Guild Hall Buyback

Written by Feldon on . Posted in Uncategorized

At Fan Faire, it was announced that if you upgrade your guild hall from T1 to T2 or T2 to T3, your amenities get fully refunded and you can take all the items and move them to the bigger hall. BUT you did not get any of your purchase price back. An update this morning from Rothgar:

The T3 guild halls do not require faction to purchase. T1 and T2 guild halls only require someone with the appropriate faction to purchase them, just like a regular house. But once its purchased anyone can come and go regardless of faction.

Keep in mind that you do not lose the cost of your amenities when you upgrade guild halls. This allows you to start out in a smaller hall, start buying amenities and then upgrade later when you have the means. I will also try to make it so you don’t lose the entire purchase price of the hall either. I think we discussed giving back 75% of the purchase price of your old hall.

   

Guild Hall and Player Home Furniture Sizing

Written by Feldon on . Posted in Uncategorized

Zoltaroth is adding a feature to most furniture items so that they can be scaled up and down to look good in guild halls and player housing.

Basically it gives you the ability to scale the size of house items in both player houses and in guild halls. So you can now use those really tiny fireplaces and scale them up to something epic in a guildhall, or scale down those ponds for use in smaller homes.

It’s currently setup to (resize using) Shift + Wheel. Raising / Lowering items should be Control + Wheel. I will look into making this available for Num +/- as well though.

GU48

Written by Feldon on . Posted in Uncategorized

  • PvP now allows all character classes on Qeynos and Freeport.
  • Bell from Nektulos back to Commonlands.
  • Bell from Thundering Steppes back to Antonica.
  • Carpet to Sinking Sands from Faydwer
  • Carpet to Sinking Sands from Neriak
  • Cloth and Leather styles revamped with much better colors and looks
  • Many “missing” pieces of armor from 1-69 added.

Rothgar sheds light on Guild Amenity Counts

Written by Feldon on . Posted in Uncategorized

Originally posted by Jindrack:
Level 30 guilds start with 5 amenity slots.
At levels 35, 45, and 55 you gain 2 amenity slots.
At levels 40, 50, and 60 you gain 3 amenity slots.

Starting at level 62 you get 1 amenity slot every other level. (Every even level) A level 80 guild would have 30 amenity slots.

All amenities are available right away. It is up to your guild to decide which ones you want to buy.

Tier 1 and 2 have a maximum amount of amenities it can hold, regardless of guild level.
Tier 1: 15
Tier 2: 25

Amenities Count is quite complicated…

30 – 5 amenities
35 – 7 amenities (+2)
40 – 10 amenities (+3)
45 – 12 amenities (+2)
50 – 15 amenities (+3)
55 – 17 amenities (+2)
60 – 20 amenities (+3)
62 – 21 amenities (+1)
64 – 22 amenities (+1)
66 – 23 amenities (+1)
68 – 24 amenities (+1)
70 – 25 amenities (+1)
72 – 26 amenities (+1)
74 – 27 amenities (+1)
76 – 28 amenities (+1)
78 – 29 amenities (+1)
80 – 30 amenities (+1)

Massively Article

Written by Feldon on . Posted in Uncategorized

An unauthorized article posted at Massively strongly suggests that there are in fact only 7 dungeons in The Shadow Odyssey which are recycled and reused for different purposes.

Illucide, an EQ2 developer, has this response:

That article is actually quite a bit off. There are twenty unique group dungeons, not seven. Perhaps they were thinking ‘themes’, but there were quite a few misprints there. I think I saw a much more accurate representation on ‘Zam’s site.

For absolute certain, the dungeons are very different. The way that they mention missions really makes them sound much more like LDoN than they actually are. The content between the 20 different dungeons much more varied than LDoN. The best example I can give is that while VoES & Maiden’s share the same theme, you would never confuse one dungeon for the other when running through them.

The Befallen, Miragul’s & Najena dungeons (eight total) will all scale from 50 to 80+, the three Mistmoore will scale from 70-80+, and the others are all set to be 80+.

Guild Hall Pricing

Written by Feldon on . Posted in Uncategorized

Well it’s official. The almost entirely negative feedback about the price of the T1 and T2 guild halls and other issues have driven SoE to respond and make some improvements.

>> Guild Hall Pricing Update <<

Level 30 Guild Hall (Tier 1)
Cities: Qeynos, Freeport, Neriak, Faydwer, Gorowyn
Purchase: 50p 100p
Upkeep: 50g, 50k status 1p, 100k
Description: A 5 room guild hall (not based on the 5 bedroom house on Bayle Ct in Qeynos)

Level 50 Guild Hall (Tier 2)
Cities: Qeynos, Freeport
Purchase: 250p 500p
Upkeep: 2.5p, 100k status 5p, 150k
Description: A 10 room guild hall which will have an atrium and other improvements not seen in the Fan Faire demo.

