What Do You Think of Fabled Deathtoll?

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Itemization, Raiding

It’s been just over a week since Fabled Deathtoll, a level 95 x4 raid zone opened in Norrath. While the zone and enemies may be familiar territory for Kingdom of Sky veterans, the boss battle strategies have gained a few twists. But perhaps most surprising about this revisited zone is the way loot is awarded. The EQ2 team seem to tried out several new approaches, and so far, the response has been mixed.

Instead of the typical drops off each named, certain names drop one-use recipe books that create powerful items. Other enemies drop new cyan-colored adornments. I won’t try to parse the entire structure of how loot works in the zone, but the official Fabled Deathtoll thread met an untimely end as the tenor of the feedback did not amuse the EQ2 moderation team.

The thread got a number of responses from the EQ2 design team. Indeed, just before the thread was closed, it earned this response from Kander pointing the way towards a number of corrective changes, some of which have already been patched into the game:

40% Rebate Off Entire EQ2 Marketplace (excl. Heroics & Expacs) — Also Holidays in July!

Written by Feldon on . Posted in EQ2, StationCash


From EQ2 Community Manager Margaret “Luperza” Krohn on EverQuest2.com:

With the warmth of the sun and the blessing of Tunare, the EverQuest II Development Team brings you fun summer sales!

From July 3rd, 2014 at 12:00 PM PDT until July 8th, 2014 at 11:59 PM PDT, all items except for Heroic Characters and Expansions will be available for a 40% rebate sale. This sale is available to all EverQuest II player (free and members). For those of you who are members, you’ll be provided an additional 10% rebate upon checkout!


SOE Live 2014 Update – July 2, 2014

Written by Feldon on . Posted in SOE Live (Fan Faire)

Linda “Brasse” Carlson has taken to Facebook to provide an update on some key points regarding this year’s SOE Live event in Las Vegas.

Confirmed: increased area of grand ballroom to accommodate 150 more Premium Passes. We will sell tickets online right up to event time (unless we sell out).

Confirmed: hotel has “increased nodes” in ballroom in an attempt to improve smart phone access – to be tested at the event! Initial tests by staff are positive, but huge numbers of people do weird things to cell reception.

Confirmed: Player Got Talent auditions to be accepted SOON – as in tomorrow. Start practising!

Confirmed: International attendees CAN participate in our awesome game tournaments this year!

Confirmed: EverQuest players lead the pack of 1542 people registered with 520 attendees, well in advance of second place EQII with 392.

Confirmed: Dead Carpet event, the Zombie Prom Party – we WILL have a zombie-themed drink special. I hope it does not contain gross lumpy or chunky bits.


Better Cell Phone Service?

no-cell-phone-reception-in-house-200x300 Last year’s cell phone reception on the show floor was absolutely atrocious, amounting to a media blackout. This was not just an inconvenience for attendees. It cut off diehard players, fansites, and media who were all trying to Blog, Tweet, and post on Facebook on the most important weekend of SOE’s year. We were preventing us from getting the word out about EQNext, Landmark, Planetside 2, and SOE’s other properties. We’re cautiously hopeful that are happy to see a mention that cell phone service may be improved this year.

Windstalker: Producer’s Letter: July/August News & Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

From Holly “Windstalker” Longdale on the EQ2 Forums:

Good day Norrathians!

We’re heading into summer and looking ahead to more entertaining updates and the expansion. Below I’m going to list the update plans like I did last month to keep you in the loop on what’s coming up!

For July, including this week:
•Status Point Merchant Updates: New items added
•Summer Ethereal weapons! And we’ll have Artifact versions of these too!
•Aerakyn Lore & Legend Quest
•Ages End: The Final Chapter (a X2 instance)

And in August:
•New Loyalty items
•Nexus Duo Challenge instance. (Also SOE Live week!)
•Moonlight Enchantments content additions
•Status Point XP Bonus Days

Windstalker: Double XP Soon, 40% Rebate StationCash Sale This Weekend

Written by Feldon on . Posted in EQ2, Live Events, StationCash

According to Holly “Windstalker” Longdale, this July 4th weekend will not see Double XP  as we’ve seen in past years (EQ is having one this year), however we will see a 40% rebate for selected StationCash items. Hopefully the sale will include “service” items such as Character Slots, Spell Research, Age of Discovery features like Mercenaries, or Server Transfers, but we’re not holding our breath.

