Fabled Nizara Metacollection Reward Will Get Buffed

Written by Feldon on . Posted in EQ2, Itemization

The reward for completing all the collections in Game Update 101′s Fabled Nizara has received a less than enthusiastic response from players.  The item, Misstress Zhvari’s Sash of Station, has rather low stats given the difficulty of acquiring it.

In the new EQ2 Discord chat which was opened yesterday, Kander had this response:

we’ll have it fixed next update. It should have 10 fervor and we upped the resolve and some other stuff, and now they are Fabled.

Join the EverQuest II Discord chat

EverQuest II Now Has a Discord Chat Server

Written by Feldon on . Posted in DGC Wants Feedback, EQ2

Players are always looking at methods to keep in communication with developers. Of late, the forums have been less than successful at serving that mission. Community has tried different things, including engaging us on Facebook, Twitter, and Reddit, however these social media platforms haven’t been adopted as much as they have in other games. Connecting the player community to the developers is something I am hugely in favor of and some methods have been more successful than others. I thought the old EQ2 ZAM Question & Answer sessions did rather well.

Yesterday, a new EverQuest II chat server was launched on Discord, which is a service available in your browser as well as through mobile apps that features both text and voice chat. It is independent of Daybreak Games and will be staffed by volunteer moderators and members of the EQ2 team. So far, Discord has been incredibly successful on other Daybreak games.


Things to expect:

  • Developers aren’t going to talk about things they’re working on that are still in the planning stage.
  • We aren’t going to be strict about “off-topic” discussion. If need be, we’ll create more subchannels for specific topics, including possibly an #offtopic channel if there is strong interest.
  • It’s hoped we’ll have regularly scheduled Question & Answer sessions.
  • If you attack developers or are extremely negative, you’re going to be shown the door.
  • If you prefer Forums, E-mail, or other forms of communication with Daybreak, nobody is saying you can’t continue to use that.

You may be asking if Community is already stretched so thin, why add yet another form of communication beyond Facebook, Twitter, Forums, E-mail, and In-Game chat? The answer is that this is an a third-party site that will be a shared effort between different people.

Join the EverQuest II Discord chat

On Test: Nights of the Dead 2016

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance

From Kaitheel on the EQ2 Forums:

Nights of the Dead has been activated on Test server!

Nights of the Dead brings goblins and ghoulies out from the shadows. Those inclined to celebrate the holiday through crafting will find a new book of recipes full of new house items being sold by official event merchants. And those feeling more adventurous can hunt ghosts in Antonica, and the Commonlands, or investigate the multiple haunted locations! Setri Lur’eth returns, and may or may not have another task for those willing (or not so willing) to help. Be sure to keep your eyes peeled for special sparklies in spooky celebration spots! And remember, tricks and treats are the name of the game!

New Features for ’16!

In-game Appearance Issues — Missing NPCs, Clothing, City Bells, etc.

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


With Tuesday’s patch, hundreds of art assets were changed and clearly some changes were made to the game client, because ever since, certain players have been experiencing missing foliage on plants, missing NPCs, missing clothes, missing city bells in Freeport, etc. From Jamiss on the EQ2 Forums:

Several people have noticed issues of equipment not appearing on their character at all, or their character not being visible, NPCs not being visible or Lodizal’s missing shell. The underlying cause has been found and we also have a fix in place which we are working on getting out to you.

I checked, and this is working its way to Public Test. As far as the crashes that some of you are experiencing, we see the data and we’re looking into the cause and a fix for it.

PCGamer: What It’s Like to Manage a Gaming Community on Fire

Written by Feldon on . Posted in Commentary

A great article from PCGamer.com:

Micah Whipple didn’t believe in Real ID. It was unveiled in 2010 as a new social initiative in the Blizzard forums, effectively forcing players to register their real names instead of Battle.net aliases to cut down on the witch hunts and treachery that so often define anonymous, online public spaces. Whipple thought the policy would be unsustainable and unenforceable, but as a World of Warcraft community manager it was his job to go to bat for it. The CM role is simple: be a plebeian, embed yourself in the community, serve as liaison between publisher and community, and most importantly, stay optimistic.