Level 70 Guild Hall (Tier 3)
Purchase: 1,000p
Upkeep: 10p, 200k status
Cities: Antonica, Commonlands
Description: A 25 room guild castle as seen at Fan Faire

Travel Concerns

First, you’ll be able to purchase a house item from the city status merchant that will allow you to port from your personal house straight to your guild hall. Secondly, we’ve reduced the cost of the “Call to Guild Hall” amenity greatly. It will now only cost 1p, 250k status to purchase instead of 10p, 2 million status. In addition we’ve lowered the recast timer on Call to Guild Hall so you can use it every 15 minutes instead of once per hour.

Tradeskill Tables

Another concern was having to purchase amenities for each tradeskill table when you already have them available in your personal home. We’ve decided to allow you to place your existing tradeskill tables in the guild hall and have removed them from the amenity list. Keep in mind that this removes 7 amenities so the original count of 40+ amenities at launch is now around 35.

We hope that these changes will have a positive impact and resolve some of the concerns expressed so far. Smaller guilds should have a much easier time getting into a Tier 1 guild hall and now have an easier upgrade path moving into the Tier 2. The amount of upkeep required to maintain a guild hall still greatly depends on the choice of amenities you decide to purchase.

Heritage Quests!

Written by Feldon on . Posted in Uncategorized

Ok folks, the beauty of the Internet. Anything wrong gets called out. 😉

So there are 5 new Heritage Quests in The Shadow Odyssey. And 1 lengthy Signature Quest. No epics though. People were asking in the Q&A if the epic weapons were going to be upgraded!!

The new overland zone is Moors of Ykesha (the former Innothule) by the way. Just reading about it from a Dev who took the time to post here on my blog. Here’s the website: http://exlibrisblog.com/

Guild Hall Amenities Costs

Written by Feldon on . Posted in Uncategorized

NOTE: This pricing info is now OUT OF DATE. Please see the updated pricing here.

UPDATE; Due to strong demand on the EQ2 forums, all members may now buy a new faction item in their home city to translocate from their house to their guild hall.
UPDATE: On 8/20 I looked at the photos again very carefully and revealed 10 more.
UPDATE: Clockwork Gaming Collective has posted a Guild Hall Amenities Calculator which lists all the amenities and costs, including several I missed.

Travel

Guild Translocation Beacon
“Call of Guild Hall”
Purchase: 1p, 250k status 10p 2 mil status
Upkeep: 2g 10,000 status

Druid Portal Hireling
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Teleportation Spire
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Magic Carpet to Sinking Sands
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Portal to Member Housing
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Mariner’s Bell (Faydwer)
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Mariner’s Bell (Kunark)
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Mariner’s Bell (Shattered Lands)
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Localized Guild Hall Teleporter
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Tradeskill & Finance

Guild Hall World Market Broker
Standard broker with 20% fee.
Purchase: 25pp 5,000,000 status
Upkeep: 50g 25,000 status

Guild Market Broker
Intraguild Broker — sell items within the guild
Purchase: 12pp 2,500,000 status
Upkeep: 25g 12,500 status

Guild Hall Banker
Purchase: 25pp 5,000,000 status
Upkeep: 50g 25,000 status

Guild Hall Crafting Table
Update: You may place crafting tables purchased from status merchants in guild halls.

Harvesting Supply Depot
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Fuel Merchant Hireling
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Gatherer Hireling
Purchase: 12p 2,500,000 status
Upkeep: 24g 12,500 status

Hunter Hireling (dupe of Gatherer?)
Purchase: 12p 2,500,000 status
Upkeep: 24g 12,500 status

Commodities Exporter Hireling
Purchase: 12p 2,500,000 status
Upkeep: 24g 12,500 status

Status Executor Hireling
Redeem status items (documents, amulets, etc.).
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Guild Hall Stylist
Purchase: 5p 1,000,000 status
Upkeep: 10g 5,000 status

Stable Hand
Purchase: 12p 2,500,000 status
Upkeep: 24g 12,500 status

Guild Hall Bartender
Purchase: 15pp 500,000 status
Upkeep: can’t read

Guild Cloak Designer
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Far Seas Express (mailbox)
Purchase: 10g 250,000 status
Upkeep: 2g 1,250 status

Writs

Kunark Adventure Writ Agent
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

PvP Writ Agent
Purchase: 10pp 2,000,000 status
Upkeep: 20g 20,000 status

Tradeskill Rush Order Agent
Purchase: 10p 2,000,000 status
Upkeep: 20g 20,000 status

Tradeskill Writ Agent
Purchase: 10p 2,000,000 status
Upkeep: 20g 10,000 status

Decoration & Fun

Courtyard Landmark
Central courtyard statue for Tier 3 guild halls.
Purchase: 300pp 30,000,000 status
Upkeep: none

Maj’dullian Planetary Orrey
Purchase: 100pp 10,000,000 status
Upkeep: none

Slayer Poster
Purchase: 1pp 250,000 status
Upkeep: 200,000 status

Uniform Mannequin (5)
Purchase: 15p 3,000,000 status
Upkeep: 30g 15,000 status

Gigglegibber Goblin Gamblin’ Game
Purchase: unknown

PvP Defense (or decoration on PvE)

