeppelin mount for anyone that likes to float about in style, and new Summer Ethereal items will start dropping in Altar of Malice heroic zones (including Rum Cellar) for our adventurers.

We’re also currently testing Character Restore and Item Restore functionality on Beta which we hope to release soon.

On Tuesday, June 23, we will release Echoes of Faydwer Fabled Dungeons with all new updated loot and fun for level 100. There are 3 heroic dungeons, 3 advanced solos and 1 raid with a challenge version. Here’s the zone list:

· The Fabled Acadechism [Heroic & Advanced Solo]
· The Fabled Court of Innovation [Heroic & Advanced Solo]
· The Fabled Crypt of Valdoon [Heroic & Advanced Solo]
· The Fabled Freethinker Hideout [Raid & Challenge Raid]

Then, in early July, we’ll introduce the ability to quest and worship Erollisi as a god for new miracles and blessings.

We can’t forget Tinkerfest! It will launch on July 17 with new content!

And later in the summer, we’ll see more Ethereal weapon drops.

For those who are curious, we’re doing a fair amount of technical and backend work to help our performance and to move toward cross-server functionality. We also want to address server population issues. We’re focusing on the first part of this work which is adjusting our architecture.

We also have been continuing to work on the content for our release later this year. Toward the end of summer as we head into the Campaign release timeframe later this year, we’ll be releasing some prequel events and designers will be sharing details about upcoming features with you. Today in our Twitch stream, designers previewed an upcoming feature that allows you to increase stats on new equipment. We also have a new item type in the works for this year’s campaign referred to as Relics which are extremely powerful items where only one can be equipped at a time, per character. Kander, Caith, and Kaitheel (yikes!) discussed these features in our livestream today and you can watch the replay here.

We’re enormously grateful for the support of all of our players and we’re excited about what’s coming up for EverQuest II!

Sincerely, as always,

Holly “Windstalker” Longdale
Exec Producer, EQ & EQII

June 4th, 2015 Livestream Notes — EoF Fabled Zones June 23rd, Summer Ethereals, Campansion 12 Info!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization

Today Robert “Caith” Fouts, Nathan “Kaitheel” McCall, and Kyle “Kander” Vallee were joined by EQ2 Community Manager Ry “Roshen” Schuller to talk about upcoming changes in this fall’s expansion-sized Campaign, or as the EQ2 team has been calling — the Campansion. Here are my rough notes, subject to my interpretation and these are mostly not direct quotes. Any mistakes are my own!

Amplifying

Players have be able to upgrade armor through Gems and adding Essences to change the Damage type on Weapons. However this has been very limited as it requires the devs to create hundreds of items for each boost/change. A new feature is coming with this fall’s Campansion #12 (Expansion-sized Campaign) called Amplifying  which will allow items to be customized and upgraded on a more detailed level. Not all items in the game will be upgradeable, as this will be limited to items in the expansion and perhaps a few AoM/RC items. For example, you might get a bauble from a zone that allows you to boost stats or add a totally new stat to an item. You will be able to change the Weapon Delay (1, 2, 4, 6, 8) and Damage Type (Mental, Fire, Noxious) on Weapons.

20150604-livestream-amplifying

current prototype of Amplifying

Amplifying requires a dropped material (which could be rare) to boost an item. We’re not sure what it costs just to change the stats, delay, or damage type on an item. The prototype shown just costs plat, but the finalized version will use a material. This will work alongside but not replace Reforging which will largely remain in its current form. The plan is to have a longer expansion Beta test this year so that more feedback can be collected on this feature.

Update Notes: Thursday, June 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on June 4, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 16:00 CET am 04.06.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 16:00 CET le 04-06-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Precipice of Power [Raid]

  • Samhain adds in the Cazic-Thule encounter have been removed.
  • The zombie effect should no longer spam from the spell “Heart Stutter”. It should only play once the spell is applied.
  • Duration between adds has been increased in the Cazic-Thule Encounter.
  • Duration between “fear” increments has been very slightly increased.
  • Judicators and Bailiffs should now despawn when Tribunal has been defeated.