What that really means: when the players got angry, Whipple was paid to run into burning buildings. Sometimes he was a firefighter, and sometimes he was a meatshield.


As violent as it was, the Real ID pushback was managed. But at a price. Real ID was one of the more painful experiences in his life. “I think [Real ID] actually woke me up a bit, and made me realize my employment with any company is a partnership, and not any kind of debt or life-oath that I need to repay,” he says.

“[Being a community manager] requires a huge amount of empathy, so of course if you’re reading negativity day in and day out it’s difficult not to take at least some of that with you,” continues Whipple.

Read More at PCGamer.com


EQ2Wire Asks: Who were your favorite Community Managers for EverQuest II and why?

Update Notes: Tuesday September 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:


  • Corrected an issue that allowed adornments to apply in Battlegrounds.
  • Many consumables have been reduced in power while in a Battleground match.
  • Increased the amount of tokens rewarded from the Battlegrounds Quests.
  • Battleground missions are now repeatable quests, and no longer subject to mission timers.


  • Joust now has a range of 35
  • Fixed an issue with Accuracy from Strength that prevented it from applying.


  • Fixed an issue that prevented Aura of Immolation from applying.
  • Mastercrafted food and drink should once again apply it’s bonuses on Time-Locked servers.

Moonlight Enchantments Return (20th-21st)

Written by Cyliena on . Posted in EQ2, Live Events

Moonlight Enchantments Banner
The monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers.

Grotto Zone & Location Collection Quest(s)
Brownie Darklight Wood
/way 14, -32, -238
Tree Bark Festive Flowers
Strong Brew Root Beer
Zygomyd Nektulos Forest
/way -363, 0.42, -682
Mushroom Spores Earthly Tasks
Comforting Confections
Naiad Enchanted Lands
/way -278, 5, 18
Naiad Scales Naiad Aid
Dryad Antonica
/way -696, -4, 621
Dryad Leaves Pollution Problem
Fay Greater Faydark
/way -132, -44, -771
Flower Petals Seasonal Blooms
Blooming Good Tea

Achievement: Shinies Beneath the Moonlight
Merchant Items: See on EQ2 Furniture | EQ2 Traders Corner | EQ2 Design Gallery

Daybreak General Maintenance – September 19 — COMPLETE

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

All Servers: 6:00~10:00am 8:45am PDT | 9:00am~1:00pm 11:45am EDT | 14:00~18:00 16:45 BST | 15:00~19:00 17:45 CEDT

From DaybreakGames.com:

There will be a general maintenance on Monday, September 19, 2016 beginning at 6:00AM Pacific Time*. The estimated downtime is up to four (4) hours. The following services may be impacted during this maintenance:

  • Game Logins
  • Forum Logins
  • Account Management (including filing Customer Support tickets)
  • Commerce

Please follow @DaybreakGames on Twitter for any necessary updates. Thank you for your patience as we complete this maintenance.

RadarX: Current Time-Locked Expansion and Race-to-Trakanon Itemization Won’t Be Fixed

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, TLE/Prestige Servers


Players on the subscription-required Race to Trakanon and Stormhold (Time Locked Expansion) servers have been requesting changes to itemization which would bring Heroic and Raid gear (specifically the iconic Mythical weapons that conclude the Kunark storyline) above the level of Solo and Crafted gear. We got an answer of sorts on that question today from RadarX on the EQ2 Forums:

You are taking a few liberties with this statement but to reiterate Kanders post and to ensure there aren’t concerns this hasn’t at least been communicated, there are no plans to do further itemization on current content. As with each expansion the team will work on what they feel is the most important and impacting gear but a complete overhaul is unfeasible.