From the EQ2 Forums:

No Double XP this weekend, but there will be one very soon ™. We have a big 40% sale this weekend. This is also the last weekend of the Gear Up, Get Ready where members are getting bonus XP. Just saying.

SOE Prepaid Game Cards (30 Days or 1500SC) 33% Off at Best Buy — July 2~5th

Written by Feldon on . Posted in EQ2, StationCash

Not to be outdone by Target, Best Buy is now offering a $5 off promotion for Sony Online Entertainment’s 1500SC/30 day game cards. And unlike the Target offer, these Best Buy cards are available at the $10 purchase price either in stores or on Best Buy’s website. This deal is available today (July 2nd) through July 5th. From EverQuest2.com:


Save $5 when you buy a $15 SOE Game Card at Best Buy stores from July 2-July 5!

SOE Maintenance Notice: July 2, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, International (Pro7Sat1)

Tomorrow, July 2nd, SOE’s accounting, commerce, and forum and game logins will be offline for approximately 2 hours. We’re going to assume this is part of the ProSieben migration back to SOE. From the SOE forums:

Attention players: we will perform maintenance beginning at 6:00 AM PDT* on Wednesday, July 2, 2014. We expect this maintenance to take approximately two hours. This will impact the following SOE services:

• Account management
• Commerce functions, including purchases
• Game, web and forum logins (between 6:30 and 7:00 AM)

The complete service window could last as long as four hours and may intermittently affect our services outside of the time frames above. Thank you for your patience!

*Convert to your local time

-SOE Community Team

Update Notes: Tuesday, July 1, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

All US EverQuest 2 Servers will come down on July 1st, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET July 2nd, 2014) for the same update. Downtime is anticipated to be approximately two hours.


  • The city status merchants now have many new items for sale, including special house guests, as well as many upgraded adventuring items.
  • Consumables purchased from the status merchant are now stackable items.
  • Status merchants no longer require players to have a particular guild level or be in a guild to purchase their wares.

SOE Live 2014 Schedule Posted!

Written by Feldon on . Posted in EQ2, SOE Live (Fan Faire)


Just in time for the last day of early bird SOE Live 2014 registration, the Official Schedule (minus Player Panels) has been posted! Realize that the schedule is subject to change. You may recall that the Events team moved heaven and earth last year to make sure that EQ, EQN/EQNL, and EQ2 had as few conflicts as possible with each other and panel panels.

So as of June 30, 2014, here are your tracks…

Selected “Everyone” Stuff

  • Thu @ 7:00-9:00pm – Welcome Reception and Keynote
  • Fri @ 8:00-11:30pm – Zombie Prom Party
  • Sat @ 10:00am – Geek Out with SOE Coders
  • Sat @ 1:00pm – Player Studio Panel #1
  • Sat @ 2:00pm – Player Studio Panel #2
  • Sat @ 8:00-11:00pm Grand Banquet and Costume Contest
  • Sun @ 10:00am – Dev Brunch

EverQuest II Track

  • Fri @ Noon-1:00pm – EverQuest II Keynote: Inside the 11th Expansion
  • Fri @ 1:00pm – EverQuest II Q&A #1
  • Sat @ 10:00am – The Art of EverQuest II
  • Sat @ 1:00pm – EverQuest II: Systems mechanics panel
  • Sun @ 1:00pm – EverQuest II Q&A #2

After the jump, EverQuest Next and Landmark…

Top 5 Reasons to Buy Your SOE Live Pass on June 30

Written by Feldon on . Posted in EQ2, SOE Live (Fan Faire)

From Colette “Dexella” Murphy on the EQ2 Forums:

Today is Monday, June 30, 2014. That means we’re only 45 Days away from this year’s SOE Live! Have you bought your passes yet? If you haven’t, here are the top 5 reasons you want to buy your pass TODAY.

#5 – It’s a good deal!
Right now, the Premium Pass to SOE Live is $149 for the entire weekend. That’s $149 for the banquet, the party, the costume contest, the tournaments, the live quests, and all the interesting panels! But it’s only $149 TODAY. Prices increase on July 1, 2014.

#4 – You can get your t-shirt mailed to you!
This year, we’ve partnered with J!NX to bring you the SOE Live t-shirt (which you can see and read about here). J!NX is offering to mail you your complimentary SOE Live event t-shirt, butonly if you register by July 1! Register today and skip the line at the event.