Daybreak General Maintenance: Tuesday, June 2, 2015 @ 6:00am PDT (3-5 hours)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 6:00AM PDT* on Tuesday, June 2nd. The current estimated downtime for this maintenance is three to five hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Commerce functions, including purchases, for all games
  • Game & Web logins for all Daybreak sites
  • Forum access (login, posting, and viewing abilities) for all Daybreak games.

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

Time Zone Conversions (If Maintenance Runs 5 Hours)

  • PDT: June 2 @ 6:00am ~ 11:00am
  • EDT: June 2 @ 9:00am ~ 2:00pm
  • BST: June 2 @ 14:00 ~ 19:00
  • CET: June 2 @ 15:00 ~ 20:00
  • AEST: June 2 @ 11:00pm ~ June 3 @ 4:00am

Adornment Dislodgers to Return HEIRLOOM Adorns

Written by Feldon on . Posted in EQ2, Itemization

adornments

With the Altar of Malice expansion and its related Signature quest, players earned the unlimited ability to safely break off adornments from their gear without destroying either the items or the adornments. However there was a catch! All adornments returned — whether from this quested Ability OR from the crafted Adornment Dislodgers — became NO TRADE. Feedback on this choice has continued at a dull roar and it looks like we can expect some more flexibility…

From Kander on the EQ2 Forums:

We’re going to change it so that it now returns heirloom instead of no trade. Look for this soon.

We are are also looking into making green adorns heirloom.

As to [making removed adornments] trade-able, we may have some info for you with the fall release. More later.

Daybreak Games Reintroduces Itself to the World

Written by Feldon on . Posted in Commentary

daybreak-header

It’s now been three months since the very public acquisition of Sony Online Entertainment by investment firm Columbus Nova. In the aftermath, John Smedley, President of the renamed Daybreak Games, has spoken to gaming press about the benefits of the changeover and the freedom now afforded to developing on platforms other than PC and Sony’s Playstation consoles.

Earlier this month, Daybreak President John Smedley and Laura Naviaux, senior VP of global sales and marketing, decided it was time to get their message out about the future of the new company. They spoke to a number of sites including PC Gamer, Venture Beat, Gama Sutra, Zam, and the San Diego Union-Tribune which featured its article in the Business section. We include some relevant quotes:

Smedley: “We are able to be the company we always knew we were capable of being. Now we can make games for all different platforms. We can do mobile games. We can do iPad games. We can do Xbox games.”

Two months after the buyout announcement, Daybreak unveiled its new logo, branding, and revised websites.

“The rebranding was a complete fresh start, knowing that gaming was in our blood and the DNA is in our player base. We wanted to do something that is a nod to video game culture” said Laura Naviaux. “Employees wanted a name that was indicative of a fresh start”

June 4th Livestream Will Talk New Ethereals, Fabled EoF Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

UPDATE: Here’s the official announcement:

We’ll be streaming on Thursday, June 4, 2015 starting at 1PM Pacific* on the EverQuest 2 Twitch channel.

[IMG]

Join Holly “Windstalker” Longdale, Robert “Caith” Fouts, Kyle “Kander” Vallee, and Ry “Roshen” Schueller for this stream as we show off just a few of the things coming up for EverQuest 2, and chat with players live via Twitch chat.

Join us for this stream, and log into Twitch to chat with us and other players. We look forward to talking with YOU during this stream!

From Holly “Windstalker” Longdale on twitter:

Update Notes: Wednesday, May 27, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on May 28, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 28.05.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 28-05-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [All Versions]

  • The barrels used against Sir Wharfie should always respawn and be visible should the encounter against the armored rat reset.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The achievements, Like a Bull in a Pirate Shop and Crowd Control, are now achievable.

USER INTERFACE

  • Fixed a bug where some attribute values were exceeding the maximums displayable in the UI.