While we can appreciate the concern and passion, but our next itemization focus will be on the next expansion.

Acquiring Mythical weapons and the defeat of Trakanon on the Race to Trakanon server seems designed to dovetail into this EverQuest II’s thirteenth expansion – Kunark Ascending — expected this November — which is rumored to include an Epic Weapon 2.0 questline.

Daybreak General Maintenance – September 13 — COMPLETE

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


From EverQuest2.com:

There will be a general maintenance on Tuesday, September 13, 2016 beginning at5:00AM Pacific Time*. The estimated downtime is up to four (4) hours. The following services may be impacted during this maintenance:

  • Game Logins
  • Forum Logins
  • Account Management (including filing Customer Support tickets)
  • Commerce

Please follow @DaybreakGames on Twitter for any necessary updates. Thank you for your patience as we complete this maintenance.

Time Zone Conversions

  • PDT: September 13 @ 5:00am – 9:00am 7:30
  • EDT: September 13 @ 8:00am – Noon 10:30
  • BST: September 13 @ 13:00 – 17:00 15:30
  • CEDT: September 13 @ 14:00 – 18:00 16:30

Update Notes: Wednesday September 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:


  • Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest.
  • Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas.
  • Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes.


50% Off Terrors of Thalumbra Through October 4th, 2016

Written by Feldon on . Posted in EQ2, Expansion News


From EverQuest2.com:

Between Noon PDT on Thursday, September 1, 2016 and Noon PDT on Tuesday, October 4, 2016, expansions will be available to players for 50% off, including all released versions and upgrades!

Are you an All Access Member? You’ll receive an additional 10% off expansions during the sale!

Don’t miss your chance to get huge discounts on the Premium or Collector’s Edition of EverQuest II: Terrors of Thalumbra. The unique bonus items that come with EverQuest II: Terrors of Thalumbra won’t be available with an expansion purchase once pre-orders begin for our next expansion!

Bonus XP and 40% Off Marketplace – Sept 1st through Sep 6th

Written by Feldon on . Posted in Daybreak Cash, EQ2, Live Events


From EverQuest2.com:

From 12PM PDT on Thursday, September 1, 2016 until 12PM PDT on Tuesday, September 6, 2016, ALL players will receive Double [sic.] XP for Adventure, Tradeskill, and AA experience!

Additionally, members will receive 40% off all marketplace items! If you’ve been waiting to pick up something from the Marketplace, now is the perfect time!

Time Zone Conversions

  • PDT: September 1 @ Noon – September 6 @ Noon
  • EDT: September 1 @ 3:00pm – September 6 @ 3:00pm
  • BST: September 1 @ 20:00 – September 6 @ 20:00
  • CEDT: September 1 @ 21:00 – September @ 21:00

EQ2 Producer’s Letter: Let’s Talk “Kunark Ascending” Expansion

Written by Feldon on . Posted in EQ2, Expansion News

From EverQuest2.com:

Greetings citizens of Norrath!

Fall is on the doorstep! What does that mean? Expansion news, of course!

We have some epic adventures in store this year as we delve into undiscovered areas of a familiar continent in our thirteenth expansion, EverQuest II: Kunark Ascending! Quite a bit of time has passed since we have explored Kunark’s secrets and there are some great stories to be told and adventures to be had. Danger awaits you in the Crypt of Dalnir, Kaesora, Warslik’s Wood and more!

Neriak City Festival Returns (September 1-7)

Written by Cyliena on . Posted in EQ2, Live Events

city_festival_neriakIt’s time to stock up on blue marble – the Neriak City Festival returns to Darklight Wood from September 1-7! Spend City Tokens on local specialties, generic festival goods, appearance clothing, or food & drink. Make sure all your characters have finished the Neriak Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 89 seconds or less in the local Aether Race to earn the Fearless Flyer title.