#3 – Three Words: Zombie. Prom. Party.
Our famous Friday Night bash is back with an undead twist this year. Dance the night away with a horde of zombies… Or, at least, a bunch of Developers, SOE Staff, and fellow event attendees that LOOK like zombies! Zombie costumes are highly encouraged for what is sure to be a memorable evening. (Please note, this event requires a Premium or Evening Pass, and all attendees MUST BE 21+).

SOE: Why Do We Patch When We Do?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


Ever wondered why SOE patches their games at 7:00am Pacific time? Planetside 2 producer David Carey took to the Planetside 2 reddit to answer this question. Keep in mind that his comments relate to Planetside 2, which patches its US and EU servers simultaneously. As we all know, EverQuest II either patches its EU servers simultaneously with US servers or on an ~18 hour delay, depending on whether the update includes new zones, crucial exploit fixes, or sometimes just the direction of the wind, etc.

I’ve seen this asked several times, and I’m not sure if we’ve ever given an official response. I know some the European players feel our downtimes are unfair (6 am local for us) and wonder why we do it. Trust us, the last thing we want is the game down during anyone’s prime playing times. But we have a few reasons for this time slot, and we actually spent a lot of time thinking about it. I doubt it’ll take the sting out of having the servers down, but maybe knowing why will help a little.

Will the Adorning Madness Stop? Sorta…

Written by Feldon on . Posted in EQ2, Itemization

If you feel that the amount of Adorning and Reforging necessary every time you receive a new piece of gear has reached levels of insanity, well you’re not alone. Having freedom of choice and customization of stats is great, but there is a limit and we’ve probably reached it. Adornment Dislodgers are pricey and players who need 3 of the same type of adornment must run adv solo, group, or raid zones ad nauseum until the one they want drops and they win a Need roll.


In the Destiny of Velious expansion, once a character looted a War Rune (the best of the red adornments), that adornment became available henceforth from an NPC vendor. In essence, these Adornments were character unlocked. The downside to this convenience for the EQ2 design team is, it required the creation of hundreds of invisible quests working behind-the-scenes to support the feature. While it doesn’t sound like we’ll be getting character flags or adornment unlocks per-character any time soon, EQ2 Lead Designer Kander has posted some tantalising responses on a forum thread which show the team are aware of our frustration and are working on solutions.

On price of Adornment Dislodgers and the fact they don’t preserve purple adornments…

We’re going to change the Superb Prismatic Adornment Dislodger to remove purple adorns and we are going to lower it to like 15 plat. Our goal with the expansion is to make moving your adornments around more trivial and have it really be about the chase of said adornments.

[When?] As soon as possible on the Superb Prismatic Adornment Dislodger price reduction and change.

What about character flags?

We’re not going to do that, but we are going to make it a lot better. The DoV method is not sustainable.

We will make it 10x better though.

more specifically:

We have some other cool UI changes and mechanics changes coming with adorning soon too.

[When?] UI stuff will be between now and expansion.

So hopefully some of the pain can be eased on adornment juggling in the near and not so near future.

Update Notes: Thursday, June 26, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

From the EQ2 Forums:

Antechamber of the Automaton [Challenge Duo]

  • Lockout timer has been reduced to 3 hours.

Furnace of Ages [Challenge Duo]

  • Lockout timer has been reduced to 3 hours.

Abyssal Aqueduct [Challenge Duo]

  • Lockout timer has been reduced to 3 hours


  • Corrected the primary component requirement for recipes contained within
    • [eq2u]Secrets of the Doomwing, Volume I[/eq2u]
    • [eq2u]Secrets of the Doomwing, Volume II[/eq2u]
    • [eq2u]Secrets of the Doomwing, Volume III[/eq2u]
    • [eq2u]Secrets of the Doomwing, Volume IV[/eq2u]


  • Decrepit Symbol of Ages Past is now correctly flagged as Mastercrafted Fabled.
  • The minimum level for many yellow war runes has been reduced.

Update Notes: Wednesday, June 25, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From EQ2 Buildmaster Bunji on the EQ2 Forums:

The Fabled Deathtoll

  • Fabled Deathtoll’s minimum lockout timer has been reduced to 18 hours.
  • [eq2u]Secrets of the Doomwing, Volume IV[/eq2u] no longer has a chance to drop from Yitzik the Hurler and Fitzpitzle.