TRADESKILLS

  • The recipe for Smite Corruption II (Grandmaster) may now be crafted.
  • The recipe for Unflinching Will V (Grandmaster) will now correctly return Unflinching Will V (Grandmaster) when crafted.

ABILITIES / ALTERNATE ADVANCEMENT
Conjuror

  • Plane shift will now grant chance to proc pet’s primary quick attack.

Necromancer

  • Undead Knight IX appearance is now that of a Jun’Rah.

Daybreak General Maintenance: Wednesday, May 27, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 7:00AM PDT* on Wednesday, May 27th. The current estimated downtime for this maintenance is two to five hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Commerce functions, including purchases, for all games
  • Game & Web logins for all Daybreak sites
  • Forum access (login, posting, and viewing abilities) for all Daybreak games.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

EverQuest (not EQ2) Launches Ragefire Progression Server

Written by Feldon on . Posted in Commentary

ragefirepic

Today marked the launch of EverQuest’s newest time-locked Progression server, Ragefire. This server adopts many if not all of the designs and rules of the game as it existed at launch in 1999. According to reports on twitter, things have not all gone according to plan as players quickly reached high levels and other glitches. Regardless, the idea of progression servers reinforces the idea that nostalgia doesn’t fade away when brought into the light. In celebration of the Bloodstained: Ritual of the Night kickstarter, I re-played Castlevania: Symphony of the Night through to 200.6% completion for the third time in my life. Keep in mind that Castlevania: SotN was released in 1995!

We’ve been told on several occasions that a Progression server would be neigh impossible in the world of EverQuest II as so many code changes have been made in the last 11 years and not all of that older code has been retained. Still, players are quick to wax nostalgic for the “old days”. Many players who were there from the very beginning have been quick to include Desert of Flames in their top expansions of all time. Players who lived through Live Update 13 saw a near rewrite of class balance, tradeskills, and combat. I personally didn’t start playing EQ2 until January 1st, 2007, so obviously I’ve missed some of the more sweeping changes to the game. The Isle of Refuge had already been stripped of its introductory battle on a boat and archetype and class selection. Not long after I started, overland zones such as Antonica were stripped of all challenge with the removal of heroic mobs. As far as crafting, subcombines and the interdependency they brought had already fallen by the wayside.

If you could go back and play EverQuest II at any point in the past, what would it be? This could simply be a time, or an expansion, or a specific update. What was your favorite time in EQ2 history? There’s no need to bash past or current content.

Update Notes: Tuesday, May 19, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Distill or Be Killed [Heroic]

  • A stuck rum bottle during the encounter with Grogmogo can now be interacted with.

ABILITIES / ALTERNATE ADVANCEMENT
Beastlord

  • Feral Stance will now apply final ability damage to pets when over level 96.

Paladin

  • Corrected an issue with Amends III that caused it to lose effectiveness when upgrading from expert to master. Master and Grandmaster are now more potent.

Conjuror

  • Earthquake will now also interrupt.

TRADESKILLS

  • The recipe for Unyielding Will (Grandmaster) is now located in Fighter Grandmaster Recipes Volume IV.

ITEMS

  • Pure Malice and Deception I, II and III effects will now apply to pets.
  • Killing Chamber’s proc buff will now show in maintained spells.

Update Notes: Tuesday, May 12, 2015

Written by Dethdlr on . Posted in Game Updates & Maintenance, Itemization, Raiding

From the EQ2Forums:

POPULATION / ZONE PROGRESSION
General
Werner Thunderleg will now cast Total Domination correctly.

F.S. Distillery: Beggars and Blighters [Raid]
Kildiun the Drunkard has had his health increased.

MERCENARIES
Katastra Vilehex now has a more tank focused buff package.

ITEMS
Corrected an issue with Offensive Focus effects that prevented them from working for some classes.
Sigil of Defiance will now grant melee skills and defense instead of casting skills.