WHEN: 12:01am PT on September 1st – 11:59pm PT on September 7th
WHERE: Darklight Wood, outside Neriak, /loc -554, -53, -74
QUESTS: Special Delivery, Special Order Crafting, Special Order Gathering
ACHIEVEMENTS: Delivery Ahoy, Harvesting Hoopla, Kella Caffeinated, Requisition Acclamation
MERCHANT ITEMS: EQ2 Traders | EQ2 Furniture

Update Notes: Tuesday August 30, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00a.m.-ish
EU Servers: 9:00p.m.-ish

From the EQ2 Forums:


  • Corrected an issue with global NPC hit points that gave level 80 NPCs lower hit points then level 79 NPCs. This change smooths out the progress slightly lowering the HP on many encounters below level 80, and increasing the hit points on encounters between level 80 and 94.

The Fabled Nizara, City of the Nayad [Heroic]

  • Vzee’rist the Overseer and Mistress Zhvari, Nizari’zhi will now switch targets less often.


  • Block chance on Gnasher Toothed Torque has been corrected
  • Weapons that had the default 3 second delay have been adjusted to 4 seconds or 6 seconds.
  • Many versions of Aspect of the Dragon can no longer harm allies.
  • Added the pet health share buffs to the Servant of Vazaelle and Elemental Manifestation.
  • Added the Heirloom tags to some raid armor pieces that were missing them.

Kotaku: The Surprising And Allegedly Impossible Death Of EverQuest’s ‘Unkillable’ Dragon

Written by Feldon on . Posted in Commentary

NOTE: No EverQuest II content in this article.


Cecilia D’Anastasio of Kotaku has unearthed the legend of how guilds of classic EverQuest on the Rallos Zek server almost killed an “unkillable” mob — the Sleeper — Kerafyrm. My partner was present at this battle and fought right up until the moment SOE panicked and despawned Kerafyrm. It was a big deal and caused much consternation. Now the story can be told…

From Kotaku:

Rare today are opportunities for gamers to step outside the prescribed outlines of a developer’s intended gaming experience, especially in MMORPGs. Back in the early 2000s, anarchic players eagerly hunted down the virtual unknown, where possibility and impossibility were deadlocked within some specter of the original game.

The other day, I heard a piece of virtual worlds lore that brought me back to those times: On EverQuest, in November of 2003, nearly 200 players came together to defeat the apparently invincible dragon Kerafyrm, known as “the Sleeper,” against Sony Online Entertainment’s designs. The story has everything: warring factions, a tomb, an invulnerable dragon, surprising partnerships and a panicked multinational corporation

In EverQuest lore, he explained, the crystal dragon Kerafyrm was imprisoned in “The Sleeper’s Tomb,” an icy cave, because he was the child of two dragons from warring families. As the developers’ script went, when players entered the Sleeper’s Tomb and killed the dragon’s four warders, Kerafyrm would awaken. Then, he would kill everyone in sight before rampaging across the world.

After three hours, Kerafyrm’s health was depleted to about 26%. He was going to die. And, when did, he wouldn’t go on his rampage, as he had on every other server, and trigger the rest of the storyline. It was completely off-script. What would happen to EverQuest’s precious story?

Read the entire story by clicking below:

Kotaku: The Surprising And Allegedly Impossible Death Of EverQuest’s ‘Unkillable’ Dragon

12-Month All Access is $72 for a Limited Time

Written by Cyliena on . Posted in EQ2, General

From EverQuest2.com:

Ready to add another year of membership perks to your account? NOW is the time! Beginning at 9:00AM PT on Thursday, August 25, 2016 the 12-Month All Access Membership will be available for only $71.99 USD* (regular price = $119.88 USD). That works out to less than $6.00/month!

Benefits of the 12-Month All Access Membership include:

  • Premium benefits in EverQuest, EverQuest II, PlanetSide 2 (PC), and DC Universe Online (PC)
  • 10% off Marketplace purchases
  • 500 Daybreak Cash Reward to claim each month
  • Special membership offers and promotions throughout the year

For full benefits, visit our All Access page.