Temple of Veeshan: Dreadscale’s Maw

  • Adds in the Telkorenar encounter should now despawn when he is defeated.


  • Corrected an issue with Primordial Vengence and Voracity that prevented the effects from stacking.
  • Many one-handed weapons have been made usable by more classes.


  • Wild Beating should now correctly trigger Vicious Combination in PvP combat.

Existing Lockouts

In a separate thread on the EQ2 Forums, it was reported that existing lockouts for Fabled Deathtoll will also be reduced from 4 days 20 hours to 18 hours.

What Brings People to SOE Live?

Written by Feldon on . Posted in SOE Live (Fan Faire)

SOE Community Management lead Linda “Brasse” Carlson posted on Twitter last night to advise players that SOE Live platinum registrations are nearly full:

Lies, Damn Lies, and Statistics

Since SOE publishes an opt-in list of SOE Live Attendees, and since data crunching is sorta our thing, we took a look at the numbers to see what game people are most interested in visiting SOE Live for this year. First up, the Primary Game choices. Out of 1,048 entries, 15 opted out of choosing a Primary game. The remaining 1,033 chose:


When prompted for a Secondary game choice, only 704 players selected one…

Find a Target Store Without SC Cards? SOE Wants to Know!

Written by Feldon on . Posted in EQ2, StationCash


We’ve got an update from Ashlanne on the SOE forums:

All US Targets are involved in this promotion. We would like you to please send us the exact location for [any] Target that did not have the cards or told you they didn’t have the cards. A street address is necessary to look it up in our database.

You can post in the linked thread above, or post a comment here and I’ll repost it in the thread for you.

Update Notes: Tuesday, June 24, 2014

Written by Caela on . Posted in Game Updates & Maintenance, Raiding

Bunji on the Official Forums posted this week’s patch notes:

The Fabled Deathtoll

  • A level 95 update of the original Deathtoll raid zone. Unliving horrors await all who enter, and only the most powerful adventurers will survive to face Tarinax the Destroyer himself!


  • House actors now use double quotes instead of single quotes for their greeting messages.

Tears of Veeshan: Shattered Dreams

  • Spirits will appear for those that require them from slain goblins in High Keep and High Keep: The Pickclaw Depths (both heroic and advanced solo), regardless of the group member that killed them (pets and mercenaries included).

High Keep: The Bloodless Incursion [Contested]

  • Several undead orcs and dark elves have chosen to haunt other areas outside the hallways leading to Captain Boshinko.
  • The chunks of rock that fall off the Tunnelgorger now decrement his stoneskin twice as much as they did previously.

Temple of Veeshan: Guardian’s Edifice

  • Aerakyn Sharpshots should no longer have quite as large of a range on their bows.


  • Fixed a bug where someone who is awarded the housing dev pick could get the dungeon maker’s hall of fame trophy instead of the housing hall of fame trophy.


  • Kingdom of Sky: Class specific armor sets granted via the Golden Path quest line have been upgraded to be more in line with current itemization stats.
  • Corrected an issue with Standard of Greater Noxious Protection and Standard of Superior Noxious Protection that prevented them from granting the correct benefit.
  • Etherwood should now sort as a harvested item.


  • Bloody Shank: Radiant Aura should now be appropriately removed from the War Committee Shades when the Codex Creatorum is used.


  • Shaman mercenaries have gotten a slight boost to their healing potential


  • You can now sort the battlegrounds scoreboard by team. Just click the team score at the top to sort with that team on the top!
  • Fixed a bug where you could see ghost Battleground characters at character select that you couldn’t play.

EQ2 Forums: See Something? Say Something!

Written by Feldon on . Posted in EQ2, SOE Wants Feedback


Not everyone reads the EQ2 Forums, but those who do have likely had their fill of disruptive, attention-seeking posters who derail one discussion after another. Further, such posters cherish the knowledge that they can push the buttons of other players and goad them into confrontation, and then laugh when well-intentioned players trying to confront this behavior are banned for their trouble. Some would say to just use the Ignore feature, and that works for the individual, but as someone who has administrated forums for 12 years, I can tell you that such posters can be very effective at poisoning even the nicest community.

If you see a poster who is attention-seeking or posting random gibberish nonsense, that is disruptive behavior as per the Forum Rules and should be addressed using the Report function.