New Exceptional Jewel Adornments Trip Up Mix-and-Matchers

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Raiding

One of the more interesting features teased at the Altar of Malice systems panel at SOE Live 2014 last summer was the concept of Adornment Set Bonuses. As described, players who applied adornments from the same set would receive a lucrative bonus effect or set of stats. However when the Altar of Malice expansion arrived, the set bonuses were found to be relatively limited and even nonsensical, leading most players to ignore them and freely mix-and-match adornments to min/max their characters. Players guessed that an interesting idea on paper hadn’t turned out to be compelling enough to require another layer of decision-making to players.

Now six months after the release of the expansion, the Rum Cellar DLC has introduced new adornments that have brought this discussion back to the forefront. So far, the feedback from this introduction has been mixed as players must now consider some new choices. For starters, these new Exceptional Jewel adornments consume a slot traditionally reserved for the powerful War Runes — the Cloak slot. Further, only certain adornment sets include the popular Shoulder choices of 6% Flurry and 6% Doublecast. Players must now decide whether they’ll give up one of their five War Rune adornments AND a certain amount of freedom of choice in exchange for these bonuses.

The dev team have been taking feedback about these new adorns and there have already been some changes to them since they launched as far as how they display in-game, and being dropped as player-selectable patterns.This is being discussed in a few places on the EQ2 Forums:

 

exceptional_jewel

Update Notes: Thursday, May 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • Werner Thunderleg can now be found hanging out in Kithicor Forrest in the Phantom Sea.

F.S. Distillery: The Rum Cellar [Solo]

  • Fixed a crash in the Rum Cellar solo instance.

ABILITIES / ALTERNATE ADVANCEMENT
Scouts

  • Scout Offensive stances will no longer spam requires level 96 when zoning.

Warden

  • Dawnstrike Strike, Icefall Strike and Whirl of Permafrost now do more damage.

Inquisitor

  • Strike of Flames, Invocation Strike, Strike of Corruption now do more damage.

Druid

  • Howling with the Pack will now heal mercs.

Who Let The Ducks Out? Quack Quack Quack Quack!

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash, EQ2

Last summer, EQ2 player Errrorr created a thread championing a new type of player mount — ducks. For forty-three pages, hilarity ensued. However the thread was put to bed by lead animator Tom “ttobey” Tobey in January of this year when it became clear from higher ups that we’d likely never get such a mount. Theories were bandied about that sales of the bunny mounts had not been sufficient to justify their development effort. It may have been felt that these more frivolous and genre-bending mounts just didn’t resonate with players. Personally I stick with flying appearance mounts so I don’t lose the stats of my primary flying mount. Equipping a bunny mount would cost me significant benefits for my character. Further analysis of the timing of events would suggest another possible reason why duck mounts were initially shot down. But either way, fast forward three months and duck mounts are now a reality!

NOTE: Yellow duck mounts will ONLY be available for two weeks (until May 19th, 2015).

From the EQ2 Forums:

What’s quackin’, Norrathians?

It’s been a long time coming, but the moment many of you have been waiting for has FINALLY hatched… duck mounts are now available in the Marketplace!

Update Notes: Tuesday, May 5, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • T’Kaela should no longer have an incorrect Rum Cellar requirement.

F.S. Distillery: The Rum Cellar [Solo]

  • At no time will death result in being stuck in the storeroom.
  • The damage inflicted by Aerial Attack has been slightly increased.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be.
  • Charanda will no longer be stuck immune in either the normal or challenge mode encounters.
  • Brokenskull Rum Party – No more than 20 Brokenskull pirate zipliners should spawn when the mission starts, and they should all remain on the Rum Run should they not be added to anyone’s hate list when they land.
  • Pets or mercs can no longer be targeted by Portia Rumuffin.