This special price is available for a limited time only! Want to get your hands on this great deal? Make sure you purchase the 12-Month All Access Membership by 11:59PM PT on Monday, August 29, 2016!

*Sale/Promotional rates will renew at the standard rate. The standard rate will automatically renew for successive 12-month terms until cancelled.

Here’s how to get the rate:

  • Login to account management, choose membership info.
  • Click “upgrade membership” (even if you’re already a 12-month subscriber).
    • 12-month subscribers are seeing that their account will renew at the promo rate on their auto-renew day, even if it doesn’t fall within the promotional dates. This is likely just a display error.
    • If you want the rate, get it before 11:59pm PT on August 29th.
  • Choose the promo rate, enter card info, and complete the sale.

This is how the promotion is applied:

  • Your card will be charged the $71.99 immediately.
  • Your subscription will have +12 months added to it.
    • For example, my subscription previously had a renew date of 4/3/2017. It now has a renew date of 4/3/2018.
    • Any previously paid time and promotional paid time display as “pre-paid time” in membership info.
    • As mentioned above, your membership will not renew at the discounted rate in the future, despite what account management says.

Hopefully that clears up the confusion we’ve been seeing on the chat channels!

Update Notes: Thursday August 25, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:


  • All characters who were upgraded to [level 95] Heroic and did not receive Opegaz, Horde Bane have had it granted.

The Fabled Nizara, City of the Nayad [Advanced Solo]

  • K’huthas should no longer be stuck in combat if damaged too quickly.


  • Fixed an issue with Devastation of War.


  • Fixed the appearance of Nizari’oshu and Nizari Vindicae’s Pauldrons.
  • Undying Destroyer’s Spiritstone will now fit in white adornment slots.
  • Race to Trakanon claimable reward packs for Time-Locked servers now have distinct names from their live server counterparts.
  • Kunark collection rewards have been updated to be in line with current progression.
  • Ethereal Leach will now scale damage correctly against Public Quest encounters.

Commentary: Daybreak Calls, Legends of Norrath Folds

Written by Feldon on . Posted in Commentary

This commentary piece comes to us from guest author Dellmon of EQ2Talk.com.


The day has arrived and the online trading card game Legends of Norrath is no more. I suppose this shouldn’t be a surprise to anyone who played or is familiar with the game. LoN had long since reached the tipping point where, even in lights-out, no-development, break-fix-only support was costing more than the game was bringing in.

There was no fanfare. No sendoff. No final bonanza giveaway week or God-mode gameplay. No last hurrah. Not even a reminder post on the forums. Legends of Norrath went out not with a bang but with a whimper. Honestly between you and me – I don’t think there is anyone left at Daybreak who knows enough about supporting LoN to even attempt anything beyond hitting the power switch.

Within the Daybreak family, LoN seemed to be that uncle that, while still part of the family, no one ever talked about. He was always just hanging around creepily, standing in the corner sipping on a bottle of who-knows-what out of a brown paper bag. LoN was the only Daybreak title that customers could still spend green dollars on, yet did not have its own Twitter handle, Facebook page, or even its own support forums (which were summarily deleted despite receiving sporadic use). The Community and Marketing teams ranked LoN discussions up there with EQ and EQ2 General Gameplay in its twilight days — superfluous.

So why write a commentary about a sunset game that is gone and has taken up residence in the Parthenon of Former SOE Titles alongside Star Wars Galaxies and Free Realms (both of which also had incorporated card games too), EQ Worlds, or the absolutely amazing Fortune League? Well, some time ago I boldly said that I enjoyed LoN and that I was having fun playing it and Feldon aghast and in a bit of a shock asked why and dared me to write an article about this revelation and confession. Honestly I don’t think he believed I’d really do it. But here we are…

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