Trolling is posting provocatively with reasonable expectation of provoking an emotional response (intentional or not). Trolling can include.

  • Non-constructive feedback or comments.

If you feel that my posts on the EQ2 forums fit this definition, then by all means use the Report feature or, if you prefer, shoot me a PM or e-mail and I will constructively address my viewpoint with you.

Upcoming Fixes for Contested High Keep

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping


EQ2 has a history of challenging contested heroic zones, and Contested High Keep is no exception. My guild has had some success there and we intend to go back for more. There are some choke points where things are tougher than they should be.

First up, certain mobs are immune to specific damage types, requiring the player to equip an item that transforms their damage to spells or melee as appropriate. However these items do not work for Rangers which first and foremost use ranged weapons, so a special arrow type ought to be made available that converts its damage to spell damage. According to Kander, a such arrows are incoming:

We’re looking at fixing the issue so we can make these arrows again.

Players have been reporting that a particular cluster of enemies in High Keep Contested tend to get pulled through walls, resulting in a quick and surprising death for unlucky groups. Also, damaging the chunks of rock which fall off the named Tunnelgorger’s barely make a dent, resulting in a painfully long battle with this encounter. According to Chrol, we can expect the following fixes soon:

Coming soon!…

  • Several undead orcs and dark elves have chosen to haunt other areas outside the hallways leading to Captain Boshinko.
  • The chunks of rock that fall off the Tunnelgorger now decrement his stoneskin twice as much as they did previously.

Some really powerful items drop from HKC so it’s worth a visit for well-geared groups.

EverQuest II House Actors – Available Now!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance

House Actors (placeable customizable NPCs for your house) were introduced yesterday, but now we have a trailer video highlighting this new feature.

From the EQ2 Forums:

You can now decorate your Norrathian homes with animated characters! Dress and animate your House Actors however you want! Add one or an army to your homes!

Editorial: Why SOE Should Reconsider Its “No Remote Positions” Policy

Written by Feldon on . Posted in Commentary


Sony Online Entertainment has a rocky history with third parties. Whether the responsibilities weren’t well-defined, the contracts were not clear, or these companies grossly oversold their capabilities, we’ve seen example after example of relationships with external companies which have not paid off for SOE or for their customers.

  • LiveGamer — SOE contracted with this company to allow EQ2 players to buy and sell in-game items, currency, and characters. Controversially, the change was forced onto existing non-LG servers. Also, contacting LG customer service was always a gamble. The program was not successful and the partnership was dissolved to pave the way for Free-to-Play.
  • AFK Interactive — SOE hired this relative newcomer to mobile app development to develop an EverQuest II Mobile app for iPhone, Android, and Blackberry. The app barely worked, requiring repeated logins every few seconds, and was extremely limited in the quantity and quality of information displayed. The app stopped working altogether shortly thereafter. AFK Interactive is now defunct.
  • HP Print-On-Demand — SOE heard the call from players to make Posters and Art Prints available of some of the incredible concept art and artwork endemic to SOE’s games. To this end, SOE partnered up with HP to provide a print-on-demand service. However the poster choices never grew beyond a small pool, and the website went offline within a year.

After the jump, more partnerships, and a possible solution!

PSS1? Make Sure You’re Signed Up for EverQuest Next Beta

Written by Feldon on . Posted in Game Updates & Maintenance


Normally we don’t post EQNext or Landmark news here, but a lot of EQ2 players are likely looking forward to EQNext. From the EverQuest Next forums:

If you registered for Beta for Landmark, we already have your information and will include you in the pool for EverQuest Next. One Beta application puts you in the pool for both games. As it says on our Beta Registration:

“By signing up, you will be put into a pool of beta applicants for each respective program. For Landmark, when we are ready to allow more people into the Closed Beta phase, if you are selected by SOE to participate we will email you a time-limited beta key. Read more about Landmark’s beta program here. EverQuest Next is still in the early stages of development.”

If you did not apply for Landmark Beta and only applied for EQN Beta through ProSiebenSat.1 Games, you will need to re-apply for Beta through SOE. You can apply for Beta at www.everquestnext.com/beta-registration.

If you’re not sure if you’ve applied, feel free to try the Beta registration flow again and the system will let you know if you’ve already registered.

Any additional questions or comments should be made in the FAQ & Discussion thread.


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