John Smedley Clarifies His WoW-Style MMO Comments

Written by Dethdlr on . Posted in Game Updates & Maintenance

As we reported earlier this week, Daybreak Games President John Smedley recently gave an interview to GamesIndustry.biz which included the following comments:

I firmly believe the days of the WoW-style MMO are over,” Smedley said. “And that means we have to change with the times. Luckily, we were kind of early on that bus as opposed to late. But we’re changing what we’re making. Look at H1Z1. Is it an MMO? Sure, by definition, but I would consider it a session-based online game with a lot of people. And I say that because the average life expectancy in H1Z1 might be 45 minutes, and that’s what today’s gamers want. How many people do you still know that are still raiding in WoW every night, or EverQuest and EverQuest II? It’s just the time commitment necessary has changed so much. That means we need to change with the times, and we are. So we’re getting interested in a broader array of games and gaming styles.”

There are those among the community who didn’t particularly like some of the things he had to say.  Yesterday, he took to Reddit to “clarify” what he was talking about.  I’ve added my two cents on the subject over on the page at Reddit which as of right now is up to 120 comments.  Let him know what you think about his comments and clarification.

Update Notes: Thursday, 30 April 2015

Written by Dethdlr on . Posted in Game Updates & Maintenance

Here are your update notes for Thursday, 30 April 2015:

POPULATION / ZONE PROGRESSION
F.S. Distillery: The Rum Cellar [solo]
Fixed a crash that would occasionally happen in the rum cellar solo zone.
The radius in which some of the guards will see you along the Rum Run and near Kildiun before sending you to jail has been slightly reduced.
Portia Rumuffin should no longer be stuck with her secret recipe buff.

F.S. Distillery: Distill or Be Killed [Heroic]
Any party members still within the sugarcane press will be freed upon defeating Yipnik.

ITEMS
The Fishbone Earring’s water breathing effect is no longer removed upon zoning, relogging, or death.

Daybreak Games Enters Into Agreement With Project 1999

Written by Feldon on . Posted in Game Updates & Maintenance

NOTE: No EverQuest II content

I’ve been a huge fan and supporter of emulators for years, despite the totally unwarranted slight against them that they somehow constitute “theft”. Developers and players of emulators are typically the most passionate of played who have purchased these games many times and want to play them on a different platform. Some games are long forgotten and hard to acquire, so emulation is the best solution.

Recently, MassivelyOP has been extensively covering the popular SWGEmu with several live casts and interviews. Players who miss EverQuest as it existed shortly after launch had no option until the Project 1999 emulator appeared. SOE president John Smedley spoke fondly of emulators in his Reddit Ask Me Anything a couple of years back, and thus far SOE has taken no action against these sites. Still, the official policy has been that emulators are not allowed. Until now.

Update Notes and Downtime – 29 April 2015

Written by Dethdlr on . Posted in Game Updates & Maintenance

My apologies for this one being a bit late.  Here’s the note about today’s downtime:

US EverQuest II Live Servers will be brought offline on Wednesday, April 29, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, April 29, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on April 30, 2015). Estimated downtime is one hour.

*Time Zone Converter

Along with today’s update notes:

POPULATION / ZONE PROGRESSION
F.S. Distillery: The Rum Cellar [solo]
The zone entry warning message will now only show for players that do not have the “Exchange of Favors” quest.

ITEMS
Rumsoaked Cloth Sandles is now spelled correctly.

QUESTS
Drink is the Key – The sign text on the steam valves now identify that the proper tool must be equipped.
Drowning in Drink – Quest now rewards “Jaestern’s Prestige Reserve” or “Busted Far Seas Crate” house item each time.
Drowning in Drink – “Lift Key” has been renamed “Fermentation Tank Lift Key”.

Rum Cellar and Game Update 70 launches on US servers

Written by Feldon on . Posted in Game Updates & Maintenance

rum_cellar_logo

As of noon Pacific, the Rum Cellar update has launched on US EQ2 servers.

Information on the new Downloadable Content (DLC) know as the Rum Cellar can be found on EQ2 Zam and EQ2Traders. Class balance tweaks for Summoners, Scouts, Fighters, and other quality of life features such as spending and un spending AA points are included in Game Update 70 and do not require the purchase of the Rum Cellar.

Europe?

EU servers unlocked at around 2:45 pm PDT (21:45 GMT).

RU servers are apparently up now as well.  Rum all around!

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