Courtyard Statue Sentry (North)
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (South)
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (East)
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (West)
Purchase: 50pp 5,000,000 status
Upkeep: none

Hall Guard (20)
20 placeable NPC guards
Purchase: 1p 500,000 status
Upkeep: 2g 2,500 status

Training

Creature Conjurer
Purchase: 5p 1,000,000 status
Upkeep: 10g 5,000 status

Guild Strategist
Raid flag — 2 hour timer
Purchase: 100pp 20,000,000 status
Upkeep: 2pp 100,000 status

Training Dummy Supply Chest
Allow members to spawn training dummies for combat practice.
Purchase: 5p 1,000,000 status
Upkeep: 10g 50,000 status

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. 🙂

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena — A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk — “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

QA?

Written by Feldon on . Posted in Uncategorized

There was some question and answer time including 1 hr of gameplay and 1 hr anything goes. Of course a few questions which had already been answered in guild halls were asked.

I tried to ask Aerilik a ranger question but a monk cornered and monopolized him for 10 min to see if monks could do something like aggression mitigation (basically a complicated way to hold agro). I get the impression that the new AA lines will offer an additional taunt (help for crusaders too) but not sure.

PvP Exile

Written by Feldon on . Posted in Uncategorized

Lots of great questions about PvP and exile. Alas it was almost a throwaway factoid rather than a discussion. I’m sure there will be more info.

Thanks for reading my blog! It was a lot of fun. Might keep it going if there is interest. Btw I post at eq2flames.com as feldon23. I’m Feldon on Butcherblock (80 ranger/jeweler).

   

Tradeskill QA

Written by Feldon on . Posted in Uncategorized

Tradeskill Group Quests (Missions)
9 recipes which must be completed. Each requires their own tradeskill arts (no more Geocrafting/Geomancy). So with 6 tradeskilers they must craft the other 3 recipes using someone elses arts with some difficulty (sorta like Frostfell).

Rewards include Tradeskill Mounts. Existing animal, new look, range of run speeds.

One of the new AA lines will be Tradeskill Harvesting. Will increase items harvested per node.

Tradeskill Rush orders give +300 faction
Tradeskill Work orders give +200 faction

Domino and others have had a lot of discussions about loams vs cluster cost. Changing recipes or increasing drop rate is not a perfect answer. Considering other solutions.

Domino wants to revamp jewelry and adornments (esp. resists). But focusing on major shortcomings on ts classes first.

May be some way to use non-Mastercfrafted potions on raids. MC potions may get more special effects to make them better than handcrafted.

Upgrade to the appearance of cloth and leather armor items. More tints, some more underclothes items like different solid color pants. Nice robes, etc. Bringing back some appearances that were lost due to loss of non-pristine crafting.

Tank balance etc

Written by Feldon on . Posted in Temp

SoE would like to boost taunt as one of the new AA lines so crusaders and bruisers can catch up and match the damage of current weapons.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂

Auto mentor 80 down to match some zones instead of having to have a 60 tag along.
Make mentoring more rewarding include AA.
Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

Itemization, etc.

Written by Feldon on . Posted in Temp

Itemization — We have a plan. Raiders should not need legendary items.

Rodcet nife is new avatar. We have thought about splitting avatars into good evil neutral for more frequent spawns. No plans. No other contesteds being added.

Cannot respec and move existing AA (140) to new tree

6 man Group Missions — do a dungeon at the request of an NPC
1 per day, 1 per dungeon
Reward is tokens which can be spent on legendary and low fabled items.

Might add loot to Tangrin.

No epic quests. 1 more signature quest. Long but not repetitive. Good and evil version of quest.

More Guild hall News
Vendor to buy “trash”
Npc to buy status items.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80. All the new dungeons (20) are in the old/familiar places one would expect.

New travel being added — airships. Live event to build airship and build docks.

Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

AA

Written by Feldon on . Posted in Temp

New AA tree:

General
Archetype (Priest/Mage/Fighter/Scout)
Class (Cleric/Summoner/etc)
Subclass (Warden/Ranger/Assassin/etc.)
Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick ones. End of line reward for each level.

Tradeskill AA
Harvesting AA increase # harvests per node

Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂

The Shadow Odyssey

Written by Feldon on . Posted in Temp

New overland 77+
20 dungeons
4 new raid
60 pts for new aa tree
Missions – even if good loot does not drop you can get shards to turn in for weapons

Re use existing zones

Most dungeons scale 50-80

Najena’s is a new big ass dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.

Upper and lower Guk

One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

Marketing department added the “of” in Shadow Odyssey. Many jokes made by SoE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. 🙂

Goodies

Written by Feldon on . Posted in Temp

All fan faire attendees get eq1 seeds of destruction and eq2 shadow odyssey expac free.

Eq2 freebie is a cloak

I think shadow odyssey refers to some of the best dungeons from eq coming back in eq2. Dungeon…shadows…maybe a stretch. 😉


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